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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @SamsaraNoMas: Go

    Ahhh I see, seems the boss battle for mission 1 is the most difficult and the most buggy.

    Probably the platform switching what cause the bug. Perhaps I redesign the pilot a bit more.

    Double objective? I'll check it right away.

    @SamsaraNoMas: Go

    Ahh yes, mission 3 is to end the 1st chapter. That is why I try not to leave any plot holes. But yes I do understand the dialogue can be overwhelming. I tried to make the dialogue short, simple and to the point.

    The boss for mission 3 ? actually there are two way to beat him. Easy way and hard way.

    The hard way is to send the hero he is going to ultima waaaay across the screen, it will minimize the damage up to 40% and after you can continue using Kyra's steam and Ben's disintegration for max damage.

    As for the easy way, here is a hint : Ben's Temporal Shield.

    Thank you for the feedback SamsaraNoMas.

    Posted in: Map Feedback
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    posted a message on Marauders!

    15 Maps.

    My favorite so far is mission 4 : Bane of existence.

    That was insane experience, literally.

    Posted in: Map Feedback
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    posted a message on Time travel campaign idea

    Hmm rough concept I think maybe something like this (attachment).

    Yeah, it would be nightmare indeed.

    Like teams doing it for months for 1 map.

    Posted in: Map Suggestions/Requests
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    posted a message on StarCraft II: Annihilation Campaign

    Replay AO2 with the new update.

    That was nicely done, I know you probably here it many times already but here it is.

    - The terrain is superb, I wish I had like half your talent. I was awed half of the time.

    - The trigger for collecting essence is very clever.

    - I laugh when Reeves went like : Rhik seems trustworthy, lets give him a hand, and Baldwin went like : That is right, lets trust him... wait what?!

    - The 2nd part I had to load twice, before I figure out the map was meant to be a "RUSH B" map. Good job on that one.

    - I like the camera pacing for cinematics, not too fast, not too slow. Just right.

    Bug

    - In the 1st half when the team enter the facility there is a tiny door on the right where enemies supposedly spawn there. They did but the door was closed making them stuck there. An easy kill for Reeves team.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @deltronLive: Go

    I design the boss fight to be a little more challenging since from previous feedback I was told the Boss fight was easy.

    That is the boss ultima, it 1 hit kill any unit under 250 HP. So how does Mira Kel survive with only 150 HP you may ask. Well here is a hint : Shield .

    Yeah, the 3rd mission 1st half is mostly story driven. I tried to balance it in the second half with the wild life and the boss . I hope the difference isn 't too contrast.

    Thanks for the feedback deltronLive

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @DudkiSC2: Go

    • Hero Incapacite, I get right on it.
    • Terrain, I am a big fan of recycling. And yes the map layout of that mission fit perfectly in my imagine of Lost Paradise (reference to hanson liberty campaign). I've receive several pm feedback to do the terrain on my own, so i've decided to do just that, that is why I scraped mission 5 and 6 and redo from zero. It may take a while for me to finish it considering .. well... The pilot mission alone took me nearly 3 weeks just for the terrain.
    • Ahh I see, I shall reconsider the enemies placement a bit more.
    • Right, I forget about the 2 mutalisk, was testing kaiser and jack dps on them to see if imba or not.
    • Kaiser Icons - must've forget about that also.
    • Cutscene bugs out - I will have to check on that.
    • The music stop? haven't notice that before, I'll test play it again.

    Thanks for the feedback DudkiSC2.

    Posted in: Map Feedback
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    posted a message on Marauders!

    Ohhh, i though it was a bug.

    Posted in: Map Feedback
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    posted a message on Marauders!

    Hello aciddragoon,

    I can't win mission 7: Rissing tide.

    The enemies just keep on spawning and on and on and on until I have no army left and I got a game over screen.

    Is it suppose to be like that?

    Posted in: Map Feedback
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    posted a message on What the hell is happening with the test function..?

    How about make screenshots of it and post it at support.

    Posted in: General Chat
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @Hultmanable: Go

    - Oh the intro 'press esc' , fix it right away.

    - Lasarra Portrait original shows nothing but foggy landscape, so i change it to static. Was trying to give mystery to whole thing.

    - Ohh like a hologram, that would be cool indeed. I'll see about it.

    Thanks for the feefback Hultmanable.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @deltronLive: Go

    - Glad to hear that

    - Really? I was afraid it will be to difficult for some because I rework the Boss AI to attack 4 heroes (not just one) and you find it easier? that is amazing.

    - Vary enemy unit? got it

    - Receive green light from fellow author, they give permission to have their heroes appear in the hammer of dawn as cameos. Can't go to details as not to spoil the story, but I am positive it will be awesome!

    Posted in: Map Feedback
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    posted a message on Hybrid Campaign Project - Feedback

    Just finish playing it, here is the review

    • Great work on the terrain, it really gives intense felling when navigating the Hero(ine).
    • At first I was like "what? how am I suppose to fight all those enemies without any weapon?" and then come the surprise, props to that lol.
    • Nice work on the concentration skill add strategic value to gameplay.
    • Few minor error, ex : blink skill, the description says teleport stalker while clearly it's a hybrid.

    Looking forward to subject 1115 next adventure.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @Bilxor: Go

    Thank you for the feedback Bilxor,

    Yeah, seems I need to do some work on the boss AI.

    As for the terrain, well seems I need to do some polishing also.

    Glad you like it.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @Hultmanable: Go

    Thank you for the feed back Hultmanable.

    The 4th time the boss stop attacking?

    I will to try to fix it.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @deltronLive: Go

    Thank you for the feedback deltronLive.

    As for the boss, there is actually a distinguished pattern to fight him.

    Once you figure it out, the boss is actually not that hard to beat.

    About the boss health regeneration I will take it to consideration.

    Posted in: Map Feedback
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