So I see they added actor support for portraits, which means we'll be able to textureselectbyid. I'm still looking for default talk animations though, and I don't see any. There's a "FXA Override Path" though in the model data, so maybe that does something? I don't know much about FXA and lip-syncing though. I seriously hope there's an easy way to get portraits to talk. So far the "powerful tools" for manipulating portraits don't seem to include anything.
Anybody know how to get modified portraits to display correctly in transmissions? When you create a cinematic portrait it just goes back to the regular textures.
Anybody been able to figure this out yet? It'd be a real bummer to be able to replace textures but then not be able to use them. :P
The problem is that the portrait doesn't initialize the actor. And it just won't let you create the actor & model separately.
Anybody know how to get modified portraits to display correctly in transmissions? When you create a cinematic portrait it just goes back to the regular textures.
Usually you need to replace more textures. Every visible part of a model is (or should be) using a specific textures and is replaceable. It might be a texture with a more generic name, something like glow_blue.dds maybe.
Still no luck. I've tried replacing other textures, and the texture for the shoulderpad is also part of the face, but it still doesn't change. =/
Tried it on Karass, but I have the same problem with him as the HT. The shoulderpad won't change color no matter what I try. Not sure if I have to mess with lighting or replace more textures.
Which brings me to my other question, does this actually replace textures or just overlay new ones on top?
Have a look at BorgDragon's Creature Contest submission, afaik he
changed the texture of the portrait.
I haven't been able to accomplish this, let alone set anything like tint color for portraits. The portrait actor field doesn't appear to do anything, and I can't connect any new portrait actor I make to the unit itself. I've messed around with events, but still haven't found anything that works.
I can't get my map to save replays, and the button for saving them is greyed out. I've unchecked the "Disable Replay Recording" box in the map options, but to no avail. I can duplicate my map and get the replay saving to work correctly, but nothing works on the original map itself. Do I have to delete the map and reupload a copy? If so, does the map lose popularity? Thanks in advance.
Do we know how to change the default scoreboard to display custom scores in UMS (like amount of kills or something)? Sigaty said in an interview that it should be possible, but I don't know if it can be done with triggers, or if you need to set up some sort of custom script.
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GhostNova and Throkodias deserve fellatio from a hot chick. Just saying.
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What about cinematic transmissions though? The portrait actor never got initialized when I created a portrait model.
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So I see they added actor support for portraits, which means we'll be able to textureselectbyid. I'm still looking for default talk animations though, and I don't see any. There's a "FXA Override Path" though in the model data, so maybe that does something? I don't know much about FXA and lip-syncing though. I seriously hope there's an easy way to get portraits to talk. So far the "powerful tools" for manipulating portraits don't seem to include anything.
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@Deadzergling: Go
I'm just trying to figure out how to add the portrait camera in. I created a bone called "PortraitAvatar" but it has no effect.
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Anybody been able to figure this out yet? It'd be a real bummer to be able to replace textures but then not be able to use them. :P
The problem is that the portrait doesn't initialize the actor. And it just won't let you create the actor & model separately.
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Anybody know how to get modified portraits to display correctly in transmissions? When you create a cinematic portrait it just goes back to the regular textures.
Still no luck. I've tried replacing other textures, and the texture for the shoulderpad is also part of the face, but it still doesn't change. =/
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Tried it on Karass, but I have the same problem with him as the HT. The shoulderpad won't change color no matter what I try. Not sure if I have to mess with lighting or replace more textures.
Which brings me to my other question, does this actually replace textures or just overlay new ones on top?
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My entry:
I'd say the last thing I don't like in here is the tree stumps, but I'm not sure how to fix those.
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Having some fun with HT portraits:
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I haven't been able to accomplish this, let alone set anything like tint color for portraits. The portrait actor field doesn't appear to do anything, and I can't connect any new portrait actor I make to the unit itself. I've messed around with events, but still haven't found anything that works.
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Anybody? :P
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I can't get my map to save replays, and the button for saving them is greyed out. I've unchecked the "Disable Replay Recording" box in the map options, but to no avail. I can duplicate my map and get the replay saving to work correctly, but nothing works on the original map itself. Do I have to delete the map and reupload a copy? If so, does the map lose popularity? Thanks in advance.
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@SquarelyCircle: Go
My map randomly started lagging after this patch, you can even notice it vs. ai. But yeah, I also get the map dropping players problem as well. =/
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This map should be in the top 10 on NA. Feedback would be appreciated. :)
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Do we know how to change the default scoreboard to display custom scores in UMS (like amount of kills or something)? Sigaty said in an interview that it should be possible, but I don't know if it can be done with triggers, or if you need to set up some sort of custom script.