Just simple edits of some protoss units, or you could be as creative as you want or need to.
SC:S will be needing:
1. Immortal without the upper body, plus the photon cannon part. This will give us a dragoon.
2. Zealot with modified running animation. The right arm would be posed like the left one, and a small nudge forward of the upper body making it run like wolverine.
3. A better carrier model. You can reference with this:
This is a merely photoshopped Carrier, not a real model really.
4. And a cool Reaver. Blizzard's was kind of had too much spikes.
Is that bobbing part of the anim? Would it look cool if it kinda shake and stuff like the roach? How about keeping it's legs still like spiders?
edit:
Oh, dude, for the low poly, I usually show three to 5 planes for rounded objects like its legs on top. This way the bump maps and lighting can hit them without costing much.
0
It seems like there's not going to be a reaver model in WoL.
Anyone interested may post their models here. It's your choice if you want to make the model public.
Any asset used from you guys will be given proper credits. :)
0
General idea of a Reaver.
If it's possible, the unit could curl so it can roll. The basic idea is that it can be deployed for harvesting resources.
Maybe it's possible to use carrier, probe, and sentry parts to accomplish this easily.
0
@Lantean258: Go
Coolest. :)
0
@Lantean258: Go
Yes. It doesn't. It says a component is missing. I can load other maps no problem.
0
unable to open map.
0
Just simple edits of some protoss units, or you could be as creative as you want or need to.
SC:S will be needing:
1. Immortal without the upper body, plus the photon cannon part. This will give us a dragoon.
2. Zealot with modified running animation. The right arm would be posed like the left one, and a small nudge forward of the upper body making it run like wolverine.
3. A better carrier model. You can reference with this: This is a merely photoshopped Carrier, not a real model really.
4. And a cool Reaver. Blizzard's was kind of had too much spikes.
I can do some concept art if you need them.
0
OMG, that is just pure awesome kinkycactus!
Is that bobbing part of the anim? Would it look cool if it kinda shake and stuff like the roach? How about keeping it's legs still like spiders?
edit:
Oh, dude, for the low poly, I usually show three to 5 planes for rounded objects like its legs on top. This way the bump maps and lighting can hit them without costing much.
Ugh, you got me burning for some 3ds again!
0
You guys are brilliant!
I had to choos Phaos though. My reasoning is that it's not too much on stuff. It's elegant somewhat.
0
@progammer: Go
Well, thanks man. I hope you're right. But for what it's worth, true or not, the guy has already stolen my peace from me.
0
@zifoon: Go
Are you sure? How?
0
It's a visage from the Templar Archives, Gradius said.
0
We should consider the doodad sets too.
0
Many thanks to that guy who asked the question during the BBY dev chat!
It seems there's no changes that will utterly destroy our current work. UI, technical fixes, and content only.
0
@Zergmana: Go
How are you able to install it?
0
Awesome idea there man. :)