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    posted a message on Anyone else getting that annoying 3DS thing on frontpage?

    Ever time I go to the front page i get that annoying review or whatever and I can hear it even when I pause the video. Any idea how to disable it?

    Posted in: Off-Topic
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    posted a message on Change the team color colors.

    I want to change the colors of a team color such as red. I want a deep red like in SC1 though not like the mechanics red in SC2. I've googled it and only find threads on changing unit team colors and such nothing on changing the actual color of a team color. Anyone know how?

    Posted in: Artist Tavern
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    posted a message on Drawing (Pictures Thread)

    Here are some of mine. Sorry for the low quality Iphone pics, I rarely ever finish a drawing so these are most likely finished :)

    Posted in: Artist Tavern
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    posted a message on Custom Texture Take Error

    @Twa1811: Go

    I do see like a purple hue it might be the maps lighting. Try and make it darker on the map.

    Posted in: Artist Tavern
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    posted a message on Looking for Custom Unit Projects

    @happy04: Go

    Raynor appears in high poly but I wanted a new unit for him that wasn't as high.

    And the rest of the units I wanted were from StarCraft, not the StarCraft 2 versions already in game.

    Posted in: Artist Tavern
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    posted a message on [UltiDrgn]'s Request Corner

    Would a marine with his visor up like Tychus be possible? Like the normal marine model with visor up and a head (cigar optional). Also maybe his own texture path. That'd be really cool.

    Posted in: Art Assets
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    posted a message on Looking for Custom Unit Projects

    I'm not so much a team as I am just one guy trying to make some awesome maps but I have some suggestions I could use if you're interested.

    Terran Ghost from StarCraft 1 with the old bulky canister rifle and hopefully idle animations like the wireframe of the ghost in the picture.

    Terran Marine from StarCraft 1 with the old guass rifle.

    Terran Firebat from StarCraft 1.

    The old Ghost but with a head and a beret instead of a mask and goggles for Duran.

    The old Hydralisk.

    And finally Jim Raynor unit in his civies with a gun.

    Yeah I'm not asking you to do all of them (it is a lot) but if you're up to taking a few of these down I'd appreciate it.

    Posted in: Artist Tavern
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    posted a message on [UltiDrgn]'s Request Corner

    @Dhaminater: Go

    The Immortal is actually the dragoon with a turret on it, not the other way around. Some goo would be sweet but this is perfect so far.

    Posted in: Art Assets
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    posted a message on [Request] Reaver

    @Dhaminater: Go

    I think we are just not doing it right. Mine showed up 3 times the size of the terratron and blinding white. Not to mention blizzard gave us a half ass editor that changes unpredictably. My brother did exactly what I did and his works perfectly.

    Posted in: Requests
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    posted a message on [Request] Models

    Hi, I need a few editted models for my campaign.

    1st is a ghost without the round right goggle piece. Only the round piece the rest stays normal.

    2nd is a ghost with the goggles on top of his head like Nova. In fact you could delete the goggles and import Nova's on top of his head. But I need to be able to texture the eyes in where the goggles were.

    3rd I need a ghost with the old canister rifle, not the machine gun looking one but the one in the SC1 concept ghost. And all of these ghosts need their own textures (Hpoly_ghost_diffuse2.dds or something like that)

    4th I need sombody to add Nova's left shoulder pad to the right aswell.

    5th I need someone to remove the turret on the Immortal and/or make the dragoon. I just need the turret out I can do the rest.

    If somebody can do any of these it would help immensly. Thanks in advance!

    Posted in: Artist Tavern
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    posted a message on Removing team colors from marine

    @malu05: Go

    I changed the texture......What I am saying is that I put camo all over (Including the shoulder) a Marine, but ingame the shoulder is red, and it shouldn't be, so what textures do I need to edit? And why are the only textures in 3ds max the Marine_diffuse_blood.dds and specular and normal? Also why does the ghost model on have the Nova_diffuse.dds and no Hpoly_ghost_diffuse.dds when clearly Nova's skin isn't on it?

    Posted in: Artist Tavern
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    posted a message on Removing team colors from marine

    I used 3ds max to make a non-replacing marine with new textures but the team colors still show up. I changed the marine_diffuse_blood.dds to change the texture. How do I remove team colors from my marine model?

    Posted in: Artist Tavern
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    posted a message on Thor Model Replace - Use ThorCE !

    @b0ne123: Go

    The CE thor was already ingame, and that's why he can put it on for us but bigger ghosts and templars are not so battle.net wouldn't let you play online with it as it changes the game to a patch it doesn't recognize.

    The CE thor is against the rules and only you can see it making it worthless.

    Posted in: General Chat
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    posted a message on [Help!] I'm trying to learn how to texture things/edit textures could someone teach me the basics and so on?

    @GhostTwoSix: Go

    All you need is photoshop and dds plugins with mpq editor thingy. Extract the textures you want (The ghost is under hpolyghost diffuse) The normal like colors and shit are diffuse. Open in photoshop, edit, save as dds (when you save it'll pop up with a window make sure the intepol or something like that is selected), go into map, click the page with the arrow, right click the blank space, import and then right click and move then type Assets/Textures/ in the option under root.

    That's how I do it so the new textures are only in my maps and doesn't effect my normal game.

    Now if you want all thye normal stuff and a duplicate unit that has the textures you need 3dsmax or there's some way to do it with a text editor.

    Hope this helps.

    Posted in: Artist Tavern
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    posted a message on M3 Exporter

    @UltiDrgn: Go

    I have version 1.6b but it does the same thing. It freezes the model that I convert to editable mesh. I have tried now with all versions, is there something else that I need to do?

    Posted in: Third Party Tools
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