woa woa I was kidding I was kidding! take you're time with it, do it right, do it well. don't feel rushed by me.
I was only curious as to if this helicopter one was being released at all or not. you know, my models took 5 years to finish. one day to finish would be amazing. and i'd be impressed. and happy to have this GDI hammer head- DUR - i mean super terranish copter -- =D
I like it. a windowed with glass variation with no pilots inside it might be nice though. I'd use that one over the one with marines in it
I'd love to see one where the yellow is changed to electric blue, with a faster....animation?...for the goop in the tubes.
not sure what you'd call it. I keep wanting to call it the animated texture speed. not sure. but the flow speed of the goop....made faster and blue could be really neat. or team color.
Looks professional. great job. starcraft 3 shall become real.
Except none of those pictures work so all of these ''look here'' example pictures don't show shit all so we cant see shit.
i'd of preferred more answer's instead of just pointing to a tutorial so old its pictures don't work thus I have no idea what hes talking about. I too found those tutorials to not be very helpful. which is exactly what ZenonMalinowski was complaining about.
so how DO you change the resource icons? I still don't know even after this long and un accurate tutorial:
because he doesn't even say what hes editing or where, is this text file a NOTE PAD FILE? in my IMPORT MANAGER? what am I doing. I do not know.
''Default Starcraft2 "Assets.txt" can be found in "patch.sc2archive/mods/liberty.sc2mod/base.sc2data/GameData/Assets.txt"
You can open .sc2archive files using any MPQ editor.''
what so now im editing mpqs? thats insane do you have any idea how much stuff is in an mpq I dont wana edit any mpqs the hell man.
I even tested the map, found the 2 special resources not being showed for any race, changed that, and still the test maps custom import icons don't work
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I like that floaty life preserver. pretty dope looking on any body even scv's.
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In reply to TaylorMouse:
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In reply to Forge_User_75610840:
I was only curious as to if this helicopter one was being released at all or not. you know, my models took 5 years to finish. one day to finish would be amazing. and i'd be impressed. and happy to have this GDI hammer head- DUR - i mean super terranish copter -- =D
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In reply to Forge_User_75610840:
It looks really nice. I'd love to see it closer up. its hard to properly review models without seeing them close up (for the flaws only of course)
I look forwards to this ones release. if ever.
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In reply to Forge_User_75610840:
I'd love to see one where the yellow is changed to electric blue, with a faster....animation?...for the goop in the tubes.
not sure what you'd call it. I keep wanting to call it the animated texture speed. not sure. but the flow speed of the goop....made faster and blue could be really neat. or team color.
In reply to Veratai:
my computer wont allow 3ds max =*((
I too am glad to see updates from the skilled model editors.
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In reply to TaylorMouse:
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I'd love too, but I cant use 3dsmax.... sniffle sniffle
its beyond me by too much. though i'd love to see you do it. you make excellent models.
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In reply to Forge_User_96587375:
any chance of a female variant of this Colonial Marine?
slimmer, shorter, prettier face but other wise the same?
or is that just wishful thinking? (I keep thinking of sigourney weaver)
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that scv looks cool.
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looks fun I look forward to trying it.
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beautiful mod, wow. ill pm you a better comment later.
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oh god a topel M lmao
I wasn't sure you guys had played command and conquer generals, but I was pretty sure you did (somebody any way).
didn't think you guys had played shock wave though, now im pretty certain you did.
whats next technicals? BUK missile carriers? so excited.
gota say that delphinium models mod is pretty intense -- still haven't seen everything in there.
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yes, the mining tools animation would be perfect for weapon variations too.
I too like civilians, and would love to see some people go to town on them.
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Except none of those pictures work so all of these ''look here'' example pictures don't show shit all so we cant see shit.
i'd of preferred more answer's instead of just pointing to a tutorial so old its pictures don't work thus I have no idea what hes talking about. I too found those tutorials to not be very helpful. which is exactly what ZenonMalinowski was complaining about.
so how DO you change the resource icons? I still don't know even after this long and un accurate tutorial:
https://www.sc2mapster.com/forums/resources/tutorials/14933-texture-how-to-change-resource-icon/
because he doesn't even say what hes editing or where, is this text file a NOTE PAD FILE? in my IMPORT MANAGER? what am I doing. I do not know.
''Default Starcraft2 "Assets.txt" can be found in "patch.sc2archive/mods/liberty.sc2mod/base.sc2data/GameData/Assets.txt" You can open .sc2archive files using any MPQ editor.''
what so now im editing mpqs? thats insane do you have any idea how much stuff is in an mpq I dont wana edit any mpqs the hell man.
I even tested the map, found the 2 special resources not being showed for any race, changed that, and still the test maps custom import icons don't work
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wow that looks cool..... I too would like to see that!
never seen it in the editor yet though