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    posted a message on Unstuck ability?

    A morph that temporarily removes collision of the unit?

    Or some jump based ability which has to select the building to jump over?

    Posted in: Data
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    posted a message on Request for a duplicated custom unit Spine Crawler

    No the problem is the duplicated tentacle weapon doesnt move right it does not seem to link to the correct site ops automatically. It is actually alot harder to get looking right than you think

    Posted in: Data
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    posted a message on Shield penetrating round

    Try with a negative heal effect, those might pierce shields. In the worst case use an apply behaviour effect that appies a -ve hp regen buff that is hidden for a fraction of a second.

    Posted in: Tutorials
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    posted a message on Not auto following missles

    Try a non-guided mover like a lob that targets a point and a reasonable colision on the missile unit.

    Posted in: Data
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    posted a message on Duplicated Spine Crawler stares at the ground when retracting

    Through single deletions I have found

    Under the Action actor the following fields have been found to be vital for the correct function of the tentacle

    Art - Beam gets changed to 2 change it back and the tentacle responds to movers in both directions.

    Attachment - Launch Attachment Query - Method is responsible for the forward movement

    Target - Launch Site Ops - Operations is responsible for the forward movement

    Target - Launch Site is responsible for the forward movement

    Art - Missile Has features in it needed for movement in both directions (to be looked at still)

    Under the Missile actor

    Hosting - Host Return - Scope vital for any returning (else tentacle dies)

    Hosting - Host Return - Subject Causes the tentacle tip to turn at right angle (as seen in dupe)

    Hosting - Host Return Site Operations - Operationst vital for tentacle return movment

    Hosting - Host Supporter - Scope Needed for animation of attack to show

    Hosting - Host Supporter - Subject Links tentacle to missile

    Hosting - Pre Host needed for movement in both directions

    Posted in: Data
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    posted a message on Duplicated Spine Crawler stares at the ground when retracting

    Yup I see your problem and will tell you when I find out how to fix it.

    Posted in: Data
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    posted a message on Allowing a neutral transport to pick up any player owned unit?

    You tried setting the filters for the transport ability?

    Posted in: Data
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    posted a message on Can anyone point me to a tutorial to make projectiles?

    Ah, so you think he means piercing? If so then I agree with you.

    Posted in: Data
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    posted a message on Validator - Target is >20% hp, allow ability use.

    The validator you are seeking can be made by modifying Life < 1/4 HP and is used in the show flames on buildings actors. Easy answer to your question make a requirement that requires a hidden behaviour that is disabled if the validator returns false. That way when your hp is under x% the validator is true and the behaviour functions enabling the requirement to show/use the ability.

    Posted in: Data
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    posted a message on Need Help With Function Of Following Actor Events

    Actor events, they exist so they must do something and I would like to know what.

    Posted in: Data
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    posted a message on Need Help With Function Of Following Actor Events

    Does no one in this community know what these event actions do?

    Posted in: Data
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    posted a message on Weekly Data Exercise #6 - The Ubers

    @Kueken531 You could have skipped using the Use Magazine effect from the carrier since the invisible interceptors are external and would attack the weapon target anyhow.

    Also I think what BorgDragon means is to give an element of control as to how the attachment is rotated eg turns left with effect start then right on cast.

    Posted in: Data
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    posted a message on Can anyone point me to a tutorial to make projectiles?

    Launch missile effect you need to create an ammo unit which you can give innate behaviours (eg generate creep) to and custom movers. Set the Effect - Impact Effect to what you want.

    Posted in: Data
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    posted a message on Duplicated Spine Crawler stares at the ground when retracting

    Sometimes when you dupe actors the events dont dupe fully and you need to set some of the target fields manually. A good example of this is the collossus beam. With the attacking the center of the building that is probably due to wonky site operations for the impact or target. I have not yet tried to make a tentacle but I vaguely remember the one event specifying the impact target.

    Also look up the Uberlisk Tutorial since they seem to get the tentacles working.

    I repeated what you did and found that under the SpineCrawlerAttackMissile (Unnamed) Copy actor you need to change Hosting - Host Return - Effect and Hosting - Host Supporter - Effect to the copy of the Launch Missile effect to get it working. I am still trying locate the cause of your visual problems

    Been using homology studies and found under the Actor SpineCrawlerAttack (Unnamed) the far bottom event Effect.ImpalerTentacleLM.Start>At Caster>Create is one of the causes.

    The SpineCrawlerAttackMissile (Unnamed) actor is a fault through it's communication with the Launch Missile effect. I will look into more detail tomorrow.

    Posted in: Data
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    posted a message on Unit attached to spawner

    The ownership change between players is simple, just use the interact ability like used by the Xel'Naga tower. Only way I can think of the turn neutral when host unit dies without using triggers is to have an on death response handled behaviour on the host unit that applies a search area effect with an issue order that targets a specific neutral dummy unit (set by filters and what unit is known as) which then applies a mind control behaviour that is applied to the spawned units if orphaned. The set orphaned can probably be done using a buff behaviour that is applied along with the unit spawn and a validator that deactivates it if the host unit (caster) dies.

    I am not 100% sure this will work but it is worth a try.

    Posted in: Data
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