How are you with actor attachments (via data)?
renewed interest in this game (100% HD's doing) has lead me to take a break from my current project- which is nearing completion- to add additional fights for people who've managed to beat the game on the hardest difficulty. These bosses can be loaded from the save/load menu.
For now there is only 1, but expect 3 more over the next two weeks.
Hope. They eat hope.
This could be realized in the SC2 map engine by units composed of balls of light (omni doodads) with attached text tags, preferably with names autogenerated from some database.
"hope, dreams, goodness, puppies, cake, pie, happiness, joy, sunlight, smiles, sugar, ect..."
I vote generic AoS. I also vote to abandon the war3 hero mechanic and go back to the Starcraft roots of an upgrade based advancement system. I don't mean just basic damage/attack speed/range/armor upgrades, I mean 2-3 upgrades for each characters abilities, along with researching new abilities.
This project would need a dedicated team leader to oversee and balance heroes. Since it's a community "let's see how awesome we can be" sort of map, I don't think a story-driven model is appropriate. An extremely varied map, where space platforms merge into jungles which merge into volcanic regions would be cool.
I'd be more than happy to contribute a hero or two.
Hello mr.icon maker guy.
I noticed you made some nice weapon icons. I would like to request similar stylized icon for a carbine (think ghost's weapon), a shotgun, and a sniper rifle. I'd like them in clear (no glow), green glow, blue glow (with greater intensity than green), and yellow glow (with uber intensity).
Additionally, since the Assault, Flamethrower, and Chaingun icons already have clear and not-so intense green, would I be able to get those three in intenser blue and intensest yellow.
I like this. I will pirate this in a semi-original fashion to continue making epic maps. How did you make the mysterious black area in the NW corner? IDGI.
PS. I am post 17. Coincidence?
I am pirate and I support this message. There'd need to be a project manager in charge of the basics and balance. The mods could even work it into an SC2 Mapster Contest! It just need to be made sure that any given hero wasn't too badass/OP but that could be part of the contest requirements..
Could even be split into 3-4 contests: Tank Hero/ DPS Hero / Support Hero (alternatively melee/ranged dps)
I'd love to re-use the characters from FC17 in such a map.
I figured it out. Right click the bottom part of the debugger (where the timestamped trigger output goes) and you can de-select a lot of lag inducing elements.
People think I am a *god* at phantom
there's a setting to turn off the the trigger viewer? Or do you mean just going to the variables tab. Since doing that doesn't absolve the lag (nor does closing the window)
EDIT figured it out. Call me what you want, but cheating at phantom is fun.