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    posted a message on Incident with irc user on sc2mapster (mini rant)

    @zenx1: Go it wasn't dresnia, it got leaked that it was <Deaod>. I didn't want drama, so I didn't put the name in, I didn't want people guessing the wrong names. chuckles

    Posted in: General Chat
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    posted a message on Incident with irc user on sc2mapster (mini rant)

    @Mozared: Go

    is that from the movie?

    Posted in: General Chat
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    posted a message on Incident with irc user on sc2mapster (mini rant)

    Everyone please note in order to put a record inside or a record, there has to be an order to how they are declared

    Record A Record B Record C

    Record A has to be declared first, before record B or C can store A. Record A CANNOT store Record B or C in this case. Record B can store A but not C and Record C can store A and B.

    Please correct me if im wrong but im pretty sure thats how it has to be in order to nest records, YOU WILL GET A COMPILE ERROR!

    Posted in: General Chat
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    posted a message on Incident with irc user on sc2mapster (mini rant)

    @iSaintx: Go

    I apologise, it was a rant, but still.

    Posted in: General Chat
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    posted a message on Incident with irc user on sc2mapster (mini rant)

    Hello mods. I would like to point out an incident that happened today that kind of shocked me, this user is a regular, and most of you know him... His name will be left out though.

    I just want to point out that, since I've joined sc2mapster irc, I have spent many hours a day just helping people who come there, even if I don't know the answer I spend my time with them figuring it out. Once it took over 6 hours just to debug a simple spawning behavior. Neither one of us understood the behavior options; yet I sat thru it until it worked 100%

    The point is, I was in the middle of helping another user, when this user actually berated me for giving out incorrect information...even though he made me look like a complete dumb-ass, and talked to me like I was a little kid I took it lightly UNTIL, I remembered a map I saw, and gave him a "nice" piece of my mind. I produced the map, and instead of apologizing he just side stepped the issue with a comment about his information being 11 months old....

    (The funny thing, was 11 months ago that same information was still incorrect)

    [04:17] <Brainshack> use records!

    01[04:17] <Ibebusiness> or that ...

    01[04:19] <Ibebusiness> a record can hold more records

    01[04:19] <Ibebusiness> and each record can hold variables ...

    [04:21] <XenoX101> how do you reference a record

    01[04:22] <Ibebusiness> like a variable

    01[04:22] <Ibebusiness> no different ...

    [04:44] <XenoX101> whats this about records not being parsable though ...

    [04:45] <XenoX101> a guy made a comment

    [04:45] <XenoX101> on a youtube vid

    [04:45] <XenoX101> not parsable through paramters

    !!!!!!!!!!!! [04:47] <UNKNOWN> "Sadly this is not possible. Records can not be used within another record nor can they be passed as parameters to actions/functions."

    [04:47] <UNKNOWN> someone doesnt know shit. !!!!!!!!!!!

    01[04:48] <Ibebusiness> A, records not being used within anoher record is a minor point.

    !!!!!!!!!!! [04:48] <UNKNOWN> its still wrong to say because it DOES work !!!!!!!!!!!

    01[04:48] <Ibebusiness> My mistake, you can always make another record

    [04:49] <UNKNOWN> MAYBE not in the GUI

    [04:49] <UNKNOWN> but in galaxy it works.

    01[04:49] <Ibebusiness> okay well hes not doing galaxy hes doing gui

    01[04:49] <Ibebusiness> and we were in the middle of figuring out the passibility

    01[04:50] <Ibebusiness> so not knowing shit, and not knowing everything are two different things

    !!!!!!!!!!!

    [04:50] <UNKNOWN> then the correct answer wouldve been "Sorry, doesnt work in the GUI, but it does in the underlying scripting language."

    !!!!!!!!!!!

    01[04:50] <Ibebusiness> wtf

    [04:50] <UNKNOWN> also, you CAN pass structs and arrays to functions.

    01[04:50] <Ibebusiness> how would I say that unless I knew

    01[04:51] <Ibebusiness> UNKNOWN why dont you school him how to use it instead.

    [04:51] <UNKNOWN> its just so severly limited...

    ...

    [05:15] <XenoX101> ibebusiness, I found out why this wont work

    ....

    [05:16] <XenoX101> I cant seem to make the array outside of the action definition

    ....

    01[05:17] <Ibebusiness> and you cant put records inside or records apparently

    ....

    (at this point I remembered where I got my information from, and looked for the map and loaded it)

    01[05:19] <Ibebusiness> bullshit im looking at three records inside of a single record

    ....

    [05:19] <XenoX101> are you sure

    01[05:19] <Ibebusiness> yes

    01[05:20] <Ibebusiness> I will send you a map showing

    [05:20] <XenoX101> hm

    .....

    01[05:21] <Ibebusiness> fucking asshole, looks like someone doesnt KNOW SHIT

    ......

    01[05:22] <Ibebusiness> http://www.filesend.net/download.php?f=bb01d5088e3bc45ac77c74675755f2f3

    01[05:22] <Ibebusiness> UNKNOWN you can download it too

    .....

