• 0

    posted a message on Moving Inventory Panels 00 and 01

    In reply to WilliamJay:

    I thank you very much for all your work and help so far. Im going to check it this evening after work.

     

    Posted in: UI Development
  • 0

    posted a message on Moving Inventory Panels 00 and 01

    In reply to WilliamJay:

    If i get you right, you mean i need to add it to the Game UI Data File in DATA EDITOR in the Custom Layout File Section?
    I created a new Layout in UI Editor, copied your code in it... saved.. went to the Data Editor in the GAME UI Layout File and added it in Custom Field. But it doesnt has any effect for me. :(
    Are you able to attach a demo map where you did it??
    Posted in: UI Development
  • 0

    posted a message on Moving Inventory Panels 00 and 01

    In reply to WilliamJay:

    The error says: Couldnt create Frame from [Path]

    Posted in: UI Development
  • 0

    posted a message on Moving Inventory Panels 00 and 01

    In reply to WilliamJay:

     I am going to check it. Thank you very much right now for your help. I'll keep you up to date :-)
     
    Posted in: UI Development
  • 0

    posted a message on Moving Inventory Panels 00 and 01

    Thank you for the hint. Im going to try it this evening. I think the error i got said that the frame couldnt be loaded out of the path i entered. But from what i can say the entered path was correct. At least i can refer the frame with this path in the ui Editor. Maybe the format of the path has to be different when doing it via triggers? 

     

    Maybe i can upload my Trigger in a new map if i still dont get it to work today so you can have a look what im doing wrong .. 

     

    Thx again 

    Posted in: UI Development
  • 0

    posted a message on Moving Inventory Panels 00 and 01

    In reply to WilliamJay:

    I also tried it that way using triggers but always get an error message.
    I did it like:
    -Hookup Panel "UIContainer/ConsoleUIContainer/InventoryPanel/ContainerPanel00" to the Game ui
    - Move last created dialog item to X,X

    but it dont works. :(

     

     

    Posted in: UI Development
  • 0

    posted a message on Moving Inventory Panels 00 and 01

    Hey mates,

     

    i did quite some work with the UI Editor last days and got most things working. 

     

    But there is one thing i spent hours of trial and error without any result..

     

    I want to move the Inventory Container Frames 00 and 01 to two different Positions. I managed to push them up and down as they seem to be locked to the inventory button Container frame but i want to position them free on the screen.

     

    Please help me :-)

     

    That are the desired frames:

     

            <Frame type="InventoryContainer" name="ContainerPanel01" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="-55"/>
                <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
            </Frame>       
            <Frame type="InventoryContainer" name="ContainerPanel00" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent/$parent" pos="Max" offset="-55"/>
                <Anchor side="Right" relative="$parent/$parent" pos="Max" offset="0"/>
            </Frame>
     
    Posted in: UI Development
  • 0

    posted a message on Get unit with the highest behavior Stack count in unit group

     

    Zitat aus DrSuperEvil >>

    That function just returns the first unit that has over a threshold number of behaviour stacks and not the single unit in the group with the most stacks.

     I figured it out. Thank you very much again! :-)
    Posted in: Triggers
  • 0

    posted a message on Get unit with the highest behavior Stack count in unit group

    Thank you very much for your reply. I basically unterstand what you mean. But a litte more detailed example how it works would be very great..! Thank you again.

    Posted in: Triggers
  • 0

    posted a message on Get unit with the highest behavior Stack count in unit group

    Hello everyone,

     

    is there a way, to easily get the unit with highest behavior Stack count in a unit group in a trigger?

     

    Thanks,

    Fletscher

     

     

    Posted in: Triggers
  • 0

    posted a message on Actor Error: Anim Sound Walk Time > Animation Time

    I solved the Problem myself... it was caused by a specific Warcraft 3 Model type which scaled the model (and the animations) down.

    I created a model with normal model type and it works fine.


    So if you get the same error you know what causes it. :-)

     

    Posted in: Data
  • 0

    posted a message on Actor Error: Anim Sound Walk Time > Animation Time

    Hey guys, maybe someone knows how to fix the issue in the attached screenshot?

    Is it possible to set the Sound Animation Time to fit the Time of the Walk Animation?

     

    It appears if i set the unit model to a custom made model.

     

     

    Posted in: Data
  • 0

    posted a message on Pick every unit in unit Group of triggering Unit?

    Just wanted to let you know that it worked perfectly for me!! Thanks alot again

    Posted in: Triggers
  • 0

    posted a message on Pick every unit in unit Group of triggering Unit?

    In reply to Prodigy454:

     Wow thank you for your support. Gona try it tomorrow. :-)
    Posted in: Triggers
  • 0

    posted a message on Pick every unit in unit Group of triggering Unit?

    Thanks for your answer! I didn't work with Functions right now so im not sure if i fully understand how to do it.

    But im going to try and reply if i got it to work :-)

     

    Thanks again for now 

    Posted in: Triggers
  • To post a comment, please or register a new account.