CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Backpack HELP!! :/

    @Super7: Go

    you could try something using a dummy ability and the responding to the dummy ability with a trigger that opens it. but don't know how that trigger would look though.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Image problem

    @xxxNEARBYxxx:

    create it in the parent frame of the command panel buttons, then position it according to the command panel buttons.

    Posted in: UI Development
  • 0

    posted a message on Image problem

    @xxxNEARBYxxx: Go

    just 1: it needs to be inside an existing frame.

    Posted in: UI Development
  • 0

    posted a message on Trigger is running when it should not

    as long as the trigger has not reached either a wait point or it's end, the changes that that trigger makes to the game are put in memory and applied when the trigger reaches it's end. So when you disable a bunch of stuff, and then directly test if it was disabled you get the message that it was not disabled. if you place a wait(0.0) right in front of the check it will respond with that it was disabled. I think this is the problem that you are facing here.

    Posted in: Triggers
  • 0

    posted a message on AI Won't Leave the Game--> Still Having Problems. Please come back ScorpSCII!

    why not simply use the following trigger, if you want the default melee victory conditions:
    Event: Map Initialization
    Actions: Melee - Set default melee options for all players

    this action does the following:
    Enables victory, defeat and reveal for all players

    Posted in: Map Feedback
  • 0

    posted a message on MissionTimePanel (not found?)

    @gamemore: Go

    the inner frame (MissionTimePanel) contains the property 'file' which it shouldn't, only the other frames which are located right below the desc element should contain this value.

    Posted in: UI Development
  • 0

    posted a message on Fitting graphics for custom buttons

    @Bilxor: Go

    ow you are talking about the commandcard buttons, the images you set as the face value in the data editor?

    Posted in: UI Development
  • 0

    posted a message on SC2Layout, where is it?

    @SnyderGuy: Go

    Also take a look at the UI forum which has in its description SC2Layout. You can ask the questions that you have there.
    Concerning SC2Layout files, where they are. they are packed into the SC2Archive files, if you want to look at them you can check the files stored here at SC2Mapster, just use the search engine and look for SC2Layout....

    Posted in: Off-Topic
  • 0

    posted a message on Fitting graphics for custom buttons

    @Bilxor: Go

    what problem are you having with the images?
    Do they get messed up (not stretched)? ifso then the image type your using is incorrect (Border/Endcap/Normal/...)
    Or do they get stretched? ifso then you are using an image that contains only 1 state instead of either 2 or 3 states.

    In case of it getting messed up here is a text-explanation of the texture types:
    Image Textures explained

    In case of it getting stretched then: If the image is for a dialog button or anything else that requires 2 states then you have the following layout:
    [Normal Image]
    [MouseDown Image]

    these 2 images described above should be in the same image on top of eachother with the same dimensions. so if you have a normal image of 36x36, then you should also have a mousedown image of 36x36 in that same imagefile so the total format of that image containing both is 36x72.

    Posted in: UI Development
  • 0

    posted a message on Forums gone silent?
    Quote from SoulFilcher: Go

    Taking pictures of people in the shower? Are you serious? I doubt there's a single livingcreature around here that's worth seeing naked... *trollface.jpg*

    how about a picture of Kerrigan in the shower ^.^ *innocent kitten face*

    Posted in: Off-Topic
  • 0

    posted a message on Forums gone silent?
    Quote from Neonsz: Go

    @EternalWraith: Go

    A bit harsh, ey?

    Replies on a post depends a lot on how your written english sounds, I've found.

    EDIT: Exatcly how does written english sound...?

    it sounds like a pencil moving on paper, or a ballpoint if you use that. perhaps it even sounds as keystrokes if you count entered english on the pc as written.

    Quote from ScorpSCII: Go

    @TheAlmaity: Go

    I knew it!

    I didn't take any .... *hides his camera* ... pictures....... *innocent kitten face*

    Edit: it basically depends on how clear your problem is. if people know what you want to do then they can reply to it more specifically. otherwise they might be like I think he means that but I'm not sure and then they don't reply at all.

    Posted in: Off-Topic
  • 0

    posted a message on SC2Layout Snippits

    @ScorpSCII: Go

    more of my own layout files to follow, since I have a collection at home of the once I use :) sadly I'm at work atm so I don't have enough time to post them.

    ofcourse if others have layout files to share this is the spot to do so ;)

    also a placeholder for the next layout file I upload :)

    Posted in: UI Development
  • 0

    posted a message on SC2Layout Snippits

    Making the Commandcard 15x1

    Snippit Type: Partial

    This SC2Layout File will cause the CommandCard to become a size of 15x1 instead of 5x3.
    It will also position the CommandCard at the bottom center of the screen,
    and it adds a border around the CommandCard.

     

    Snippit in spoiler below:

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
        <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer" file="GameUI">
            <Frame type="CommandPanel" name="CommandPanel">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="-18"/>
                <Anchor side="Right" relative="$parent" pos="Mid" offset="577"/>
                <Width val="1155"/>
                <Height val="76"/>
    
                <Frame type="CommandTooltip" name="CommandTooltip">
                    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-100"/>
                    <Anchor side="Right" relative="$parent" pos="Mid" offset="235"/>
                </Frame>
    
                <Frame type="CommandButton" name="CommandButton00">
                    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
                    <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
                </Frame>
    
                <Frame type="CommandButton" name="CommandButton05">
                    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
                    <Anchor side="Left" relative="$parent/CommandButton04" pos="Max" offset="#CommandButtonGap"/>
                </Frame>
    
                <Frame type="CommandButton" name="CommandButton10">
                    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
                    <Anchor side="Left" relative="$parent/CommandButton09" pos="Max" offset="#CommandButtonGap"/>
                </Frame>
            </Frame>
    
            <Frame type="Image" name="CommandPanelBorder">
                <Anchor side="Top" relative="$parent/CommandPanel" pos="Min" offset="-26"/>
                <Anchor side="Bottom" relative="$parent/CommandPanel" pos="Max" offset="35"/>
                <Anchor side="Left" relative="$parent/CommandPanel" pos="Min" offset="-33"/>
                <Anchor side="Right" relative="$parent/CommandPanel" pos="Max" offset="32"/>
                <Texture val="@UI/TimerWindowBackground"/>
                <TextureType val="Border"/>
                <RenderPriority val="500"/>
            </Frame>
        </Frame>
    </Desc>
    

     Screenshot of the effect in the attachments below.

    Posted in: UI Development
  • 0

    posted a message on SC2Layout Snippits

    Complete UI Snippits

    Table of Contents

    Posted in: UI Development
  • 0

    posted a message on SC2Layout Snippits

    Partial UI Snippits

    Table of Contents

    Posted in: UI Development
  • To post a comment, please or register a new account.