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  • DrSuperEvilGamepedia
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  • Member for 10 years, 2 months, and 19 days
    Last active Thu, Dec, 31 2020 08:03:41
  • 3 Followers
  • 12,751 Total Posts
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  • View DrSuperEvilGamepedia's Profile

    0

    Jul 24, 2020
    DrSuperEvilGamepedia posted a message on Veterancy Behavior not gaining xp

    Default melee triggers disable exp gain.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 11, 2020
    DrSuperEvilGamepedia posted a message on Portrait Lock

    Could use a custom portrait UI.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 11, 2020
    DrSuperEvilGamepedia posted a message on [Solved] [Actor/Model] Stimpack model appears in unit. (Not above it)

    Apply a SOp(Local Offset) to the Model type actor for the visual.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 11, 2020
    DrSuperEvilGamepedia posted a message on Why are some units hidden in the editor?

    Part of the separate Mengsk dependency.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 2, 2020
    DrSuperEvilGamepedia posted a message on Scaling Skybox Models

    I would just use a custom skybox as per the tutorial:

     

    https://sc2mapster.gamepedia.com/Tutorials/How_To_Modify_Skyboxes

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 2, 2020
    DrSuperEvilGamepedia posted a message on [Solved] In need of help - Created actor is attached to unit, I need it to stay at where it was created. (Data)

    Under the SOps used by the model type actor check it has no SOp(Attachment) type site operation.

     

    Do not use the ModelAddition parent. Use a Model Animation One Shot.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0.950374866119243

    Jun 2, 2020
    DrSuperEvilGamepedia posted a message on Where can I get the Actor Events Target codes ?

    Using the ::Last Created reference in the target for an actor event action directly after creating it you could force it to use a reference dump actor event action to find most of the information.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 2, 2020
    DrSuperEvilGamepedia posted a message on Random Point in circle radius

    Best to do like the Mengsk artillery and use a dummy effect that triggers then use as the centre point for a random placement within the region.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 2, 2020
    DrSuperEvilGamepedia posted a message on [Ability] Add data field for single variable to Unit

    Why not just use the Custom Unit Value trigger action? That sets an integer to that specific unit for a specific integer slot. The Abathur Coop commander uses it to cound the biomass stacks.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    Jun 2, 2020
    DrSuperEvilGamepedia posted a message on CActorUnit[Zergling] Sound Uni_DeathFXRagdollFire specifided in body squib FireOnMetal is invalid

    Seems the sound used by the Squib type actor created by the siege tank impact of the Action type actor for the unit is returning an invalid sound file.

    Posted in: Data
  • View DrSuperEvilGamepedia's Profile

    0

    May 22, 2020
    DrSuperEvilGamepedia posted a message on [File Reading] Extract Data from downloaded maps!

    You can get the map script but the GUI is ruined. You can recreate it by reading the script but it requires you to understand triggers.

    Posted in: Tutorials
  • View DrSuperEvilGamepedia's Profile

    0.950588235294118

    May 22, 2020
    DrSuperEvilGamepedia posted a message on [Video] Tutorial - Change Creep Zerg texture

    I have found the char clouds is a good noise map. Also for diffuse the sludge and acid death textures look nice. Glad someone finally made a video of how it is done. Although it has been common knowledge for a long time.

     

    The demo map has been available since 2011:

    https://www.sc2mapster.com/projects/the-assets-of-evil/files/2497485

    Posted in: Tutorials
  • View DrSuperEvilGamepedia's Profile

    0

    May 22, 2020
    DrSuperEvilGamepedia posted a message on [UI] Removing elements from the victory pannel when editing official campaigns

    All those panels are set up in the UI Layouts editor.

    Posted in: Miscellaneous Development
  • View DrSuperEvilGamepedia's Profile

    0

    May 22, 2020
    DrSuperEvilGamepedia posted a message on [Trigger] Linking maps, campaign style

    Banks are pretty straight forward. You need to open the bank for a specific player (cannot use integer variables from a loop) then you just save/load your variables to and from the bank and remember to close it before ending the map. As long as you use the same bank name between maps the rest is easy.

     

    As the Set Next Map action is single player only there is no point publishing your campaign maps in the arcade.

     

    DM me on the discord if you want a pair of demo maps for a basic proof of concept.

    Posted in: Miscellaneous Development
  • View DrSuperEvilGamepedia's Profile

    0

    May 22, 2020
    DrSuperEvilGamepedia posted a message on (Help) Unit Spawning Delay

    This triggers or data you talking about?

    Posted in: Miscellaneous Development
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