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    posted a message on (Solved) Add behaviour

    @Trieva: Go

    Yes. The region is there and it works to some extent. Like 1 stallet gets the behaviour but not the rest. Or like 1 zealot.

    Posted in: Triggers
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    posted a message on (Solved) Add behaviour

    @Terhonator: Go

    Thanks for the answer, sorry my mistake it is picked unit in my trigger. Also, I want the behavior to be applied only to the units in the specific region.. =/

    Posted in: Triggers
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    posted a message on (Solved) Add behaviour

    So my trigger looks look like this: Event

    Nexus dies

    Action Pick each unit in region player 1 owned by player 1 matching: (the usual) with any amount Action Add 1 (My own behaviour) to picked player from player 0

    I had hoped that it would give all the picked units the behaviour, but only 1 get the behaviour.

    I tried to change add 50. But the same result..

    Am I missing something?

    Posted in: Triggers
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    posted a message on (CCI) How to make a Custom Campaign

    @Hockleberry: Go

    Hi, talk to deltronlive, he has done some videos on the editor. Think it was both some triggers and some data.

    Posted in: General Chat
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    posted a message on Time problem

    Thanks for the answer. I will try them out tonight. Timers are reliable indeed. I have seen these action definitions, but I haven´t known what they are.

    Posted in: Triggers
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    posted a message on Time problem

    @Hockleberry: Go

    The trigger is initiale off and is ordered to be on after the cinematic, so it shouldn´t need anything els. The time starts but instead off starting counting when I order it to be on it counts from when the map starts...

    Posted in: Triggers
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    posted a message on Time problem

    I made a trigger looking like this

    Event Timer - Elapsed time is 300 game time seconds

    Condition

    Action bla bla bla.

    The trigger works fine. The problem is that I have it off at the begining of the map using another trigger. (Turn trigger off).

    Then all the cinematic plays and I turn the trigger on. The trigger then runs like aftre 2 min instead of five.

    I think it is because 3 min already has run during the cinematics. But I want the time to count from when I turn it on. So when my cinematics are done, then from there it takes 5 min then the trigger runs. I have tested usin real time too. Same.

    I could compensate the time by adding the 3 min it takes for the cinematic to run but is that how it supposed to be? =(

    Hope you guys understand what I am after. Thanks!

    Posted in: Triggers
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    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns

    i agree with Edhriano! This is a great way to get feedback!!

    Posted in: Map Feedback
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    posted a message on Some trigger problems

    @willuwontu: Go

    Thanks for helping

    1. hmm I do not know how to use custom script.. "General-Custom script (none)" it says in the trigger, can´t change it...

    2. you were right. I hadn´t sat the variable right!

    Posted in: Triggers
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    posted a message on Some trigger problems

    Hi guys

    I have some trouble with my triggers.

    1st. I need a trigger that when a unit enters a range of any unit of a player it fires. I can only set up so it fires when any unit comes in range of a specifik unit.

    2st. I have a timer with a timerwindow I use variabels for Both o them. I try using hide timer Window but I won't hide it. And I have not Found a way to hide the timer it self. Any one knows how to?

    3. Last. Its not so much of a trigger problem. My units travels from point a to b in the map. The path goes zig zag like. When they start to reach the end they get stuck. They try to push themselves over an Edge or through a forest where I have used no pathing tool. Is there any better way to do this?

    Posted in: Triggers
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    posted a message on Starcraft: Pandora needs testers

    @EDHRIANO: Go

    As always thanks for playing and leaving comments =)

    Thank you.. the map was remade some times and it became much of what it is thanks to detronlive.

    hehe, try using towers on brutalisk and other abilities on the zerglings ^^

    Yeah it would be fun if it had continued but I feelt it had to end. So you have yet to meet the collector? =)

    Posted in: Map Feedback
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    posted a message on Void portrait problem

    Hi,

    I was creating my tranmissions as ussaly and was about to use the protoss units from LoTv. But when I use send tranmission from unit the portrait looks like on this picture... I have used the "from model" it´s the same and also tried the "Artanis ex2 portrait addition", then the portrait show but no background.. Am I missing something or what?

    Posted in: Triggers
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @EDHRIANO: Go

    Aha I see. Well then there is nothing wrong with the portrait =)

    Yeah, if I remember right you add a event in the actor to set unit opacity or something like that. It´on the forum somewhere

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    Hi,

    tested M2 just now. Recognized some bits =)

    - Liked the collapsing bridge, I also would like to use more dynamic parts in my terraining.

    - I died at some point and skipped the into cinematic and after that the text "Press "esc" to skip etc" was still there until the next cinematic.

    - Darmanis portrait was missing for me at all her transmissions.

    - I also found the boss a bit easier but perhaps more balanced as Deltronlive said.

    A tip, if Darmanis is a memory or something like that. I personally would found it cool if you changed her opacity so she would be a bit transparent =D

    It will be interesting to see where it goes from here.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @EDHRIANO: Go

    Yeah it was something like the 4th time after it changed location. Do not know if a trigger re starting the boss Rotation every so often could work.

    Posted in: Map Feedback
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