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    posted a message on Problem with CatalogFieldValueGet

    In reply to DrSuperEvil:

    i fixed it

     

    dont quite get why it would work cuz it should do the exact same thing but it does

     

    Posted in: Triggers
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    posted a message on Problem with CatalogFieldValueGet

     

    Quote from DrSuperEvil >>

    Are these exp values modified at all by upgrades?

     
     never :/
    Posted in: Triggers
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    posted a message on Problem with CatalogFieldValueGet

    In reply to DrSuperEvil:

     no i just want the killxp of the picked unit in loop and save the value in a player array for the unit owner
    Posted in: Triggers
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    posted a message on Problem with CatalogFieldValueGet

    im trying to get the killXP of a unit but CatalogFieldValueGet always returns 0

    tested with normal space-marines and killXP is def set for them

     

    (the multiplier isnt the problem also returns 0 without it)

     

    Posted in: Triggers
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

    did u check the pic`? i think i am unless thats wrong
    Posted in: Data
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    posted a message on question regarding command card buttons

    by looking at the pics myself i found the problem >< sry for bothering u with this i kinda feel dumb now :P

    but maybe you will be happy to hear that i have a new problem now :P

     

    i gave my turret an ability to morph to tier 2 which seems to work just fine except that the new actor isnt created and therefore the model never changes i tried doing it through events but it doesnt rly work

    ik that my t2 tower def works cuz when i place it in the editor directly everything works just fine

    heres a pic of the t1 tower events:

     

     

    Posted in: Data
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

    Ok, so I wasn't quite sure what you meant with default, so I reset the field to parent value, made the field empty and wrote "default" in it, but it all didn't work :P
    Posted in: Data
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    posted a message on question regarding command card buttons

    they are both set :|

     

     

    Posted in: Data
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

     okay so i got everything working now but encountered a new problem :P
    i duplicated the whole unit and all the actors models n stuff and wanted to make a tier 2 version of that but cant get the beam working on the new tower
    i created the beam model and a beam actor and set the model of my beam actor to the model i created
    i also set the host of my beam actor
    everything else works its shooting but there just is no beam
    do i have to do something with the events so the anim starts playing or something?
    Posted in: Data
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    posted a message on question regarding command card buttons

    finally fixed it thx so much!

    the turret was set to photon cannon instead of Sentry gun turret for whatever reason

     

    just 1 more questions:

    i made a aoe wep and applied it to a unit which is now damaging itself cuz of the aoe effect

    but i want it to be invulnerable and gave it the invulnerable flag

     

    its still damaging itself though

    Posted in: Data
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

     it was actually 0 before and i changed it to 360 but it doesnt make any difference :P still the same thing
    Posted in: Data
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

    arc is 360 and it does shoot at the target just doesnt turn
    Posted in: Data
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

    AttachWeapon
    actually i didnt change anything i just copied your turret with all the actors n stuff and tried to get it to work on my map to then use it as a duplicating base
    so i dont quite understand why tf it doesnt want to work
    Posted in: Data
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    posted a message on question regarding command card buttons

    In reply to DrSuperEvil:

     okay so i tried importing the stuff to use it as base but it just doesnt want to turn with the target :| when testing it on your map it works just fine
    i copied all the actors, the unit, effects, weapon and i can see no difference when looking at all the linked stuff in the sentry unit compared to your example
    Posted in: Data
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    posted a message on question regarding command card buttons

    okay so i made the model invisible and created a model actor with the ht model but i just cant figure out how to link the modal actor to the unit

    Posted in: Data
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