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    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns

    Thank you for playing M05 and the video Deltron Live,

    Watching you play it and commented as you play really helps to know the plus, the flaw and the bugs. I will address them soon. Specially the point before meeting Annabelle. Hope to see more videos from you.

    [Edited] The newer version is up.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @deltronLive: Go

    - Handsome joe? On it.

    - Thank you, if you like to visit the author page i already give links at credits section.

    - I will consider it for next mission.

    - Mexican standoff? I'll check it.

    - Really? Hmm perhaps i will add easier boss ai as a feature at difficuly select.

    Thanks you for the feedback deltronLive.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Just finish mission 13 : Facility 14A.

    Here are the feed back

    Terrain

    You manage to map yet another beautiful terrain.

    Difficulty

    I was in casual, and from experience playing annihilation maps I know it's a rush map.

    Meaning i know i need to be quick about everything.

    But others who haven't play any annihilation might get crush easily either with the terran wave or time limit.

    If I may suggest to tone down the difficulty and increase the timer.

    Boss Battle

    The boss blinking around the map, missile barage, yamato cannon plus terran onslaught.

    It took nearly 10 minutes taking down that huge beast lol.

    It certainly proof that it is possible to combine army building with insane boss battle.

    Summary

    Well I'd say in 10 words or less :

    That was such intense and amazing experience.

    Posted in: Map Feedback
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    posted a message on Morals

    Here is a suggestion about tutorial, perhaps you can do something like these at the beginning of the map (attachment).

    Posted in: Map Feedback
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    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns

    Seems very interesting, it might be a good way to show some custom campaign and by doing it also invite people to play it. Allowing more feedback to better improve the CC.

    There are few reference and lore with potential minor spoiler in the hammer of dawn about the events in the legacy of the void, I already give spoiler warning at main page I'd recomend to give the viewer a spoiler warning also. Or just do mission 01 and mission 05 of which there aren't any spoiler there.

    Looking forward for the recorded playthrough.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @DudkiSC2: Go

    I really had fun with the intro, was trying to give intense high speed air chase, and the tram background give the perfect setup.

    I still need to polish my terraining. Hopefully I will improve with time.

    Yeah sorry about Mira Kel, already give her that model for mission 01-03 but forgat to do in for mission 04, which is also why I pulled it down last week.

    Boss battle, Originally the boss was suppose to be named : Radgar's Clone . I even design the AI to be able to do all of Radgar's ability from the campaign. But Narudek / Patrick author of the shadow of the brood express his concern. So I change it to Ravager and only mention it have very strong resemblance to Radgar.

    For the bug report, I will fix it soon.

    Thank you for the feedback DudkiSC2.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    Mission 05 is up.

    Unique terrain never seen before.

    The Pilot, 4th member of the mercenary no longer a mystery and now finally making her debut.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    Mission 04 is up again.

    With difficulty select and few lore changes to better make a continuation with mission 05.

    Posted in: Map Feedback
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    posted a message on Bringing DOW2 2 Units To SC2

    @TaylorMouse: Go

    Nah, he is a premium member.

    -

    Posted in: Artist Tavern
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    posted a message on Bringing DOW2 2 Units To SC2

    If I remember correctly someone already import a space marine builder over and a zealot with dow theme.

    And zenyatta from other game. So i think it's no biggie (maybe).

    [Edited]

    I've made a quick look at assets, can not find the space marine model and the zealot. But I did find the Zenyatta model.

    Zenyatta Model Import SC2

    Zenyatta Overwatch

    Dawn of War Units

    Posted in: Artist Tavern
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    posted a message on Bringing DOW2 2 Units To SC2

    Looks great, considering different game and lore.

    Always been a fan of dow series, with imo soul storms being the best.

    Been asking for dow import at assets and model request since forever now.

    Let me know if you planning a kick starter. I am willing to invest.

    Posted in: Artist Tavern
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    Mission 01 - 03 with difficulty select feature is up.

    Waiting for approval.

    Posted in: Map Feedback
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    posted a message on Starcraft: Pandora needs testers

    Hello Hultmanable

    Here is my review on "the collector - finale"

    - Not much of a fan of lab map, but yours the section placing, the doodads. is nicely done.

    - The boss, lol. You had me there, I was like "eehhhh no problem AJ can cliff jump". But then the battle begin and I was like "Noooooooo!!". Can't beat it yet, even after my 3rd retry.

    My only complain is that the campaign end so soon, I was hoping to get to play another map or two.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    UPDATE

    In the middle of scripting triggers for Difficulty select.

    Casual

    For those new to the game or simply wish to enjoy the story.

    • Small number of enemy.
    • Boss have 75% of normal hp.

    Normal

    For those who've beaten the game on easy and back for more.

    • Medium number of enemy.
    • Boss have 100% of normal hp.

    Hard

    For veteran player, the way it is meant to be play.

    • High number of enemy.
    • Boss have 125% of normal HP.

    Going to try to implement them for mission 01 - 04.

    Had to put mission 05 and 06 on hold for a while.

    Posted in: Map Feedback
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    posted a message on Why campaign maps (and others) are green/empty

    I am a pc user, no problem here.

    But I named the campaign like this :

    01_temple_of_doom.sc2map

    I played annihilation up to mission 5, work fine.

    Posted in: General Chat
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