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    posted a message on Chat Commands with Arguments

    How would I go about creating a chat command with arguments?

    For now im using, a separate trigger for every debug command. And my god there is alot of them to make sure everything is working as it should be. I notice I am spending more and more time doing this when I could be doing something like.

    -Debug time x

    which would set the time of a variable to any integer that I put in the chat command.

    Anyone could leave an example would be great.

    Posted in: Triggers
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    posted a message on Legends of the Void RPG Map

    I played an RPG once. I got booted about 10 seconds after saying " Hey Guys, Whats up " Apparently thats not allowed.

    Posted in: Map Feedback
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    posted a message on Hide stupid blizzard buttons!

    MY PRECIOUS INVENTORY BUTTONS ARE BEING HIDDEN BY THE EVIL BLIZZARD UI! How do I hide just the buttons here?

    http://i.imgur.com/ONTUvgJ.png

    Posted in: Data
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    posted a message on Learn Passive Ability - Ability

    I need more explanation this time Funky, I dont understand.

    Posted in: Data
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    posted a message on Learn Passive Ability - Ability

    So I have watched through OneTwo's tutorial , rather old but still helpful enough to edjumacate my self on Hero Creation.

    I have learned how to create an ability, Add the ability to the hero and after the hero has reached a certain level to learn that ability. While this is fine and working great. How do I learn a behavior ? I have some passive ability that I would like my hero to beable to learn but I cant understand how to add the behavior to the unit when behaviors cannot be learned as ability.

    Posted in: Data
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    posted a message on Hardcore Arcade Games ?

    I am in the process of making a map that is down right EVIL difficulty! Ask Fishy hes tested it already.

    Supports up to 10 players

    Posted in: General Chat
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    posted a message on Hardcore Arcade Games ?

    I am in the process of making a map that is down right EVIL difficulty! Ask Fishy hes tested it already.

    Posted in: General Chat
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    posted a message on Leaderboard Counting Deaths

    That works thank you funky

    Posted in: Triggers
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    posted a message on Leaderboard Counting Deaths

    @LeonSed:

    The trigger I created at the bottom of my original post works for individual players. What I dont understand is how to make that single trigger work for all 10 players.

    Posted in: Triggers
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    posted a message on Leaderboard Counting Deaths

    I understand how to create a leaderboard to count kills. Which is...
    Player Kills
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 14
        Actions
            Variable - Modify Player Kills[(Killing player)]: + 1
            Leaderboard - Set LeadBoard item text at column 2 and row (Killing player) to (Text(Player Kills[(Killing player)]))

    I made something that worked for counting deaths but I dont think I need to duplicate it 10 times >.<

    Whats the proper way to do this for all players?
    Player 1's Deaths
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 1
        Actions
            Variable - Modify Deaths[(Triggering player)]: + 1
            Leaderboard - Set LeadBoard item text at column 3 and row (Triggering player) to (Text(Deaths[(Triggering player)]))

    I thought it would be to add the condition of each player 1-10 but nothing happens.

    Posted in: Triggers
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    posted a message on Show Traceline of Enemy Unit

    When ever you set a rally you can see the ant trail of where the units will go, its it possible to show this as a debugging purpose of where units are being ordered or where they will be going ?

    Posted in: Triggers
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    posted a message on Editor claims Battle.net down on only one computer

    I had this issue , I had to restart computer it solved it though. Just make sure battle.net launcher is open before the editor is.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Hero Limit + Requirements

    Removed Comment

    Thank you Naz.

    Posted in: Data
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    posted a message on Hero Limit + Requirements

    Thank you NazaraSC2, These are good instructions.

    Posted in: Data
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    posted a message on Random Unit Spawning Wave

    Currently I have a system that spawns waves units from an array, It will spawn x amount of random selection from array. This is nice but isnt enough luxury for me.

    What I would like it to do is , spawn a random amount of random selected units to equal a total of units that are supposed to be spawned.

    For example Instead of wave 1 = spawn 10 zerglings

    Could be wave 1 = spawn 2 zerglings 5 marines 1 roach 2 hydras 2 fire bats.

    Could some one give an trigger example?

    Posted in: Triggers
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