CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • DrSuperEvilGamepedia's Profile
  • Send Private Message
  • View DrSuperEvilGamepedia's Profile
  • DrSuperEvilGamepedia
  • Moderators
  • Member for 10 years, 2 months, and 19 days
    Last active Thu, Dec, 31 2020 08:03:41
  • 3 Followers
  • 12,751 Total Posts
  • 261 Thanks
  • Posts
  • Threads
  • Followers
  • Reputation
  • Projects
  • Forum Posts
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 831
  • Next
  • View DrSuperEvilGamepedia's Profile

    0.952672925847864

    Mar 9, 2020
    DrSuperEvilGamepedia posted a message on Unit not selectable with drag box

    Create a Model type actor and set the Hosting: Host - Subject to the actor you want to attach to and then set the Hosting: Hosted Attachments - Host Site Operations - Operations field to use a Site Operation (Attachment) SOp actor (origin is good). You then need to get the new actor created using a Create actor event on either the actor itself or the actor it is hosted on.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 6, 2020
    DrSuperEvilGamepedia posted a message on [Solved] Drop-pod ability doesnt transfer behaviors to created units.

    Any other mods in your map/mod?

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 2, 2020
    DrSuperEvilGamepedia posted a message on [Solved] Drop-pod ability doesnt transfer behaviors to created units.

    Just check there are none related to your ability since some mods use data trigger hybrids which can conflict if you mod the original ability.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 2, 2020
    DrSuperEvilGamepedia posted a message on [SOLVED] [Effect] Issue with Magazine -> Create Persistent Unit Recall Into Structure

    You add the validator to the first effect the weapon uses.

     

    Also it is just DrSuperEvil. Only reason I have this warped name is because of the twitch merge and some joker had made a dead account on twitch which has no uploads or ever had activity. Also they said it was just for the Gamepedia account that had assimilated our wiki. Next thing I know my original name is gone.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on [Solved] Drop-pod ability doesnt transfer behaviors to created units.

    A unit is either set to auto cast or not. Have you considered conflicting triggers?

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Is there anyplace to get an openable, reasonably recent co-op map?

    Well there is my coop delimited map if you want custom commanders. Most of the mission maps have actually not changed much over the years since it is the coop mod that gets updated.

    Posted in: Triggers
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Orbs rotating around a unit.

    Use 3 Model type actors attached to an invisible model type actor at offsets. The invisible actor uses a SOp (Rotator) to turn and the other three are attached at offsets using SOp (Local Offset) site operations. You then use actor events on the three orb models to create or destroy themselves depending on the buff stack using Validate Unit terms that use Unit Compare Behaviour Count validators.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on How to remove a decal/decal spot from unit

    Just use texture select by ID to set it to a transparent texture.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Set unit flags via upgrade?

    Use a buff that has a requirement that counts the upgrade.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on [Behavior/Effect] Revive Unit On Death

    So you are using a damage response on defender with the effect handled applying a second buff that uses a periodic modify unit effect?

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Help with Explicit Rotation

    The wiki explains it quite clearly. Forward is the direction a model faces and up is the axis along which it stands.

     

    Think of a model facing a top down camera. You get your across which is the X axis and the vertical towards the camera which is the Y axis while the remaining third dimension on the plane the camera is looking at is the Z axis. Models looking in the same forwards direction as the camera will look towards the negative Y values as their forward. Models generally stand with their heads in the positive Z values as their up. 

     

    https://sc2mapster.gamepedia.com/Data/Actors/Site_Operation_(Explicit_Rotation)

     

    As for the exact calculations read the second post of this:

     

    https://www.sc2mapster.com/forums/development/data/233151-values-for-rotation-site-ops

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Allow/Disallow Upgrades Failing Online Only

    The coop mod does have a switch for bnet and local testing under the Load Allied Commanders Data function. It is probably using the coop tech disable that uses the Campaign Tech Unit user type list to disable units unless renabled for a specific commander.

    Posted in: Triggers
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Make abilities cost a specific item from inventory

    You would need a trigger based system that adds/removes a buff from the unit when the conditions are met and removes the items on cast.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on Weapon animation

    You need a new weapon since the marine weapon lacks a launch missile effect. With the wraith the missile unit is made to look like the beam.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Mar 1, 2020
    DrSuperEvilGamepedia posted a message on How to make a model on top of another model rotate?

    Probably easiest to use an invisible dummy turret that spins when a turret is applied by the behaviour.

    Posted in: Data
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 831
  • Next
  • Product
    • Overwolf platform
    • Appstore
    • Download Overwolf
  • Developers
    • Getting started
    • Documentation
    • Apply for funding
  • Partners
    • Advertise on Overwolf
    • Partner with us
    • Influencers
  • Company
    • About us
    • Our story
    • Commitment to gamers
    • Blog
    • Career
  • Resources
    • Help & support
    • Terms of service
    • Privacy policy
    • Brand guidelines