@Ahli:
not mentioned on the link you have there:
You can hide the error display by using the following trigger:
Event - Timer - Elapsed time is 0.1 Game Time seconds
Action - UI - Hide Error Display Panel for (All players)
this trigger does not work when using map initialization as event.
i guess i might have to get some one to do it, because i cant find a blank txt file that have EVERYTHING on inventory buttons, if i found that then im sure i could do it myself but ive searched around and cant find anything on all of the inventory/container positions.
if the one is inside the other then you can use a $parent/$parent reference to unlink them, otherwise you can just set it's anchors so that they aren't connected anymore.
You can also reset the bottom anchor that way you don't need to make a difficult choice for determining which anchors to use and what values they need. You can just reset the other anchors and use the ones that you know of.
<Frametype="InventoryContainer"name="InventoryButtons"><Anchorside="Top"pos="Min"relative="$parent/$parent/$parent"offset="45"/><Anchorside="Left"relative="$parent"pos="Mid"offset="0"/><Anchorside="Right"relative="$parent"pos="Mid"offset="0"/><!-- reset the bottom anchor so that it is not used --><Anchorside="Bottom"relative="$this"pos="Mid"offset="0"/></Frame>
Also make sure that the buttons are still within the area of it's parent. it might be that the button is outside the area thus making it unclickable.
the specified name is incorrect:
name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanelTemplate"
first of all the word template isn't used in actual frame names.
the correct name for the First inventory page is:
name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanel00"
A few things concerning dependencies that must be correct:
Each dependency used has a battle.net location set.
Each dependency used has it's relevant version also uploaded.
If you for example have uploaded the dependency, and then make a change in the dependency without re-uploading it. Next you create a map using that dependency it will not be able to find the correct version of the dependency on battle.net. Locally it will work because there you have the latest version of the dependency.
For those who don't know it, it's the Dutch version of Santa Claus. (or better said Santa Claus is the american version of Sinterklaas)
It's celebrated amongst others in the Netherlands, Belgium, some northern parts of France.
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there are people alive here :p
so what is the problem you're having with the UI?
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explain how you want to use it perhaps the effect can be achieved, just not the way you describe it though.
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Seeing as the location change of the menu is your actual problem, wouldn't moving the menu items back to their old location fix your problem?
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@Ahli: not mentioned on the link you have there:
You can hide the error display by using the following trigger:
Event - Timer - Elapsed time is 0.1 Game Time seconds
Action - UI - Hide Error Display Panel for (All players)
this trigger does not work when using map initialization as event.
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@GodSpear: Go
what do you exactly mean, 12 slot button???
Also your image isn't working....
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you mean something like this list or?
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Have you tried adjusting one of these?
These are the commandtooltip, and the resource label references.
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@rtschutter: Go
if the one is inside the other then you can use a $parent/$parent reference to unlink them, otherwise you can just set it's anchors so that they aren't connected anymore.
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You can also reset the bottom anchor that way you don't need to make a difficult choice for determining which anchors to use and what values they need. You can just reset the other anchors and use the ones that you know of.
Also make sure that the buttons are still within the area of it's parent. it might be that the button is outside the area thus making it unclickable.
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the specified name is incorrect:
name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanelTemplate"
first of all the word template isn't used in actual frame names.
the correct name for the First inventory page is:
name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanel00"
end with 01 for 2nd, 02 for 3rd, etc.
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@Projekton: Go
Use for the file tag GameUI, and not Desc.
and you cannot set values for Desc itself.
Could you perhaps post yout XML file then we can better see what is wrong with it.
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Here is a list of the GUI tutorials. Some are a bit old, but the xml technique didn't change so the information listed in it is still useable. http://www.sc2mapster.com/forums/development/gui/21441-tutorials/?unread
Concerning the Issue order ability, there are 3 versions:
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A few things concerning dependencies that must be correct:
If you for example have uploaded the dependency, and then make a change in the dependency without re-uploading it. Next you create a map using that dependency it will not be able to find the correct version of the dependency on battle.net. Locally it will work because there you have the latest version of the dependency.
Hope this helps.
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For those who don't know it, it's the Dutch version of Santa Claus. (or better said Santa Claus is the american version of Sinterklaas)
It's celebrated amongst others in the Netherlands, Belgium, some northern parts of France.
wiki explanation for those who are interested in it
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@Gwypaas: Go
have you read this thread?
Warcraft 3 Armor System
don't know if the suggestions mentioned in the replies still work.