    [05:25] <UNKNOWN> well, the video was 11 months old

    [05:26] <UNKNOWN> so things might have changed since then

    We later found out that the guy who made the video probably did not understand in what order records have to be in order to be nested, so 11 months old or not. Nothing changed. This was a prime example someone putting another user down who was trying to help...

    Posted in: General Chat
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    posted a message on I'm reviving this entire forum.

    @MotiveMe: Go

    No... just got the attention of some IRC users. :P

    Posted in: Galaxy Scripting
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    posted a message on [Solved]Check if playergroup is empty does not work...

    @zeldarules28: Go

    Thank you, sometimes the simplest things are the answers right in front of you.

    Posted in: Triggers
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    posted a message on [Solved]Check if playergroup is empty does not work...

    I've searched here, and on google and cannot find anything for checking if playergroup is empty...

    If RedTeam(playergroup) == emptyplayergroup fails

    If RedTeam(playergroup) == noplayergroup fails

    I set RedTeam = emptyplayergroup before checking the condition and it still fails....

    help?

    Posted in: Triggers
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    posted a message on Cold War/Global War... WIP please review. Also looking for trigger builder

    Everything so far is written independently of each other,

    For example. PlayerUnit[x], refers to the unit the current player has selected. Every trigger refers to PlayerUnit[x]. Kinda like OOP but with triggers and variables.

    Lol, I am able to script fine, anything I don't know I google, usually have my answer in a few minutes and keep going.

    And what I meant by having problems with dialogs, is that they are a pain for me to debug. But not anything I can't handle. Just takes me longer than debugging the usual triggers I am used to messing with.

    Just for a point of reference, I was working on the same thing for warcraft III, but mouse support sucked... (was using detectable regions, with mouse over events, you had to make a ton of these regions mathematically, and then the whole computer couldn't keep up, or you used less and the mouse worked like crap) http://www.thehelper.net/forums/showthread.php/118401-Modern-Sniper-Wars?highlight=

    I have a few pictures, you can tell I have some fetish with snow in my FPS maps :P (I would love to implement tracks eventually)

    Posted in: Map Suggestions/Requests
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    posted a message on Cold War/Global War... WIP please review. Also looking for trigger builder

    I've been working non stop on this map since I joined this forum.

    Please excuse the poor quality, I don't know how youtube take a very nice looking 23 mb vid, and trashes it for any reason...

    Please note in this video that some things are not what it seems. A: A lot more work/code has been put in than what it may appear to some users. B.The weapons need work. Yes I blew myself up twice. I wasn't aiming high enough. C. The mouse shows when supposed to, just camtasia does weird stuff. D.The frame rate is better than it appears, again camtasia does weird stuff. E.That turret is being rotated by actor triggers, not using the "dummy" aim method. F.No, I am NOT claiming credit for everything in this map, HOWEVER, about 90% of everything imported from other maps/tuts have been changed or removed. I used them as examples, and adapted them for my own needs, which sometimes entirely changed every piece of code. Its HARD work, trying to understand someone elses code, understand what your code should be like, and converting it, testing it, fixing it, testing it, (you get the point)

    At this point my brain is fried, every time I get on to work on the map, I hit brick walls over simple stuff, and take an hour to fix a dialog... So... I would like to know if there is anyone experience in the game modes I have listed in the beginning of the map, and if they have experiance coding triggers to run each game mode / player mode / time limit...

    My continuing of this map depends entirely on the support of scIIMapster's feedback. I need some "ego" juice to keep going :P

    Posted in: Map Suggestions/Requests
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    posted a message on How to get Distance from applied camera object of player?

    I am unable to address the players camera, unless I assign a custom camera, which I am trying to avoid. However I am able to set the default camera, so i figured there must be some way to read the values back. I am currently just tracking all input to the cameras for reference later.

    Posted in: Triggers
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    posted a message on where is the +rep, and subscribe to thread, and new post on thread alerts ect?

    @Zarakk: Go

    updates seems to have stopped awhile ago... they were going steady since january then just stopped....?

    Posted in: General Chat
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    posted a message on where is the +rep, and subscribe to thread, and new post on thread alerts ect?

    As I said, where is the +rep, and subscribe to thread, and new post on thread alerts ect? You know all the kind of stuff a functional forum should have? I feel a lot of post are being missed, not read by everyone (who would read them if they knew)

    I know personally I have to search for my own name, then go through every thread I posted to, to see if there are any new posts on them...

    and the +rep, would give credit to those who give good solutions... and less to those that just throw out some answer that ends up not working.

    Posted in: General Chat
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    posted a message on Any unit enters (any region)??

    Thank you. I finally gave up and ended up doing it that way

    Posted in: Triggers
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    posted a message on Any unit enters (any region)??

    Edit, I found it, to use unit enters any region event, use "convert from preset" and find any region.

    Next question, how do I return the region that the unit entered?

    Posted in: Triggers
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