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  • ekvasir
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  • Member for 13 years, 8 months, and 7 days
    Last active Wed, Jan, 18 2023 21:26:58
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  • View kabel_gossen's Profile

    0.962783171521036

    Sep 1, 2017
    kabel_gossen posted a message on How to make a mineral field display Status Harvester Data?

    By default, a Nexus, CC and Hatchery have a permanent text above their heads, displaying how many workers are currently harvesting minerals. (See picture below)

    I am aware that the field Status Harvester Data field in the Actor can be modified to make that text appear. I can give that text to Gateways, for example... And it appears perfectly fine ingame.

    I am trying to make that text field be displayed above a mineral field... So if one worker is currently harvesting minerals from a mineral field, the text above that mineral field should say something like: "Workers: 1/1" ... It might seem like a strange thing to do, but I have my reasons  : )

    The issue is that the text field refuses to appear above the mineral field... There has to be something that determines this, but I can not figure out what >.<

    Any ideas` what to look for?

    Posted in: Data
  • View danielthepirate's Profile

    1.32756436110385

    May 13, 2017
    danielthepirate posted a message on Better Combat Text with PiratedFloatingText

    This is the public release of PiratedFloatingText which you can download here or from my assets page.

     

    This mod uses layouts to create smooth animated combat text similar to the combat text found in Heroes of the Storm. Style and directionality options are included for customization. Text styles included as follows: Basic, Basic Crit, Ability, Ability Crit, Healing, Healing Crit, and Status. Crit variants have slightly longer airtime and include a highlighting icon (except for Healing Crit).

     

    Left (Basic)

     

    Middle (Ability Crit)

     

     

    Right (Healing Crit)


    Vertical (Status)

     

     

    Random (Healing)

     

     

    I hope you find this useful. The layouts are relatively easy to customize for you own purposes.

     

    Typical Usage Case

    Posted in: UI Development
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