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    posted a message on Mass Recall v6.0 Silver

    @GhostNova91:

    XD

    Zealot silo. One thicker, the other slimmer. Which one's better?

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    We'll see when the colors come in. I might add some more details to make it less 'human'.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    I think I'm having a deja vu.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @nolanstar:

    I've taken a look at it. It has no death model linked. And..

    I don't understand how it displays the sequence listed in the model, since the actor calls a destroy when the unit dies?

    How does this work?

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Yep DR1.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.

    1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.

    2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.

    There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.

    For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.

    Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.

    Here's a sketch for Aldaris. It still has some way to go, so... yeah.

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    It may just call their attention. If you can modify the assets, change textures, and your title, you'll be safer.

    Changing the shape of those models a bit might also be helpful for copyright stuff. Names, etc.

    Posted in: Project Workplace
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    What are those planes for Delph? The ones you setup in the beginning. Are those for physx?

    Posted in: Artist Tavern
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    posted a message on Mass Recall v6.0 Silver

    It has to do with the blockages, and some ideas I'm thinking of right now:

    1. Since the model is one whole thing, with the worm and the bed together, the bed cannot have a hit sphere that fits its own shape. If it is possible to animate the shape, then this will allow the bed to be targetable when the cerebrate is hidden.

    2. If the bed is considered a target, why not just attack it instead of the cerebrate? Since it is where it escapes, why not destroy it, then the cerebrate? Can the cerebrate survive without the goo? Can it move without the bed's mechanisms? Should we add more animation sequences that fits for this scenario?

    3. Because the bed is somewhat made of all important Zerg nerves, or what have you, being itself somewhat linked to the cerebrate in some sense, without the cerebrate, after some time, the bed should dissolve back into the creep.

    Truth is, #3 is just a justification to avoid the cringe I get when thinking about #2. LOL

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Quote from InsaneMst:
    You are an awesome modeler, I just found myself to come here everyday to see your progresses.

    Keep up the good work! :)
    ----

    Thank you InsaneMst!

    Edit:

    Morph End (or Unburrow) to Stand animation.

    My current thoughts is when this has been executed, the rest of the beds will have a time-life and start to die.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Build sequence. From Birth C Start

    Posted in: Project Workplace
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    posted a message on [Showcase] Taylor Mouse's Models

    Nice one. That Dragon looks familiar..

    Posted in: Artist Tavern
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    posted a message on [Campaign] Evolution of the Swarm

    Nice terrain there CybrosX.

    Posted in: Project Workplace
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Nice.

    Posted in: Artist Tavern
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    posted a message on Mass Recall v6.0 Silver

    Yep. I'll be adding particles for the entry too.

    Posted in: Project Workplace
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