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    posted a message on Making Overwatch's Ultimate gauge system.

    I just check Tracer in Heroes of the Storm.

    But I can't find any event for count of cost charge changes.

     

    The pulse bomb's cost charge is only recover by damage to enemy.

    Posted in: Triggers
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    posted a message on Making Overwatch's Ultimate gauge system.

    I made ability.

    This ability has no cooldown but has "cost charge" like attachments.

     

    I'm going to show count of cost charge in dialog box.

    I want to set event "when count of cost charge changes".

    But I can't find event about "cost charge"

     

    Is there are any way to check "count of cost charge changes"?

     

    Posted in: Triggers
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    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    I got it. Thanks

    I have to use trigger.


    [Solution]
    Create Actor

    -Name : Selection Actor

    -Actor Scope : Unit

    -Content1,2,3 :null

     

    Send Actor Message
    -Message : Set Tine Color

    -Color : Convert Player Color to Color
    -HDR : 1.0

    -Duration : 0.0

    -Actor : Last Created Actor 

     

     

    Posted in: Data
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    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    Sorry, I don't understand [Either validate the creation or try a Set Tint Colour action.   There is a term that allows selection of a specific player slot.].

     

    Event -> Add event : ActorCreation -> Set TintColor -> ???

     

    How do I set team color?

    It's impossible to set team color in "set TintColor" Action.

    In "set TintColor" I can set color which I specific picked.

    Posted in: Data
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    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    Thank you for reply!


    I want to change all units.

     

    I found Game UI Data data type there is the UI: Selection Colors field.
    It's Possible to set selection color what I selected. 

     

    How can I set Team Color?

    I tried [making new Selection Actor -> Inherits -> Check "Team color"]  But It's not working.

    It always show UI: Selection Colors.

     

     

    Posted in: Data
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    posted a message on [Solved]Changing Color of Selection Circle and Pre Selection Circle

    Hi, all.
    I want to Changing Color of Selection Circle and Pre Selection Circle.

     

    12556

     

    These circle's color are fixed.

    Player = green

    Ally and Neutral = Yellow

    Enemy = Red

     

    I want to change these fixed color to Team Color.

     

    I hope someone has solution.

    Thanks.

     

    Posted in: Data
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    posted a message on [Solved]Unit Rotaion

    Hi, I'm making Top-view game.

     

    00

    This is Terrazine. But in Top-view hard to recognize.

     

    0

    So I want to rotate Terrazine that can see side in Top-view.

     

    Is it possible without Modify Terrazine resource(.m3 file)?

    Posted in: Data
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    posted a message on [solved]Play and Import Cinematic movie.

    You can find Import and play cinematics in editor in this link.

    https://www.sc2mapster.com/projects/cinematic-player?gameCategorySlug=assets&projectID=25738

    -> Just Import and play cinematics.

     

    Also you can find play video what you have in this link.

    https://www.sc2mapster.com/projects/video-player

    -> Use 3D portrait to play video

     

    If you want to import and play "The Betrayal on Kerrigan Cinematic", use second link.

    And you can find "cinematic_thedream.ogv" in editor

    Posted in: Triggers
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    posted a message on [solved]Play and Import Cinematic movie.

    Wow, That's what I want!
    Now I'm going to find out how it works and import "The Betrayal on Kerrigan Cinematic".

     

    Thanks!

    Posted in: Triggers
  • 0

    posted a message on [solved]Play and Import Cinematic movie.

    Hi, I want to play Cinematic movie in my map.

     

    "StarCraft 2 The Betrayal on Kerrigan Cinematic"

     

    I just need few part of this movie.

    Is it possible to import Editor?

    Posted in: Triggers
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    posted a message on [Solved]Chase enemy unit.

    Hi,

    I want to make Computer unit chase player unit.

     

    I found Thread(https://www.sc2mapster.com/forums/development/data/163591-unit-chase-range) , but I don't understand.

     

    Is it possible to make Computer unit chase player unit until computer unit dies?

     

    Computer unit settings

    - sight range 32

    - Weapon_MinScanRange 500

    Posted in: Data
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    posted a message on [Solved]To fire weapon forward

    Make 2 Actors.

     

    1. Beam Actor

    2. Site Actor

     

    If you want to make Laser weapon, Copy the weapon "MercHellionInfernalFlameThrower".

    Posted in: Data
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    posted a message on [Solved]To fire weapon forward

    Hi, I'm making laser weapons.

    But... it has problem.

     

    I was Copied Hellion's weapon "Infernal Flamethrower" and Changed model and Damage.

     

    1. Corner shot (Graphic only)

    Screenshot2017-02-17 01_02_23

     

     

    2. ?? (Graphic only)

    Screenshot2017-02-17 01_05_45

     

    I want to fire weapon forward....

    Beam is not going forward. But Damage and all the Effects are normally work forward.

     

     

    Posted in: Data
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    posted a message on Making Laser Weapons.

    Thanks!

     

    The point is "Laser needs Dummy unit".

     

    Posted in: Data
  • 0

    posted a message on Making Laser Weapons.

    Hi, I'm trying to make Laser weapons.

     

    1. None-Target Laser.

    This laser hits Target Point(Ground) and chases the Target(unit).

     

     

    2. Zarya's Laser

    images

    None-Target Laser with pierce.

    This laser hits all units on the laser.

     

    3. Metal slug's Laser

    2

     

    None-Target Laser, can't pierce.

    This laser hits unit which block the path.

     

     

    Is there are any tips or reference data?

     

    ---

    I  modified Void ray's Laser.

    1

     

    Effect - VoidRayVoid(CEffectCreatePersistent) - Target:Location : Target Unit -> TargetPoint

     

    This laser hits Target point, but do not chase Target unit and stuck in ground.

    Posted in: Data
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