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    posted a message on Co-Op Is Quietly The Best Thing In StarCraft II

    Ahh yes... I remember those sleepless night when me and my buddies would go beat each other up.

    The sound of darude sand storm and "monster kill !" pure joy ....

    Missed those nights (tears).

    Posted in: General Chat
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    posted a message on Demographics

    I am a 90 kids. Asian (Indonesia).

    Grew up with He-Man, ninja turtles and GI-Joe.

    My father died when I was 5. Being a fatherless child in a country where a family without a father for what ever reason is consider a "taboo" I develop severe case of low self esteem.

    I graduated at 22 with GPA of 3.2 / 4.0. Major in Telecommunication Enginering.

    But the promise of steady job, steady pay, good carrier was crushed when world economy... well my country economy mostly.... let's just say after graduate I work any job any position that pays.

    When my college buddies post on their facebook, picture of them working at mcdonalds, gas station, janitor, fedex etc I knew none of use will be using any of those 4 years of knowledge ever.

    Now I drive a 2007 toyota car as a member of Grab Taxi.

    The pay isn't much but the tip is good. Free work hour, and at least it is an honest living.

    I have several experience in moding games before starcraft, here are some of my work :

    Dragon Age

    SpellForce

    Whoops... that is a lot of wall text, lol, Better stop now before I outstayed my welcome.

    Posted in: General Chat
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    Mission 06 have been getting lots of feedback thanks to the bi - weekly testing.

    Once it is finish I'll be getting back to work on mission 07 - 10.

    Thank you for all the feedback.

    Mapsters rock!

    Posted in: Map Feedback
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Jay, will you be joining us?

    bi weekly testing

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    Version 6.4 is up, waiting for approval.

    Thanks for all the feedbacks.

    Last Remnant Version 6.4

    Posted in: Map Review
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    @JayborinoPlays: Go

    Waw, that is lots of custom campaign.

    Game on Jay - thumbs up - .

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    @deltronLive: Go

    • Loading screen : That is a reference to Total Recal there is one scene where the main hero ... nah I am not going to spoil it. But since it seems no one gets it I suppose I can get rid of it.
    • Stimpack : Noted
    • Attack wave : Ahh I was afraid if I build too many the player might get the feeling of overwhelmed. But sure I can add a queen or two.
    • Tooltips : Well the purpose for it to appear after the boss fight is because I was trying to make the player "whaatt?! that beast killed me a gazilion times and it only using half it's power?!" or something like that.

    Thanks for the feedback DeltronLive

    @ksnumedia: Go

    I know, I still need to learn to terrain. Hopefully will get better with time.

    Actually if you research the Terran upgrades during macro section they will carry to micro, soo the heroes [well terran heroes anyway] will gain significant boost [attachment].

    Glad you like it, thanks for the feedback ksnumedia.

    Posted in: Map Review
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    posted a message on Zerg Hive Mind - Youtube Video

    Hello mapster.

    I was checking out Jayborino, Deltron and redlered channel when I stumble upon very interesting video about the Zerg Hive Mind.

    I though it might also be an interesting watch for the community.

    Well here it is.

    Embed Removed: https://www.youtube.com/v/EQirYEU2LOo?fs=1

    Well

    Posted in: General Chat
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    posted a message on [Review] Awakening

    Hello mapster.

    Here is the review for Awakening.

    A custom content for StarCraft II made by colaborations of map makers.

    They are : Templarfreak, SoulFilcher, yukaboy and Xan0

    Terrain

    Very detailed terrain of moebius lab, placement of doodads, rooms and lightning. Props to map maker(s)!.

    Story

    Main character wake up alone with no memories of who and how she got there. The only connection to her former self is the number 1115 in front of her cell.

    Gameplay

    Play as a Hybrid. At the beginning main character have no weapon and skill. But as the story progress she will gain weapon, skills and even allies. Finish all objectives without dying.

    Custom models

    Always love the use of custom models for mikro mission, props to model maker.

    Difficulty

    Easy at the beginning, moderate as the story progress and hard near the end.

    First Impression - 4 minutes of gameplay

    Warning! There will be spoiler.

    Embed Removed: https://www.youtube.com/v/TJ3-mFxTow0?fs=1

    Conclusion

    The story begin with a good start. If you like mikro mission, conspiracy theory and want to try to play as a hybrid higly recomend to give it a try and experience it for yourself.

    You can find Awakening mods here :

    http://www.sc2mapster.com/maps/amap01campaign/

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO
    Quote from redlerred7: Go

    Btw, Edhriano, disregard my comments about the hotkeys. I got over my problem with them part way into the micro section

    Yes I can tell from your video, 50:00.

    How quick and easy you fully utilize the hotkeys.

    How fast the boss goes down, in just one try I might add.

    I'd say you'd have no problem beating DarkSouls .

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO
    Quote from redlerred7: Go

    So far, a solid but breakable map was made more solid than it was previously. It'll be really hard to break this one. Great work, Edhriano.

    Thank you.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    @Trieva: Go

    Glad you find it enjoyable Trieva. I tried to make them as balance ,as simple and as fun as possible.

    Well actually you can use the quick safe [CTRL+Q] just like JayborinoPlays and DeltronLive mention in their post.

    You can quick safe before and after you defeat a hybrid, that way you won't have to start everything from the beginning.

    But I do understand sometimes people forget to save, soo yeah maybe I'll add a pop up message to remind the player to safe their game when they reach certain point in the game.

    Ahh custom skill bar? sorry I am not in that level of scripting yet, but perhaps in the future.

    For now you can try to hot key the units to CTRL+1 etc that way you don't have to constantly click on them.

    Really? Well I'd recommend to take the time and read the tips , that way you'd know that the health pack heals all biological units. Including the boss, sooo you will have to decide is it worth to pick it up.

    Thank you for the feedback Trieva.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    @deltronLive: Go

    If you remember from your video (i think it was around 39:15) a huge wave attack you. Not only you but dudkisc2 and ksnumedia also experience it.

    So I decide to try to fix it, after several trial and error I decide to scrap the AI and just make stukov army periodically replenish lost units.

    Soo yeah, maybe I should've mention that in difficulty screen.

    Thanks for the input Deltronlive.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    @redlerred7: Go

    That was very clever, lifting the factory and just siege everything from afar. I will have to find a way to prevent that. Also prevent player to kill the girl they suppose to rescue.

    About hydralisk model the model author already made very clear NO TAKE REQUEST, including request to fix their model. Soo there is really nothing I can do about that.

    Actually the boss fight use random integer. If the integer is 1 boss do this, if integer is 2 boss do that etc. To be able to memorize all variation in just 9 retry waw really is something.

    Thanks for the playthrough and the feedback redlerred7.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    I've also include a read me file inside the mission 06 .zip [attachment].

    Posted in: Map Review
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