Thanks that seems to have done it. I had tried that with the sop 45, but know the right numbers helps. Its weird tho, as site ops usually are, i had to apply it twice- first time didn't take, so i deleted it, hit undo and reapplied it a second time and it finally stuck.
How this is done is usually by multiple tiggers. First on initialization set a variable to the total number of players in the game. Then another trigger with the event of button clicked/checked set or rather modify another variable ( or array with each option), hide the button, then check and modify the count of players left to vote. If it returns 0 run the game level. I would just use a nested if then to compare which array variable is largest.
I wish is where that simple but unfortunately no, I still require the rotated model version as i have to apply a explicit siteop before even applying it to an actor. I need it rotated before, not after which has no effect.
Better yet use an if then else if instead of just the regular if then else cuz in the event both worms are dead you probably don't want to spawn units at all.
You can use a condition that checks the apm of any player. I would then maybe have a loop that checks to make sure the apm stays 0 for say 30 sec, then kick the player or whatever action.
Yup its can issue with the pathing layer. Had an issue like this with one of my own maps and recognized it immediately - whoever designed this has know clue what they where doing or at least do a decent job of it. Go to the pathing layer and remove ALL pathing as well as any blockers will fix it.
Starfront is looking for a data editor to help complete this project.
Starfront is a top down shooter with dota inspired controls. I am willing to pay someone $50 for the work as described in the summary. Looking to get this project out fast before hots.
Summary of work:
6 Main custom unit each with 2 abilities (a primary and secondary weapon). All primary abilities are projectile based so the data editor must have a very good understand of them. Secondary abilites from simple spider mine and point defense drone manipulation to full scale custom orbital strikes.
2 Secondary units one of which requires a unit to carry cargo.
2 Empty powerups/items used solely as visual placeholder and for triggering events.
1 Additional unit for cinematics.
I already have a detailed writeup with further explanations of what im looking for. As for quality of work im looking for things like and which themselves are very close to what im looking for. PM if interested.
For some inspiration and info screenshots are included below. Two teams with 5 players each are cleanly organized throughout the entire game as team red or blue
Melee mapper here - one thing to remember is that your map looks like its actually supposed to be using rotational symmetry (ie your top left and bottom left will not be the same. Also the maps focus around the center of a cross and not a square which is why the map bounds are alway divisible by 2 .Mostly looks like a copy/pasting issue to me.
Might have found what your looking for but its a bit convoluted. There is the ability to check the condition if an imaginary like crosses a cliff edge. Set it up in a loop so that a random point is picked, checks is a lines crosses a cliff each 45 degrees 8 times (say 3 distance from the random point), and if there is no cliff drop the point or reloop and pick another random point. Hope it helps
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I also have issues with the dds but with tga at first too. Apparently it wouldn't accept anything convert to tga from jpeg or gif. Png worked great.
Can anyone confirm that is has to be 32x32 as its too small for my tastes (64 is perfect).
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@DrSuperEvil: Go
Thanks that seems to have done it. I had tried that with the sop 45, but know the right numbers helps. Its weird tho, as site ops usually are, i had to apply it twice- first time didn't take, so i deleted it, hit undo and reapplied it a second time and it finally stuck.
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How this is done is usually by multiple tiggers. First on initialization set a variable to the total number of players in the game. Then another trigger with the event of button clicked/checked set or rather modify another variable ( or array with each option), hide the button, then check and modify the count of players left to vote. If it returns 0 run the game level. I would just use a nested if then to compare which array variable is largest.
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I wish is where that simple but unfortunately no, I still require the rotated model version as i have to apply a explicit siteop before even applying it to an actor. I need it rotated before, not after which has no effect.
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Would someone be willing to rotation a model of installationroof_00. Needs to be 45 degress so that the model starts of as a square not a diamond. Thx
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Team liquid has a mapping forum that is one of my two main sites; although most of the mapping is melee there are some ums off and on.
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Why don't you try actually opening up the available map and finding out. Its most like a semi transparent dialog box or item.
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Better yet use an if then else if instead of just the regular if then else cuz in the event both worms are dead you probably don't want to spawn units at all.
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You can use a condition that checks the apm of any player. I would then maybe have a loop that checks to make sure the apm stays 0 for say 30 sec, then kick the player or whatever action.
0
Yup its can issue with the pathing layer. Had an issue like this with one of my own maps and recognized it immediately - whoever designed this has know clue what they where doing or at least do a decent job of it. Go to the pathing layer and remove ALL pathing as well as any blockers will fix it.
0
Starfront is looking for a data editor to help complete this project.
Starfront is a top down shooter with dota inspired controls. I am willing to pay someone $50 for the work as described in the summary. Looking to get this project out fast before hots.
Summary of work:
I already have a detailed writeup with further explanations of what im looking for. As for quality of work im looking for things like and which themselves are very close to what im looking for. PM if interested.
For some inspiration and info screenshots are included below. Two teams with 5 players each are cleanly organized throughout the entire game as team red or blue
Screenshots
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Hey Jademus didn't you push out photon cycles right around the time tron legacy came out? ...\, .../, ...\,
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1. Event- Unit (command city) is killed. Action- Set alliance
2. Periodic event with the action that modify player property (ie mins or gas)
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Melee mapper here - one thing to remember is that your map looks like its actually supposed to be using rotational symmetry (ie your top left and bottom left will not be the same. Also the maps focus around the center of a cross and not a square which is why the map bounds are alway divisible by 2 .Mostly looks like a copy/pasting issue to me.
0
Might have found what your looking for but its a bit convoluted. There is the ability to check the condition if an imaginary like crosses a cliff edge. Set it up in a loop so that a random point is picked, checks is a lines crosses a cliff each 45 degrees 8 times (say 3 distance from the random point), and if there is no cliff drop the point or reloop and pick another random point. Hope it helps