• 0

    posted a message on Observer mode

    When a player die he become an observer i finish everything eexcept one thing in the trigger, who, i don't find

    I want to obligate player to talk on ''Observer Channel'' the ''normal'' the one who's does by Starcraft

    If you don't understand what I mean please let me know it :)

    Posted in: Triggers
  • 0

    posted a message on Lag [Animation]

    I used an animation create by Blizzard the Primalisk, but this creature bug all the time.... -.-'' I explain alittle bit : It move then by ''magic'' it freeze for 2-3 secs and it come back to his normal animations....

    Can someone try the Primalisk and give me his feedback ?

    Thanks Deadcrusader

    Posted in: AI Development
  • 0

    posted a message on Checkboxes Bugs

    I want to do a checkboxes who when it's check uncheck the two other

    Sorry I forget to write it ^^

    Posted in: Triggers
  • 0

    posted a message on Checkboxes Bugs

    Ok, but I replace it with what ?

    Posted in: Triggers
  • 0

    posted a message on Checkboxes Bugs

    Hi

    I have a probleme with my Checkbox I get a loop when I use one checkboxes

    My trigger =

    **Events** 
    Dialog item is check 
    **Conditions** 
     Dialog item = Dialogitem[0]
    **Actions **
     Uncheck Dialogitem[1]
     Uncheck Dialogitem[2]
     Uncheck Dialogitem[0]
     Check Dialogitem[0]
     Set DialogitemX[0] = true
     Set DialogitemX[1] = true
     Set DialogitemX[2] = true
     Stop Trigger
    

    If someone can help me plz

    Posted in: Triggers
  • 0

    posted a message on Question about Dialog

    I think is possible, because some people talk to me about that

    They said they do that, but they don't want to said it! I don't know why :S

    Posted in: Triggers
  • 0

    posted a message on Question about Dialog

    Hi, I have a question about the dialog as the title :)

    I don't know if the question is basical or hard but, can we : When we open a Dialog, the inventory (create by the data editor) appear in it

    But, I don't know if it's XML or something like that... If it's something else can somebody said it I will repost

    Thank you

    Posted in: Triggers
  • 0

    posted a message on Gold System...

    Thanks you I will try that !

    Posted in: Triggers
  • 0

    posted a message on Gold System...

    Hi everybody, does somebody can help me to do a gold system ? I do It like that.

    Variable :
    • Gold Min Receive = Gold min to the aleatorie (GMR)
    • Gold Max Receive = Gold Max to the aleatorie (GMaR)
    • BANK = the place th gold gone

    Trigger :

    -Player 2 Kill One Roach

    -Then Add 50 Gold (GMR) - 150 gold (GMaR) in ''BANK''

    Function:

    Param :
    • Gold Min Receive = 0 <Integer>
    • Gold Max Receive = 0 <Integer>
    • BANK = 0 <Integer>
    Variable (Function) :
    • Aleatorie = Number Between Gold Min Receive - Gold Max Receive <Integer>
    • Gold BANK = BANK (Param)
    Action :
    • Set Gold Bank = (BANK + Aleatorie)

    But if I want to Add an = Var Multiplicate = <Reel> ( 1 minimum )

    Do I do like that

    • Set Gold Bank = (BANK + (Aleatorie* VAR MULTI) )

    But I Think I don't do it in order or something like that !

    Thanks You

    Posted in: Triggers
  • 0

    posted a message on Question About Dialog Inventory -RPG-

    Hi ! Can somebody explain me how to create a dialog inventory?

    I want to do an inventory like : http:www.sc2mapster.com/forums/resources/project-workplace/4121-campaign-changeling-rpg/

    1. -How to create it :)
    2. -how to birng object on click
    3. -how to some of these equip item
    4. -how to do a ''Charm'' with items

    I have a good experience in triggers (not in XML)

    Thanks For Future answer :)

    Posted in: Triggers
  • 0

    posted a message on [RPG] Void: Eternal Dusk

    VERY AWESOME I LIKE THAT!! I have a questions too You inventory does is very very complicate Inventory? But, Very good job (I can take 25 years to me to do that!)

    Posted in: Project Workplace
  • To post a comment, please or register a new account.