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    posted a message on Introducing the next revolution in Starcraft 2 modding

    Looks like shit

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    @SamsaraNoMas: Go

    Man the Defiler and it's portrait looks gorgeous, thanks for pointing this. It's just so quality work i absolutely love it. Man this game became huge i like the new SFX models. There is so much good doodads for Tarsonis too.

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    I gotta plans for that fire streaks. Wanna test how dehaka breathing fire with that thing should be amazing XD. I hope the're separated from a cannon

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    why is that? blizz said all assets available since you bought at least one expansion. Not sure about nova assets though. I saw pretty sweet flame cannons in gameplay videos

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    @nolanstar: Go

    that was since lotv

    But saw some cool usable sfx in gameplay video.

    Posted in: General Chat
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    posted a message on Nova Campaign Teasers on Jakata Twitch!

    man the fact that this site is so desolated pisses me off!! Let's rather just play Hearthstone guys! New meta.

    Posted in: General Chat
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    posted a message on Nova Campaign Teasers on Jakata Twitch!

    Nova looks like she is on drugs

    What happened to her eyes. They looks like eyes of an artist who actualy moddeled her :D

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    man this could be rilly good from the gameplay perspective but i'd like to see some realy cool new units & art assets. Otherwise have no personal reasons to buy :(

    Posted in: General Chat
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    posted a message on Heroes of the Storm

    that mechaka is amazeing. I espesialy like how smooth and seamless animations are.

    Posted in: Heroes of the Storm
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    @w00bz: Go

    so you quoted random sentence from my post just to legitimate your shit that doesn't correspond anyhow to what i was talking about. Seems legit.

    I dont see what from your post was questioned by me. So next time you want to do in-depth comparsion between d2 and sc2 modding don't put my quotations in there okay.

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    http://i68.tinypic.com/1j7ztg.png http://i68.tinypic.com/1j7ztg.png http://i68.tinypic.com/1j7ztg.png

    Posted in: General Chat
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    posted a message on Dota 2 Workshop Tools vs Starcraft 2 Editor

    The motivation is a subjective thing. The golden rule of life is you get as much as you invest. So it's stupid to be afraid to give something (like your labor) for free. That thing will pay off in some form soon or later. When Blizzard started working on first starcraft they just wanted to create cool game and they didn't knew for sure if it will be a profitable thing to do or not. When you do something right and enjoy what you're doing it will most likely be rewarded as i noticed from my own life experience.

    The main problem is people want to get exactly money from their modding work and immediately. I think for now thats not how it works at least for sc2. It still pretty hobby-kind-of activity. Even arcade contests don't change that thing. I personaly don't regret any time i invest in sc2 editor even though i didnt manage to finish any project or gain some money from donation or whatever. Because it helped to develop my critical thinking even further. Solving some issues or problems, finding the logical connections between things is realy fun imo.

    Here is my thoughts why sc2 custom scene failed:

    - The sc2 editor is a professional tool that pretty much stands with software like 3dsmax, adobe illustrator or unity in terms of complexity (+/-). That tools in opposite to the game editor could provide you with a work that will give you food for life and money to pay the bills.

    Basicaly that means you need to have a full time work AND also invest time in the modding but level of complexity and learning curve doesn't fit with people's demand for a casual tool for playing with gameplay ideas and stuff, it basicaly drains your life instead.

    - There is too much time and efforts must be invested to hit the bar of "Personal Achievement" as a moder.

    I realy want to emphasise this. I think a lot of people making mods to create something unique, bring some mechanics that noone else think of or implement some genius gameplay system or whatever. In starcraft 1 for example someone developed a cargo-based dialogs and inventory and that was cool and interesting but also pretty simple. In starcraft 2 a lot of systems are given by default and modder need to investigate another areas where he can break the limits of the tool to impress himself and the others, because i think this exactly what makes modding fun and satisfying. And there is much harder to do so because this editor basicaly have presets for everything and your creativity is somewhat limited. You basicaly need to do a routine work within a given framework (editing data fields) instead of inventing a bicycle. But inventing your own bicycle is the main fun factor, even if it has square wheels it still cool just because it's unique.

    Basicaly what i'm trying to say that some hobby-modding-oriented people would prefer to work with limited toolset and utilize that few lego bricks to create some simple but unique systems which will also satisfy their need for "Personal Achievement" in a timely manner. I think this is the main reason why some people are using wc3 editor and even sc1 editor even nowadays.

    Posted in: General Chat
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    posted a message on Behavior: how to make duration permanent & Actor events problem

    What is this start stop effect type? If it is not persistent it stops right after it starts (duration 0), so you won't be able to see the changes. Basicaly your scale increasing and decreasing simultaneously = stays the same. Use timer 0.4 seconds and "TimerExpired" event to trigger your second message.

    Also, dont use SetScale 1 to restore the original scale, use message "ClearScale" instead, just mark it with a label. In case with effect model it may not be affecting anything but if you will be using it with units it can mess things up, because your unit's current scale may differ from 1. Just a bad habit to handle things.

    Posted in: Data
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    posted a message on [Third Person RPG] Transformers: Open World (Cancelled)

    @Crainy: Go

    Grow the beard, get some good german beer and make the Gothic-style rpg instead. THE DREAM

    Posted in: Project Workplace
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    posted a message on WDE #25 - Showcase and Beta Keys... what?

    it is realy a shame that most advanced data ppl left like kueken, borgdragon, prozaicmuse. Used to learn from their tutorials back in 2011. Now even if someone suggest a good WDE i doubt someone even bother to contribute (2-4 ppl max).

    BTW, the hybrid weapon from my contribution worked incorrectly in video, because there was a patch released right after i finished working on it which broke the proper return mechanism of the orbs :X (also i was much noobish back then)

    Posted in: Data
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