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0
I just check Tracer in Heroes of the Storm.
But I can't find any event for count of cost charge changes.
The pulse bomb's cost charge is only recover by damage to enemy.
I made ability.
This ability has no cooldown but has "cost charge" like attachments.
I'm going to show count of cost charge in dialog box.
I want to set event "when count of cost charge changes".
But I can't find event about "cost charge"
Is there are any way to check "count of cost charge changes"?
I got it. Thanks
I have to use trigger.
[Solution]Create Actor
-Name : Selection Actor
-Actor Scope : Unit
-Content1,2,3 :null
Send Actor Message-Message : Set Tine Color
-Color : Convert Player Color to Color-HDR : 1.0
-Duration : 0.0
-Actor : Last Created Actor
Sorry, I don't understand [Either validate the creation or try a Set Tint Colour action. There is a term that allows selection of a specific player slot.].
Event -> Add event : ActorCreation -> Set TintColor -> ???
How do I set team color?
It's impossible to set team color in "set TintColor" Action.
In "set TintColor" I can set color which I specific picked.
Thank you for reply!
I want to change all units.
I found Game UI Data data type there is the UI: Selection Colors field.It's Possible to set selection color what I selected.
How can I set Team Color?
I tried [making new Selection Actor -> Inherits -> Check "Team color"] But It's not working.
It always show UI: Selection Colors.
Hi, all.I want to Changing Color of Selection Circle and Pre Selection Circle.
These circle's color are fixed.
Player = green
Ally and Neutral = Yellow
Enemy = Red
I want to change these fixed color to Team Color.
I hope someone has solution.
Thanks.
Hi, I'm making Top-view game.
This is Terrazine. But in Top-view hard to recognize.
So I want to rotate Terrazine that can see side in Top-view.
Is it possible without Modify Terrazine resource(.m3 file)?
You can find Import and play cinematics in editor in this link.
https://www.sc2mapster.com/projects/cinematic-player?gameCategorySlug=assets&projectID=25738
-> Just Import and play cinematics.
Also you can find play video what you have in this link.
https://www.sc2mapster.com/projects/video-player
-> Use 3D portrait to play video
If you want to import and play "The Betrayal on Kerrigan Cinematic", use second link.
And you can find "cinematic_thedream.ogv" in editor
Wow, That's what I want!Now I'm going to find out how it works and import "The Betrayal on Kerrigan Cinematic".
Thanks!
Hi, I want to play Cinematic movie in my map.
"StarCraft 2 The Betrayal on Kerrigan Cinematic"
I just need few part of this movie.
Is it possible to import Editor?
Hi,
I want to make Computer unit chase player unit.
I found Thread(https://www.sc2mapster.com/forums/development/data/163591-unit-chase-range) , but I don't understand.
Is it possible to make Computer unit chase player unit until computer unit dies?
Computer unit settings
- sight range 32
- Weapon_MinScanRange 500
Make 2 Actors.
1. Beam Actor
2. Site Actor
If you want to make Laser weapon, Copy the weapon "MercHellionInfernalFlameThrower".
Hi, I'm making laser weapons.
But... it has problem.
I was Copied Hellion's weapon "Infernal Flamethrower" and Changed model and Damage.
1. Corner shot (Graphic only)
2. ?? (Graphic only)
I want to fire weapon forward....
Beam is not going forward. But Damage and all the Effects are normally work forward.
The point is "Laser needs Dummy unit".
Hi, I'm trying to make Laser weapons.
1. None-Target Laser.
This laser hits Target Point(Ground) and chases the Target(unit).
2. Zarya's Laser
None-Target Laser with pierce.
This laser hits all units on the laser.
3. Metal slug's Laser
None-Target Laser, can't pierce.
This laser hits unit which block the path.
Is there are any tips or reference data?
---
I modified Void ray's Laser.
Effect - VoidRayVoid(CEffectCreatePersistent) - Target:Location : Target Unit -> TargetPoint
This laser hits Target point, but do not chase Target unit and stuck in ground.
0
I just check Tracer in Heroes of the Storm.
