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    posted a message on Mass Recall v6.0 Silver
    Quote from GhostNova91: Go

    @GnaReffotsirk: Go

    I just use the DXT5. Here's a screenshot.

    I think SC2 generates its own MIP maps so you can turn that option off? I vaguely remember reading something like that in the art tools documentation but I could be wrong.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from Zarxiel93: Go

    That image is from Artanis DURING the Episode 3, we NEVER see phisicaly Artanis in ep 3, so he could really look like in this way. But in other pages (flashbacks of the Episode 4) we see him with the WoL's armor, so we decided to use the WoL portrait for him.

    Yeah but even on the last page with the current armor he looks "off", almost like a different person. Combined with different lightning, Aldaris could have a completely different appearance.

    Quote from Zarxiel93: Go

    In BW Artanis was showed with cut cords and yellow eyes, but we know he have long cords and blue yes, so the comic appearence is more loyal to the canon appearence of the characters.

    The cut nerve cords is an error that Blizzard admitted to. Any other change is pretty much a retcon. Which, if "canon" is what you're going for, great. Otherwise, Blizzard is prone to changing pretty much everything to have little or no resemblance to SC1, in which case "canon" doesn't really matter and will probably be changed yet again if Blizzard ever decides to redraw Aldaris to look nothing like that comic.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from Zarxiel93: Go

    Damn, the Citadel of Adun is really weird. Gna, if you are interested one year ago Blizzard confirmed the canon appearence of Aldaris

    That comic isn't exactly the gold standard. Look at Artanis in this picture: http://us.battle.net/sc2/en/media/blizzard-comics/artanis-sacrifice/#/8

    Looks nothing like him from the game.

    Posted in: Project Workplace
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    posted a message on Gradius Assets

    Working on a SC1 dark templar portrait.

    Quote from Zarxiel93: Go

    @Gradius12: Go So do you don't modified nothing from the original Heroes model?

    No.

    Posted in: Artist Tavern
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    posted a message on Coming Next from Team Antioch: Thoughts in Chaos
    Quote from LucidIguana: Go

    @Gradius12: Go

    TRENT, has game? Haley worked that poor guy over so bad...

    That's the joke. ;)

    Posted in: Map Feedback
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    posted a message on Coming Next from Team Antioch: Thoughts in Chaos
    Quote from LucidIguana: Go

    And here's Chaotic Thoughts #6: Better Times. In this, we're offering a peek at a bit of Antioch history with a short cinematic.

    Damn solid pickup. Trent has game.

    Posted in: Map Feedback
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    posted a message on im back?

    Welcome?

    Posted in: General Chat
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    posted a message on Mass Recall v6.0 Silver

    That looks freaking amazing! :o

    What do you use to actually sculpt your models? We need a tutorial!

    Posted in: Project Workplace
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    posted a message on Gradius Assets
    Quote from Zarxiel93: Go

    little question for Abathur, he have the walk anim? because when I ripped it from Heroes the walk anim don't work.

    Oh I forgot, I updated it with an animation file. Add "Storm_Hero_Abathur_RequiredAnims.m3a" to the model and there's a ton of animations.

    Posted in: Artist Tavern
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    posted a message on Gradius Assets

    https://www.sc2mapster.com/assets/gradius-assets/

    My first foray into 3d modeling. Will plan to create more.

    Posted in: Artist Tavern
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    posted a message on Mass Recall v6.0 Silver

    We're all duplicating work. I've added a lot of stuff to the retro mod, some of my own models. Should release with the next update of Mass Recall.

    Posted in: Project Workplace
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    posted a message on Koprulu: Legacy. Extension mod (Testing Required)

    Zoom in:

    https://dl.dropboxusercontent.com/u/7938145/raven.jpg

    Posted in: Map Feedback
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    posted a message on Koprulu: Legacy. Extension mod (Testing Required)
    Quote from Bilxor: Go

    @nolanstar: Go

    Oh yeah I know that scene. The raven is in space and is in the shadow of Char (so you can see almost zero detail) so it's impossible to know how big or small it is because it has no point of reference. Yeah there are BCs in the shot too, but those are arguably much further away. The Raven is a self-sustaining factory, but saying it needs to be large for armament storage isn't that great of an argument when it comes to RTS games... then you'd have to say the roach also has to be huge to store a massive volume of corrosive bile in its body, or the oracle must be huge to stockpile all those stasis wards. At some point you have to start suspending disbelief but it's interesting where/how some people where to choose that point. Like how futuristic sniper rifles / assault rifles have a maximum range of about 30 yards, or how space faring fighter planes have a top speed of about 25 km/h. Anyway I'm going off on a tangent but hopefully I could give you some good insight.

    It doesn't matter anyway because Robear's chart on sclegacy is literally the chart that's in the field manual, which is what this mod is based on. The sizes are canon; he didn't randomly make them up. Open up the field manual if you have it, the Raven's huge. :P

    Posted in: Map Feedback
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Forge_User_75610840: Go

    @TheSC2Maniac: Go

    Hi, I have finished the "placement model" tutorial, you can find it on youtube.

    Haha I figured out how Blizz made those as well through a painstaking trial and error process for my campaign. Your result looks great!

    And yes more tutorials. :P

    Posted in: Artist Tavern
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    The LoTV Dragoon will be used for Fenix, which I'm cool with, because the LoTV Dragoon looks a lot more sleek and Fenix deserves a more advanced model.

    I'm still working on the retro mod, which is going to have a bunch of new models too, but it will come after the main release as well, probably when 6.1 is out.

    Posted in: Map Review
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