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    posted a message on ExperienceItemPickup Upon boss kill

    Blizzard added health pickups that look like floating red cubes with a "+" on them. Add the Liberty Campaign dependency and duplicate one of the "Pickup (Auto) - Life +X" units and make sure that every box is checked except "Movers" and all models except "Pickup HealthX" to make it easier for you. Once the unit is duplicated, you can go into the effects to set the values "Effect: Veterancy Behavior" to the leveling behavior, and set "Effect: Experience" to the amount of experience you want to provide.

    After that, you can make the unit drop it in one of two ways, data or triggers. For data, you would need to have the boss unit create the pickup unit on death, which can be done by looking at how the Hatchery spawns broodlings on death. For triggers, I'm using something like this:

    Event: Unit dies Action: Set variable to random number between 1 and 100; If random number <= X: Create 1 Pickup unit at location of triggering unit

    Posted in: Data
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    posted a message on [Trigger] How to create a simple chatbox

    Sorry for the necro, but you created such a wonderful tutorial and if other people have the same problem as me hopefully this can help.

    I followed every step, but for some reason it didn't work at all, and when I go to type something it says there's a trigger error updating the chat label.

    EDIT: I forgot to set a trigger to run the init action. The box appears but it does nothing. There are no errors, and no text appears in the chat box.

    Posted in: Tutorials
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    posted a message on [Data] Core: generic object creation error

    I apologize for the necro, but this was the only thread on this topic and I wasn't sure about starting a new one.

    Has anyone found out what's causing this? It showed up for me at a point during development that didn't really make sense because I'm pretty sure I wasn't working on data at the time. Sometimes it shows up and sometimes it doesn't, so I have yet to be able to pinpoint it.

    Posted in: Data
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