Actions
Unit Group - Pick each unit in (Any units in Region 001 owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Environment - Create Siege Tank - Thor Hand Gun Splash Damage Target (Damage) on Zealot [38.51, 25.52] from Siege Tank (Siege Mode)
would this work?
the only thing I'm really not sure about is the fact that it says "on zealot"
I want to make a unit in a region receive siege tank damage (with animation) every 8 seconds, and at the same time have a siege tank play its attack animation. anyone know how to do this?
wouldn't the ramps be to expands? so they wouldn't mine right away, they would first have to build a command center or w/e and then when done building they would just return it right to the CC they built. if its not to an expand then whats wrong with having a probe run around building stuff while holding a mineral
Place the minerals somewhere, go to tools, click selection mode, double click the patch, check "ignore placement requirements" then go to the "resources" tab and change the value to 0
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fixed, thx all
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theres supposed to be inverse regions inside the region as safe zones, bet apparently that isnt working either for some reason
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Actions Unit Group - Pick each unit in (Any units in Region 001 owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Environment - Create Siege Tank - Thor Hand Gun Splash Damage Target (Damage) on Zealot [38.51, 25.52] from Siege Tank (Siege Mode)
would this work? the only thing I'm really not sure about is the fact that it says "on zealot"
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I want to make a unit in a region receive siege tank damage (with animation) every 8 seconds, and at the same time have a siege tank play its attack animation. anyone know how to do this?
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@nomsayin: Go
wouldn't the ramps be to expands? so they wouldn't mine right away, they would first have to build a command center or w/e and then when done building they would just return it right to the CC they built. if its not to an expand then whats wrong with having a probe run around building stuff while holding a mineral
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then make them 1 mineral patches...
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@nomsayin: Go
Place the minerals somewhere, go to tools, click selection mode, double click the patch, check "ignore placement requirements" then go to the "resources" tab and change the value to 0
hope this helps