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    posted a message on StarCraft II: Annihilation Campaign

    In reply to ijustliketowatch:

     Some cinematics can be laggy, mostly due to the heavy amount of doodads combined with certain camera angles. Everything should work fine. These camera issues are entirely on me.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to DEFILERRULEZ:

     Wait, I made a map on your birthday? Uh, I mean... of course! I did it just for you, man!
    I can't wait to see your brutal playthrough of this. It always amazed me at how you could beat all of these missions blind on Brutal difficulty, seemingly with ease!
     
     
     
    Posted in: Map Feedback
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    posted a message on Campaign units in SC2 Editor

    In reply to singlerin:

     If you own Legacy of the Void, you should be able to select all the LotV mods just like you select the Wings of Libert ones. When you make a new map, I believe you need to select "Legacy of the Void" of the three little radio buttons.
    On the other hand, if you wish to apply the dependencies to your already-existing map, you need to head into "File -> Dependencies" where you can select the missing dependencies.
     
    Posted in: General Chat
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    posted a message on Campaign units in SC2 Editor

    Yeah. If you want to have access to all the Heart of the Swarm and Legacy of the Void units, you want to add the 3 mods associated with Legacy of the Void, which are the 3 I mentioned above. Having those 3 will give you access to campaign content from all 3 campaigns.

    Posted in: General Chat
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    posted a message on Campaign units in SC2 Editor

    When you choose your dependencies in the start when you create a new map, you need to add the three dependencies associated with Legacy of the Void. I believe they are called "Void (Story)", "Void (Mod)", "Void (Campaign)". Those 3 should give you access to all the units.

    Posted in: General Chat
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    posted a message on StarCraft II: Annihilation Campaign

    Annihilation Update:

    I've updated the last mission of Annihilation with various changes based on the feedback I've gotten. The following patch notes are as follows:

     

     

    • Fixed an issue causing the Annihilator to get the wrong shield values with each wave on certain difficulties.
    • Fixed an issue causing the Spec-Ops: Assault Division to become invulnerable and remain on the map if they were called down more than once.
    • Reduced the amount of screen shaking during the final escape section.
    • Increased the size of the Annihilator's "Total Annihilation" ability marker prior to casting.
    • Fixed an issue causing the Annihilator's retreat trigger to bug out.
    • Every enemy Planetary Fortress destroyed now increases the damage that the Annihilator takes by 20%.
    • Reduced the Annihilator's armor value from 5 to 3.

    The updated map was just released, and is still under review. I might take a couple hours before it becomes visible.

     

    What's Next?

    In case you haven't noticed, I have announced a new campaign project that will be ready to go into development once all the necessary pre-work like script-writing, editor data work etc has been fully finished. Link below to the announcement page which can take you to the main map page going over all the features, as well as a Discord link if you're interested in following along with the campaign's development. I also do some weekly showcases of work-in progress things, to give you a taste of what I'm working on.

     

    https://www.sc2mapster.com/forums/resources/project-workplace/237065-a-war-story-custom-campaign-announcement

     

    Happy holidays!

    Posted in: Map Feedback
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    posted a message on A War Story [Custom Campaign] Announcement

     

    With Annihilation's completion, I have announced my next campaign project that has been a secret until now, but has been in the planning phase for many months.

     

    This is A War Story. While it is not ready to go into development just yet, I have prepared enough to announce most of the campaign's primary features and ideas. The link will take you to the main map page, where you can view all the details.

     

    I'm setting up a Discord for project. It will be used as the main hub of announcements, updates  and showcases. If you're interested, you can join the discord here: https://discord.gg/Ztu44gZ to follow the campaign's development. Everything will be announced on there first.

     

    That's it for now, and I hope you are excited about what's to come.

    - DudkiSC2

     

    Posted in: Project Workplace
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    posted a message on StarCraft II: Annihilation Campaign

    FULL CAMPAIGN IS OFFICIALLY OUT:

     

    Thanks to all of you for helping me make this thing a reality! I hope you've enjoyed the things I've done with it!

     

     

    Without further ado, here is the final mission. Hope you enjoy this final, long awaited conclusion!

     

    https://www.sc2mapster.com/projects/starcraft-ii-annihilation-campaign/files/2649165

     

     

     

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to VastanX:

     I actually did think about putting the release date to be the 24/25th, just because it would fit so well with Christmas.
    But at the same time, I really wanted to get this mission out as soon as possible to you guys and complete the project. :D
     
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    ANNIHILATION RELEASE:

     

    Mission 24, and with it, the full campaign, releases Monday, December 17th - At 6:30 PM CET

     

    See you next week!

    Posted in: Map Feedback
  • 0.942302116555523

    posted a message on StarCraft II: Annihilation Campaign

    Progress is going well. Few triggers remain before I begin testing/balancing and start working on the concluding cinematic.

    I do expect I will be quite busy in late-December, so I'm either looking at a release in early December if we're lucky, or else early next year. Hoping for this year tho!

     

    Stay tuned ~

    Posted in: Map Feedback
  • 0.94233555491162

    posted a message on StarCraft II: Annihilation Campaign

     

    Quote from DEFILERRULEZ>>
     New models? So you know that i have a fetish for custom models!
    May i suggest to add three thousand Warhounds on each mission? :D

    Sure thing. But you're gonna be the one fighting them.

     
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to JayborinoPlays:

    Clearly, THIS is the real meat of the patch!
    Posted in: Map Feedback
  • 0.945745627038245

    posted a message on StarCraft II: Annihilation Campaign

    - New Models Added -

    Thanks to VastanX, all Annihilation missions have now been supplied with unique models for several of the campaign's main characters. Thanks to you for making these, Vastan!

     

    This does mean that I have updated all missions with these models, as well as several other changes. See the full list of changes below.

    • All Missions: New, unique models and wireframes have been made for Maxwell Reeves, Morganus Krayen, Jared Malrick, Ivan Crowley and Harris Arrow. A new portrait has also been made for Harris Arrow.
    • All Missions: Loading screen has been updated to coincide with new Hero models. In addition, a brand new loading screen has been created for Mission 01 "Mindless Creatures".
    • All Missions: Loading screen text has been moved slightly to the right.
    • A21, A22, A23: Flashback images for cinematics have been altered to coincide with updated Hero models.

     

     

    Download the updated missions: https://www.sc2mapster.com/projects/starcraft-ii-annihilation-campaign/files

    Currently under review, so they might not be available for a couple hours.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to DEFILERRULEZ:

     Mate, you don't have to apologize for not testing my maps due to health reasons! There are obviously more important things. I am really sorry to hear you've had to go through a lot. Hope you feel better, and welcome back!
    Posted in: Map Feedback
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