I'm trying to create a flamethrower weapon for marines for my map to no avail. I had the damage working fine, but the actors werent working (no fire visuals). Then I messed with the actors (duplicating all of the hellion ones and attaching the events to the weapon I created), and now there's no model and no damage. Please help
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May 30, 2010greythepirate posted a message on WTB help with hellion attack actors (flamethrower attack)Posted in: Miscellaneous Development
May 28, 2010Posted in: Miscellaneous Development
I'm about 60% done with a "Changeling" map~ same premise as The THING, with some cool twists.
8 Player map, 3rd person camera, 1 is a changeling in disguise (with cool custom abilities).
Day night cycle- at night, progressively stronger, randomly generated zerg forces invade from 4 choke points.
Items, Equipped weapons/ammo, money is made by selling rare ore (spawned randomly in the mine, and droppped by invading zerg forces). 'Supply' system (inspired by The Thing's temperature system): you can hold up to 50 'supply' (vespene gas), which is consumed slowly over time.
Supply can be used for special abilities, and is dropped via dropship every other day. Extra supply can be bought from the Vendomatic™.
May 25, 2010Posted in: Project Workplace
I have an idea for a 4 person map consisting of consecutive, randomly selected minigames (Not original, I know, but I don't think anyone else is working on one). Additional minigames would be added over time- the idea is pretty basic and the range and type of minigames possible is limitless.
If anyone wants to be involved with this/can think of mini games they'd want to see, please post here.
Current Minigame Ideas:
-Battle Tanks (WASD controlled tanks, fire cannon with spacebar. last man standing in a battle torn arena)
-Tron-like lightcycle (I may or may not have 'borrowed' this idea from another thread)
-Shooting Gallery (Simple mouselook shooting on moving targets in the background. Differing points awarded based on how far away the target is)
-Mini Hero Arena (4 person FFA with simple units with multiple abilities, requiring superior micro)
-Maze Run (1st person randomly generated maze navigation)
-Escape! (2D sidescrolling action, where players must jump over obstacles to avoid being eaten by an ultralisk)
-Hellion Racers (3 laps around a short racetrack)
-Archon Wrestling (Objective is to stay in the ring. Player's Archons are given abilities to 'push' each others)
May 23, 2010Posted in: Miscellaneous Development
Is there an easy way to make items with charges stackable in the inventory? The shop in my map sells medikits which have 3 charges each- is there a way to make it so that picking up or buying additional medikits just adds stacks in the inventory instead of taking up more inventory space?
(this would fix a problem i'm having when a player has medikits in multiple inventory slots, and using one won't set off the cooldown for the others).
May 5, 2010Posted in: Miscellaneous Development
So my hero (as of now) has 2 abilities, gravity bomb (aoe damage) and stimulants (self buff). Ideally they'd work like war3 hero abilites (learnt and leveled with skill points). The 1st ability I made (grav bombs), works perfectly, its stims that are an issue.
I set them up the in the same way as I did grav bombs, in terms of attaching them to the command card, and AHeroLearn ability, however when I try to 'learn' stims, it puts points into grav bombs instead. This makes me unhappy. Can someone proofread to see where I messed up? Please halp
Here's the map: Megaupload
Apr 30, 2010Posted in: Miscellaneous Development
So i made a dodge ability off of Sentry's Guardian Shield, and I wan't to make it so a text tag appears whenever a unit dodges, like in War3, saying "Dodged!"
Not sure how to proceed. I've tried doing tricky things like, like checking to see if when a unit is attacked it actually takes damage, but to no avail. Please help.
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