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    posted a message on Blaze's "Enflame" doesn't seem to work in Editor.

    I've noticed Blaze's "Enflame" behavior doesn't work in the editor.   When I test a map from the editor to use Blaze's "oil spill" ability on an enemy unit, and then hit the unit with a fire attack, it does not set the unit on fire like it should.  It does not give the unit the "enflame" behavior.

    Even after I gave him the upgrades "Hades Oil", and "Wild Flame Fuel Additives", it still did not work.

    The only way I was able to get a unit enflamed was by making a trigger.

    If someone else could try to get enflamed to work the way it's supposed to, and report back with their results, that would be great.  Thank you.  (Note, you may have to give Blaze his "Oil Spill" ability on his command card first, because he doesn't start out with it on the editor)

    Any help would be appreciated.  Thank you.

    Posted in: Data
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    posted a message on [Solved] Transfer kill credit of summoned unit to caster

    Update: I found out how to get it to work.

    For the summoned unit, look at its Timed Life Effect when it summons a unit. It should have a behavior for the duration of the unit.

    Edit that behavior’s “Stats: Kill Credit +” field where it says “Value” with a drop down box, and select “Caster”.

    Tldr: I changed the behavior “swann - Turret Timed Life” -> stats: Kill Credit + -> Value -> Caster

    Posted in: Data
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    posted a message on [Solved] Transfer kill credit of summoned unit to caster

    How do I transfer the kill credits of a summoned unit to its caster?

    I want Rory Swann’s summoned Flaming Betty turret to transfer its kill score to his total kills when it is summoned.

    Any help would be appreciated. Thank you.

    Posted in: Data
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