• 0

    posted a message on [Dialogs] Really Great Looking Dialogs, Part 1

    I feel as though this is pretty outdated, especially with custom calls. Honestly, to make a good looking dialog:

    Create dialog hide dialog background create dialog item image (to use as background for dialog) create dialog item image (image type border, search "frame" for good images)

    There is your basic dialog Buttons?

    Create item image of size 250X100 (set tint pure black, of any image) Create item image of size 250X100 (search "difficulty_glow" set to whatever color you want the button) Create item Button of size 250X100 (no text, fill in tooltip) fade last created item to 85% Create item label (Button text here) Create item image of size 250X100 (of type border, search "frame" for good images)

    Get decent at it, and you can, without too much effort, make good dialogs.

    Posted in: Tutorials
  • 0

    posted a message on When unit dies creates lag

    Ahh, I was thinking the "caster is moving" you can alter "Caster" to "source" and it may work.

    It be just be how the game calculates moving, and how many times per second it is forced to calculate it; and then add and remove the behavior.

    If the game is adding/removing your behavior 30 times per second; that would quite easily explain the lag. Or even try a "Greater than .1, less than .1" to test if maybe there is a flicker of movement somewhere in there.

    Posted in: Data
  • 0

    posted a message on When unit dies creates lag

    A speed validator? like a validator that checks the current speed of the unit? Have you tried it with the more simple "is moving" validator?

    Posted in: Data
  • 0

    posted a message on Looking for a Inventory System

    @hjfabre: Go

    If a basic inventory is what you are looking for then you can follow this wiki guide: http://www.galaxywiki.net/Creating_an_Inventory_System

    That is how I first learned to create inventories.

    Posted in: General Chat
  • 0

    posted a message on Best computer/rig to buy/build to use galaxy (for a movie)

    1700 USD for a computer with those specs? You could get the same specs for <1200 by shopping around. That SSD alone, I just found the 512 GB version for 220 USD, while searching to see what is so good about it (Pretty good SSD, top 5 for speed). I use the same RAM as above, and paid 160 for it, 2 years ago. The RAM for 40 dollars less, can by upgraded to DDR4 quad channel-3200. TIP: Dont buy computer parts from amazon.

    Not suggesting the parts above aren't a good base line; just that you can obtain them for the 1/2 the prices marked above if you shop around.

    Posted in: General Chat
  • 0

    posted a message on Spawning units into an a Region

    https://www.sc2mapster.com/maps/just-another-tug-map/

    That is a test "tug of war" map I made, it is free to open and use as you'd like. You can see how I spawned units based on the structure built.

    Posted in: Triggers
  • 0

    posted a message on How can I generate variables statically?

    the short:  you cannot delete variabels
    Sc2 automatically cleans up after itself, in most cases.  The big cases where it doesnt, is with actors.  If you create them with a trigger, you need to remove them with a trigger.  If you fail to properly remove them through actor events.
    My project has something like 100,000 variables, and only uses 2% of available game memory to store the variables.
    If variable count worries you, you can use user types instead, to store data; so you do not have the variables in the game.
    If you want to make your own life difficult, you can re-use global variables, so once it is no longer needed, it is used for a new purpose.

    Posted in: Triggers
  • 0

    posted a message on Making custom Hero AI in MOBA

    You're welcome, glad we could have this chat.

    Posted in: AI Development
  • 0

    posted a message on Help to decipher this error

    take a screen shot of your entire trigger called "Melee Initialization"

    Somewhere (around line 1803 in your map script) you have:

    Pick each player in player group and:
    ---- do some stuff
    ---- pick each player in player group and:
    -------do some more stuff.

    The problem is that the computer no longer knows who "picked player is"

    Posted in: Triggers
  • 0

    posted a message on Best computer/rig to buy/build to use galaxy (for a movie)

    Based on my cost outline above, there is nothing in those prices ranges that wont run SC2 at it absolute top spec.

    My specs
    CPU:  AMD Fx-8370 (8 core 4.0 GHZ)
    RAM:  32 GB RAM DDR3 dual channel
    MOBO:  GA-990FXA-UD3
    GPU:  Radeon 6970 (2 GB DDR5)
    HDD:  240 GB SSD with 800 GB slave.  Games on the SSD, media on the slave.

    My setup is... 4 years old now, spent 1000 on it at the time (including PSU and case)  Man, I had high hopes for the AMD 8 cores...  Dont buy an AMD processor.

