Good, don´t give up !! :D
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Member for 5 years, 3 months, and 26 days
Last active Wed, Aug, 12 2020 14:31:36
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Oct 13, 2015Posted in: Map Feedback
At last the project page is up =) http://www.sc2mapster.com/maps/starcraft-pandora/
Starcraft: Pandora is a custom campaign featuring micro managing and boss battles and more.
The Corporation known as Chronos has hired the infamous Richard King to locate a certain artifact for their CEO known as "The Collector". After have searched the sector for two years, the now desperate crew of the WASP has one final chance to locate the artifact the Chronos Corporation Ink is looking for or feel the wrath of the Collector.
Please leave feedback if you test it, Thanks
There are some images on the projectpage but I´ll add some here too.
Sep 28, 2015Posted in: Map Feedback
Hi people =)
I would appreciate if someone could test a new map of mine, It´s not a map from Wrath Of Arius, this is from a another project that I have alongeside WOA.
Thanks and you all doing such amazing jobs! Keep up the good work!!
Sep 14, 2015Posted in: AI Development
I just started playing with waves in the AI module. Up until now I have used triggers to create my waves, when a certain time expires create x units and so on.
So why is the AI module a better choice?
Have a nice day and thank you for answering =)
Aug 29, 2015Posted in: Map Feedback
Just played your demo maps, awsome work man, nice models and terraining!!
Noticed two things, don´t know if you know them already perhaps. In mission two the death model of the "red protoss" is that of a normal pylon, not a big thing. And in one of the end scene cinematic, could have been mission 2 or 3, the units are not de-selected, also no biggy, my personal opinion is that it looks nicer with deselected units in cinematics =)
keep up the good work, the red protoss sure is tough =D
Jun 28, 2015Posted in: Galaxy Editor Bugs and Feedback
can it be something like that?
hope you solve it
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