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    posted a message on help Arithmetic Multiple Maximum

    Hi I wanted to create a trigger to search for the highest integer amongst a large group of integers. The editor seems to only compare 2 values at a time, is there an easy way of doing this that I've missed? Thanks ♥.

    Posted in: Triggers
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    posted a message on LF Help with highest rated Arena map

    Hi, I've been working on 'Explicit Madness' for a while. It's currently rated the highest rated arena map on the beta, and 10th highest rated map overall, but it could be better. I'm not a programmer - I just know enough code to get by, and i'm pretty savvy with concepts. Right now I'm looking for someone to help with the design of the project including the overall aesthetic (other arena maps look much nicer), and furthering of the development (I'm soon to get a real job, so I won't be able to work on it). If anyone wants to help out let me know.

    • edit* sorry I should say something about the map. It's a complete product atm, you can play it on the beta, it's a 5 person FFA style Arena map based on a heavily modified version of a game called 'Zelda Madness' I made for SC1. you can find that here: http://sc.nibbits.com/maps/project/88/zelda-madness-10-v16 The game was very popular back then, also similar to 'Golum Madness'. For those who don't remember those games it's more of an arcade version of 'Marine Arena' the the focus more on constant unit micro/selection strategy rather than upgrades. Also I wouldn't DL the version currently attached to this account because it was initially developed for the SC2 2010 Beta and I doubt the triggers will still work.
    Posted in: Team Recruitment
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    posted a message on explicit madness multiplayer with Video

    Umm here is a link to a video of my game. I hope this helps

    Posted in: Map Feedback
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    posted a message on explicit madness multiplayer with Video

    Hi I made a single player version of this ages ago. but recently tweaked it and uploaded a multiplayer version to battle.net it's on the SEA and US servers. Search for 'explicit' to find it. I would really appreciate if people tested the multiplayer, so I can balance it. It's pretty much complete. One bug I am aware of is the voting system doesn't work properly at the start. I recommend the normal modes. thanks for any feedback -e

    Posted in: Map Feedback
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    posted a message on point moving and actions

    yeah i tried that but for some reason in the event section it won't recognise my point variables. it's very weird. I did try a unit variable and destroying the old unit and setting the variable to the new unit. still no luck.

    Posted in: Miscellaneous Development
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    posted a message on point moving and actions

    hi I have a problem with points.
    I have a trigger that says for example:

    Event
    unit enters within 2 of point 1
    Action
    X

    and another trigger that says
    Event
    every 30 seconds

    Action
    move point 1

    now for some reason in the game action X will only take place at the original place of point 1 not the moved point 1.
    I have checked all the triggers and they are all correct. I also tried doing it with location of a unit (beacon) for example
    if unit comes with in 2 of beacon y then do action x
    and another trigger saying
    instantly move beacon y.
    action x will only go off at the original placement of beacon y despite the beacon moving!
    I hope i've made my dilemma clear, I'm bad at explaining.

    thanks for any help
    -explicit

    Posted in: Miscellaneous Development
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    posted a message on How do I use queen ability to spawn lava on any building/unit?

    I'm trying to get the queen to use spawn lava on anything. can anyone help out? by changing the effect validators it lets me cast spawn lava on anything but it doesn't actually work.

    Posted in: Miscellaneous Development
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    posted a message on how do I set a zerg building ability to function without creep?

    I wanted to get queens to use creep tumour on non-creep landscape, but i can't seem to figure out how. any help would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on How do i return the number of a specific unit type in a unit group?

    Firstly let me say people everyone who helps out on these forums are amazingly helpful. -thanks in advance.

    My problem is that I want to return the number of a specific unit type in a unit group. for example: I want my trigger to have the conditions if the number of archons in Unitgroup1 => 10 then do Action1. plz help out if you know thanks -explicit

    Posted in: Miscellaneous Development
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    posted a message on How to I kill all units in a unit group?

    Hey, I'm trying to get a map to kill all the units of a player once they have been defeated. Can someone help me out? I'm having trouble figuring out how to do it. there's a kill unit command but it only targets single units. Thanks -explicit

    Posted in: Miscellaneous Development
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