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    posted a message on Tiding of Doom (Campaign)

    Nothing?

    OK I guess I need to work on it a little more on it, but it's gunna be great.

    Posted in: Project Workplace
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    posted a message on 3DSMAX Copy animation throughout the entire sequence?

    @Varine: Go

    I got this working I wasn't seeing the extra keyes for certain parts that kept making it come back down. Unfortunatly my units animations work but they don't have textures. They come out pitch black and when I add textures in 3ds they come out glowing white.

    Posted in: Third Party Tools
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    posted a message on Unit Portrait help (3ds max)

    @Varine: Go

    Still haven't had a chance to try some of this out yet but I appreciate all the help, even if this doesn't work (because nothing ever works for me) I've learned a ton from your help guys!

    Posted in: Third Party Tools
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    posted a message on How to be Polite

    I feel like this was made about me O.o

    Fine I'll go back and thank everyone!

    Posted in: General Chat
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    posted a message on Tiding of Doom (Campaign)

    I thought I would post some pics of something I'm working on. Not sure how it's going to start yet or much of anything else but I have some maps and pictures.

    Now I use a lot of assets made by other people who will all receive credits, I think everything from the pictures uploaded were by me though with the exception of the models (not textures) of sarah kerrigan, dragoon, and larger zealot blades.

    Anyways tell me what you think, mainly about the ghost in between the yellow marine and duran, and artanis who is to the left of the pic.

    Also the original terrain from SC1 badlands and jungle terrain was all by me.

    Other things to note (not sure if these are all in the pics) those designs that were on the original SC1 dragoon, carrier and shuttle. Nova (using the SK model) has a new texture for actual blond hair and her suit looks a bit more like SC:Ghost version. The Duran I made has his own normal map now so it looks better and team color was removed from his beret (both not show in pics)

    Now this probably won't be out for a while and I am not sure if I want to share the assets as my Duran has already been strewn acros bnet with people claiming it as their own, might lock it all.

    So yeah gimme your thoughts!

    -Edit

    I forgot to mention Raynor now has his own vulture texture so he doesn't look like a freak and Fenix has a unique dragoon and I retextured Karass' portrait to have those wierd bumpy faces that Protoss had in SC1. I'll try and add water or something to make his portrait look more dragoony.

    Posted in: Project Workplace
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    posted a message on Single player content / Co op content?

    Is Co-op possible in SC2? Most campaigns use mod files and I didn't think you could play maps on bnet without the files. Or will it download the mod file when you download the map aswell aslong as it's on bnet?

    All I know is Blizzard said #@%& the fans we are money hungry dbags NO LAN ahahaahahhahhaha.

    Or something along those lines

    Posted in: Map Suggestions/Requests
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    posted a message on GE is screwing up renamed imported files

    Yeah I just restarted from my save. Took me half an hour to redo the stuff I did since the save but I learned my lesson. If I am going to change the name of a file export, rename, import. Take a while but it's better than losing your stuff.

    Posted in: Artist Tavern
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    posted a message on GE is screwing up renamed imported files

    OK the Galaxy editor is giving me yet another problem that just showed up out of the blue. When I rename an imported file (say zealotdiffuse.dds to ealotdiffuse.dds) it renames it after another imported file ealotdiffuse and keeps zealotdiffuse.dds the same.

    -Fixed

    if you don't completely type the new name and add the extension ( .dds in my case) it'll screw it up.

    -Not Fixed!

    It was just renaming the files out of view. I don't even know what half of the names of the originals were and I'm screwed :(

    Posted in: Artist Tavern
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Anyone know how to edit death model with this? Doesn't have an actor so I'm stumped but there must be a way to change the death animation with texture select by id.

    Posted in: Tutorials
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    posted a message on New animations

    Yes, others have done really well with making animations for new models aswell as default models. I am still working on exporting them right but it's not that hard just hard to understand 3dsmax.

    Posted in: Artist Tavern
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    posted a message on 3DSMAX Copy animation throughout the entire sequence?

    @GnaReffotsirk: Go

    Saw your comment after I posted I'll start looking :)

    Posted in: Third Party Tools
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    posted a message on 3DSMAX Copy animation throughout the entire sequence?

    I don't know if it's just max or what but I have all the keyes set up now and if there is even a milisecond that doesn't have it's own key it goes back to the original. For instance from 2700 to 2800 I have 10 keyes at the same spot (hands up) but a few spaces with no keyes, when the animation plays it only puts his hands up at those keyes :(

    Posted in: Third Party Tools
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    posted a message on 3DSMAX Copy animation throughout the entire sequence?

    Ah I see. OK so can I copy a key for say the arms, and paste them throughout the sequence? Or am I doing it wrong again?

    Posted in: Third Party Tools
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    posted a message on Unit Portrait help (3ds max)

    @Varine: Go

    How do you replace parts though? If I have a new helmet from an OBJ file and move it in here how do I attach the new one and delete the original so the bones and everything are with the new? I tried the attach button but it dissapears in the editor if I do that.

    Posted in: Third Party Tools
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    posted a message on 3DSMAX Copy animation throughout the entire sequence?

    OK this might be hard to explain but I am finally getting animations down and having some fun. My question is, is there a way to replace the standard pose with your new animated one? Let me go into detail.

    The Marine's standing pose is him holding his rifle.

    If I edit him with his hands in the air at the start and click play he does it for a second then goes back to holding his rifle for the rest of the animation.

    What I am doing now is editting each tiny little frame with his hands in the air which is extremely time consuming.

    So, can I edit the first second of the animation and then set the rest to do the same or am I screwed?

    Posted in: Third Party Tools
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