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    posted a message on M3 import to 3DS question

    So I tried to follow "M3 exporter -> Art Tools. Instructions" by Zolden, but I found out that after I imported the m3 file with fps of 30 as instructed, the model appears messed up; some of its parts are out of their places as if they're randomly scattered.

    Is this normal? If not, how can I fix it before I can proceed to the next step?

    Posted in: Artist Tavern
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    posted a message on How can I make a unit stay in attack animation?

    @ragadozo444: Go

    ragadozo444, Thank you for the help.

    So I put check on play forever for every "weapon start" line, and it kinda works. Yet, the unit still goes "half way back" to standing anim after each shot. Overall it looks much better than before, even though I want it completely stay in attack anim when shooting. I will keep trying, and please let me know if you know how to solve it.

    Again, Thank you very much.

    Posted in: Data
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    posted a message on How can I make a unit stay in attack animation?

    I'm trying to create a unit Dragoon of my own, so I first duplicated the Immortal and changed few data(model, weapon, etc). When I tested it, however, I found out that the unit returns to its standing animation after each shot, even if a target is not killed yet.

    I would like to make the Dragoon constantly stay in its attack animation while it's shooting, just like it does in SC1. How can I do this? I know that I have to add or change something in Actor Events, but I can't go any further from that.

    Any help would be appreciated.

    Posted in: Data
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