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    posted a message on Starcraft:ROTS Machinima Voice Casting

    @Crainy: Go

    hey, i saw the trailer for this movie, and i am really impressed.

    i would love to do voice acting, and i have experience as well,

    you can see a demo of my voice acting, (as well as my sound-effects and music) here :: http://soundcloud.com/erictaylor

    do you need sound effects or foley tracks, custom music? i would LOVE to get in on this.

    PS:: i also recently acquired a great mic (h4n zoom) so the sound quality would be even better

    Posted in: Team Recruitment
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    posted a message on Newbie Wednesday- Ask Questions!

    how would i go about constructing a mine? (explosive) as in, when a unit walks over it it would explode and kill them? i cant seem to get it done with triggers, and i suck at data editing =(

    Posted in: General Chat
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    posted a message on Best starcraft novel/fiction to base campaign off of?

    The idea i have is not story related, it is a gameplay, and i thought it would be cool to have a canon place in the sc universe

    Posted in: Map Suggestions/Requests
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    posted a message on Best starcraft novel/fiction to base campaign off of?

    hey, im beginning to conceptualize a new project (whoohoo!)

    i am considering a single player campaign that uses a lot of the feature that multiplayer maps aren't allowed

    what would be the best star-craft novel or comic or whatever to base it off of?

    thanks, i will fill in on details when i figure them out, just letting you know i have an AWESOME idea ;)

    Posted in: Map Suggestions/Requests
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    posted a message on Newbie Wednesday- Ask Questions!

    im not sure if this is a simple enough question to go on the show, but how do you have players vote on the type of game like in squadron tower defense ppl vote on the properties of the game.

    that and an overview of preparing your map for b.net would be nice

    thanks again (ill be watching)

    Posted in: General Chat
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    posted a message on Community Project #2- Brainstorming/Design Thread

    the sounds were drafts i didnt spend much time cause we havent decided on a style of sound yet (talk or no talk)

    dialogs would always be nice

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    hey guys, if you have good mics u can ALL be voice actors

    check this out

    http:www.youtube.com/watch?v=X6jQc8XgMk8

    an expiriment

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    i actually replaced the sc2 sounds with the broodwar sounds for zerg (manly sound pack) because it was so bland

    @atiklyar that would be me, i have the sound software and equipment (and skills) ;)

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    yeah well i would makem from scratch based on the concept art and free sound databases

    ps:u will probably be getten some pms from me =)

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    wow this project looks awesome, a fourth SC race??!!?!?!

    any way, if custom sound effects(like unit response and the like) are needed for this, then i can do it. im not very experienced in the galaxy editor (yet)

    but i am majoring in sound design (hoping to get an internship at blizzard thats why im learning galaxy editor) any way

    im semi-professional and it would be tons of fun for me ;)

    Posted in: Project Workplace
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    posted a message on First map "ghost arena BETA" feedback/help

    Alright so here is a video that shows some of the game-play

    map is available for download on my map page

    the video is a bit rough (my first vid) but feel free to watch and please refrain from hunting me down and killing me for any reason.

    http:www.youtube.com/watch?v=sKLl35JlF9g

    thanks again

    Posted in: Map Feedback
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    posted a message on First map "ghost arena BETA" feedback/help

    i just published my first map "ghost arena" on to battle net

    i was able to finish the basics of the map (mostly due to Zelda-rules help)

    all except for some weird reason the units don't point at their enemies when they attack (snipe)

    im sure there is a stupid answer to this question but i cant figure it out, i also request any feed back on "ghost arena BETA"

    do i need to upload the map here? or is publishing on battle.net enough? (worldedit is my sc2 name)

    thanks.

    EDIT: i uploaded the map and a screen shot here, not sure if i did that correctly, and i will be making a video explaining gameplay soon.

    Posted in: Map Feedback
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    posted a message on Newbie Wednesday- Ask Questions!

    hey, i have a few questions

    first, i am making a map where you run a round as ghosts and your only attack is sniping, how do i set sc2 to display the amount of kills people have earned?,

    also i want to have a respawn timer of 5 seconds, when i made one in galaxy editor, i told the trigger to "wait" 5 seconds before respawning the player unit but i got all sorts of glitches and it didnt work correctly most of the time.

    btw @joecab http://www.livestream.com/sc2streamster

    Posted in: General Chat
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