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  • illidans911
  • Registered User
  • Member for 8 years, 9 months, and 21 days
    Last active Wed, Jun, 15 2016 14:02:23
  • 1 Follower
  • 355 Total Posts
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  • illidans911's avatar

    0

    Dec 29, 2012
    illidans911 posted a message on Using Galaxy++

    so im trying to use the Galaxy+ + editor but the autofill isnt working. I dont think its detecting a natives list because it doesnt know any functions or anything exists. on this pic

    http://www.sc2mapster.com/media/attachments/20/7/Galaxy__.jpg

    if i type c_ i just get a big white square.

    Posted in: Galaxy Scripting
  • illidans911's avatar

    0

    Dec 29, 2012
    illidans911 posted a message on Galaxy++ editor

    How do you run this? if i click on the exe it just crashes

    e/ the zip file worked but the natives list wont, nothing is highlighted, autocorrected, etc.

    Posted in: Third Party Tools
  • illidans911's avatar

    0

    Dec 20, 2012
    illidans911 posted a message on WoW trial edition

    If i download the WoW trial edition (or any download of WoW), will it give me the full game so I dont have to re-download if i buy/buy expansions or do i have to download the expansions again

    Posted in: Off-Topic
  • illidans911's avatar

    0

    Dec 11, 2012
    illidans911 posted a message on Converting D3 to SC2

    Is it possible? If so, is there a tutorial link anywhere?

    Posted in: Artist Tavern
  • illidans911's avatar

    0

    Sep 11, 2012
    illidans911 posted a message on Search by Date?

    i HATE the default search. Is there a way to swap the search system to list results by last post date?

    Posted in: General Chat
  • illidans911's avatar

    0

    Sep 1, 2012
    illidans911 posted a message on Editing Cliff Footprints

    @Ahli634: Go

    Would require alot of doodads. I can also just do that via the pathing editor. I just wanted to know if it was possible

    Posted in: Miscellaneous Development
  • illidans911's avatar

    0

    Sep 1, 2012
    illidans911 posted a message on Bunker Unload Range

    @DrSuperEvil: Go

    Yes. If it makes it easier to understand

    Z X C
    Y N C
    Y N C
    Z X Z
    
    X = a bunker that can unload up or down
    Y = a bunker that can unload left or right
    Z = both
    N = cannot unload
    C = cliff
    
    Posted in: Data
  • illidans911's avatar

    0

    Sep 1, 2012
    illidans911 posted a message on Unit auto spawn

    under Events on the 2nd trigger there should be a "Any Unit Dies" event

    Posted in: Triggers
  • illidans911's avatar

    0

    Sep 1, 2012
    illidans911 posted a message on Bunker Unload Range

    @illidans911: Go

    Bamp

    Posted in: Data
  • illidans911's avatar

    0

    Sep 1, 2012
    illidans911 posted a message on Items are dropping in teleport

    @illidans911: Go

    Bamp

    Posted in: Data
  • illidans911's avatar

    0

    Sep 1, 2012
    illidans911 posted a message on Editing Cliff Footprints

    @illidans911: Go

    Bamp

    Posted in: Miscellaneous Development
  • illidans911's avatar

    0

    Aug 31, 2012
    illidans911 posted a message on [SOLVED]: Infinite upgrades; possible?

    all upgrades are infinite, you have to set them to a max level with requirements. To fix the stats maxing at 255, set the "Maximum Value" field of the specific stat you want to 0 (or 999999999999999)

    Posted in: Data
  • illidans911's avatar

    0

    Aug 17, 2012
    illidans911 posted a message on Editing Cliff Footprints

    the current cliff footprint for a 1x1 cliff is

    / \

    \ /

    something like that...

    anyway, i want it to be a square rather than a diamond beft or right with a 2x2. Attached pic better explains

    Posted in: Miscellaneous Development
  • illidans911's avatar

    0

    Aug 11, 2012
    illidans911 posted a message on 1 armor in editor equals 10 armor in game!

    @Kabelkorven: Go

    are you applying any upgrades that add 9 armor to the ultralisk?

    Posted in: Data
  • illidans911's avatar

    0

    Aug 11, 2012
    illidans911 posted a message on Items are dropping in teleport

    im using a triggered teleport using the function Unit - Move Unit Instantly but the items are dropping at my heroe's feet when teleporting. Can i prevent this? i cant uncheck "Can Drop" because i need it to be able to drop

    Posted in: Data
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