    When it comes to sc2, here are your factors:
    SSD:  load time in the editor.  Loading up images/models/sounds.
    RAM:  load time in the editor.  Stuff is saved in your ram and can be called on more quickly than from your HDD. (More RAM doesn't always increase the speed)
    CPU:  Helps the most with the data editor, especially with object explorer.  Connects "dots" more quickly, chains of data, ect.
    GPU:  Moving objects, animations.  Putting a lot of stuff in 1 place.  Good if you are using a lot of high texture models.  Video cards have high quality, dedicated RAM built into them; which is why they serve a similar function.  They also have their own core, similar to a CPU.
    MOBO:  Just a brain that connects all of the above.  If you aren't into custom bios, overclocking, RAID, ect, (which is a waste of money, imo) then you don't need to know much about a MOBO other than whether it supports everything you want to plug into it.

    The most important thing for getting the editor to run smoothly (in my opinion) would be a good CPU, and a SSD.  The game is pretty outdated, it cant use more than 4 gigs of RAM, it doesnt make good use of multiple cores, the graphics (which were very good at release) are shit compared to modern graphics, making a good GPU un-needed.  A CPU though handles what causes the most delays, load times, ect.  I upgraded both CPU (From the 6 core phenom, to the 8 core fx) and SSD  in my machine ( year ago) and there was an instant increase in editor speed.

    Posted in: General Chat
  • 0

    posted a message on My planned map

    Quote from apriam:
    Thank you for the honest answers. so i cant find medieval warcraftish models for free? such a shame, i had great ideas :(
    ----

    I will say this though:
    You can make a great game, without having your ideal models.  If you make a good game, I am sure someone will step up to help you make custom models for it; or you will feel inspired enough to commission the models.

    As said above, you can use all of the warcraft 3 models in starcraft 2, through the warcraft mod; which would be a great start for you.

    Posted in: Project Workplace
  • 0

    posted a message on [Monthly Test - December] SCBis by Cacho56

    Quote:
    To counter the achievement point - I didn't like when blizz added achievement preview into briefing rooms. It spoils what's gonna happen in mission for the player. And it also showed their own disregard towards their story/exploration element.
     EDIT: If you do decide to show achievement preview during briefing screen, please require player to first click a button to reveal those achievement icons (which would be hidden by default).  

    ----------------------
    I agree with this.  Not knowing the achievements until the end inspired me to give it another go.  "What, there are crows I can scare?!  I'll sacrifice Warfield a few more times to kick some chickens!"

    Posted in: Map Review
  • 0

    posted a message on [Monthly Test - December] SCBis by Cacho56

    Quote from Cacho56:
    @GlornII:
     
    I haven't altered the default marines in any way, that's the way they work in Starcraft.  

    ----

    Ahh, I figured that was the case.  I'm a noob.  Possible for easy mode you could use a catalog field value set to increase the scan range of their weapon by 1? (a simple 1 line trigger)  just for the super noobs like me.  I'm sure I am the only person who would ever notice such a thing, or be helped by it.

    You could also ignore my request, and I wont hold it against you ^_^

    Posted in: Map Review
  • 0

    posted a message on My planned map

    If there was a hive workshop for sc2, we would be far better off.  There will never be many custom assets like the hive has.  You can use the wc3 mod to use warcraft3 units and such.  Obviously, there are peole who do custom assets, but yeh know...  You will need to pay them.  As far as resources go, we have a Wiki which helps explain what different functions mean.  and the vast majority of them are just the tooltips copied over.

    If you want a popular arcade map, stay away from AoS style maps; or even directly competitive maps, which require micro and such. Defense games work well.

    data work (units, abilities, items, ect) are gonna take about 5-6X as long as they took in wc3.  The trigger editor however is better in every way; barring a few things you can no longer do, that affect no one but me.

    On mapster, you get help with a specific problem at a time usually.  "I need to make my units respawn, how to do that?"  then someone replies.  You need to be able to understand what they are saying though.  No one is gonna do your work for you.  If you make an entire map, start to finish, and it is good, you likely still wont get direct help.  It just doesn't happen around here.

    The search function on this website is absolutely terrible.  Search "respawn" and there is no priority for anything.  you will get a post from 2008 about jesus rising from the dead.  Better to just post a question than try to find your own answer.

    Posted in: Project Workplace
  • 0

    posted a message on Cant upload anything

    I often get this on europe and asia.  I don't believe there is anything you can do to fix it.  Just wait; try again in a few hours; eventually it will go through.

    Posted in: Galaxy Editor Bugs and Feedback
  • To post a comment, please or register a new account.