But I can't find any event for count of cost charge changes.
The pulse bomb's cost charge is only recover by damage to enemy.
0
I made ability.
This ability has no cooldown but has "cost charge" like attachments.
I'm going to show count of cost charge in dialog box.
I want to set event "when count of cost charge changes".
But I can't find event about "cost charge"
Is there are any way to check "count of cost charge changes"?
0
I got it. Thanks
I have to use trigger.
[Solution]
Create Actor
-Name : Selection Actor
-Actor Scope : Unit
-Content1,2,3 :null
Send Actor Message
-Message : Set Tine Color
-Color : Convert Player Color to Color
-HDR : 1.0
-Duration : 0.0
-Actor : Last Created Actor
0
Sorry, I don't understand [Either validate the creation or try a Set Tint Colour action. There is a term that allows selection of a specific player slot.].
Event -> Add event : ActorCreation -> Set TintColor -> ???
How do I set team color?
It's impossible to set team color in "set TintColor" Action.
In "set TintColor" I can set color which I specific picked.
0
Thank you for reply!
I want to change all units.
I found Game UI Data data type there is the UI: Selection Colors field.
It's Possible to set selection color what I selected.
How can I set Team Color?
I tried [making new Selection Actor -> Inherits -> Check "Team color"] But It's not working.
It always show UI: Selection Colors.
0
Hi, all.
I want to Changing Color of Selection Circle and Pre Selection Circle.
These circle's color are fixed.
Player = green
Ally and Neutral = Yellow
Enemy = Red
I want to change these fixed color to Team Color.
I hope someone has solution.
Thanks.
0
Hi, I'm making Top-view game.
This is Terrazine. But in Top-view hard to recognize.
So I want to rotate Terrazine that can see side in Top-view.
Is it possible without Modify Terrazine resource(.m3 file)?
0
You can find Import and play cinematics in editor in this link.
https://www.sc2mapster.com/projects/cinematic-player?gameCategorySlug=assets&projectID=25738
-> Just Import and play cinematics.
Also you can find play video what you have in this link.
https://www.sc2mapster.com/projects/video-player
-> Use 3D portrait to play video
If you want to import and play "The Betrayal on Kerrigan Cinematic", use second link.
And you can find "cinematic_thedream.ogv" in editor
0
Wow, That's what I want!
Now I'm going to find out how it works and import "The Betrayal on Kerrigan Cinematic".
Thanks!
0
Hi, I want to play Cinematic movie in my map.
"StarCraft 2 The Betrayal on Kerrigan Cinematic"
I just need few part of this movie.
Is it possible to import Editor?
0
Hi,
I want to make Computer unit chase player unit.
I found Thread(https://www.sc2mapster.com/forums/development/data/163591-unit-chase-range) , but I don't understand.
Is it possible to make Computer unit chase player unit until computer unit dies?
Computer unit settings
- sight range 32
- Weapon_MinScanRange 500
0
Make 2 Actors.
1. Beam Actor
2. Site Actor
If you want to make Laser weapon, Copy the weapon "MercHellionInfernalFlameThrower".
0
Hi, I'm making laser weapons.
But... it has problem.
I was Copied Hellion's weapon "Infernal Flamethrower" and Changed model and Damage.
1. Corner shot (Graphic only)
2. ?? (Graphic only)
I want to fire weapon forward....
Beam is not going forward. But Damage and all the Effects are normally work forward.
0
Thanks!
The point is "Laser needs Dummy unit".
0
Hi, I'm trying to make Laser weapons.
1. None-Target Laser.
This laser hits Target Point(Ground) and chases the Target(unit).
2. Zarya's Laser
None-Target Laser with pierce.
This laser hits all units on the laser.
3. Metal slug's Laser
None-Target Laser, can't pierce.
This laser hits unit which block the path.
Is there are any tips or reference data?
---
I modified Void ray's Laser.
Effect - VoidRayVoid(CEffectCreatePersistent) - Target:Location : Target Unit -> TargetPoint
This laser hits Target point, but do not chase Target unit and stuck in ground.