Basically, I want her to always have the goggles on in the portrait, but I haven't found out how to make her do that. Can anyone help me figure this out? :(
Trying to create a unit; the unit itself should be fairly irrelevant for the subject, but what I wanted to do was to make its portrait the Banshee - with the cloaked animation. It's probably some obvious spot somewhere, but I can't seem to get the Banshee portrait to use the cloaked animation in the portrait (read: goggles on).
To elaborate on the last paragraph (which was the 2nd thing I wanted, honest!)
we currently use a "Write in code, receive bacon" thing. It tends to be buggy and stuff.
So what I'd like to see would be a way for maps to "carry over" characters from game to game,
presumably as a flag in the trigger menu to replace default "Save" option with it.
Two things I'd kill to see:
New multiplayer support, where maps can broadcast for new members to join...
...while the map is in progress.
Though the editor would also need a way to recognize new players then I assume.
This obviously isn't helpful for most maps, but it really helps for RPG maps.
...It'd be also cool if there could be a "cross-game cache," so players can simply
load content straight out rather than the current gimp-solution.
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Doesn't this basically just require buttons, abilities and effects to pull off?
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Basically, I want her to always have the goggles on in the portrait, but I haven't found out how to make her do that. Can anyone help me figure this out? :(
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Check you're using the right dependencies.
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Trying to create a unit; the unit itself should be fairly irrelevant for the subject, but what I wanted to do was to make its portrait the Banshee - with the cloaked animation. It's probably some obvious spot somewhere, but I can't seem to get the Banshee portrait to use the cloaked animation in the portrait (read: goggles on).
Anyone who can help?
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Strangely, I see several games doing this now. APB is another example.
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To elaborate on the last paragraph (which was the 2nd thing I wanted, honest!) we currently use a "Write in code, receive bacon" thing. It tends to be buggy and stuff.
So what I'd like to see would be a way for maps to "carry over" characters from game to game, presumably as a flag in the trigger menu to replace default "Save" option with it.
0
Two things I'd kill to see: New multiplayer support, where maps can broadcast for new members to join... ...while the map is in progress.
Though the editor would also need a way to recognize new players then I assume. This obviously isn't helpful for most maps, but it really helps for RPG maps.
...It'd be also cool if there could be a "cross-game cache," so players can simply load content straight out rather than the current gimp-solution.