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    posted a message on Where in the editor is Stetmann's power source?

    Thx for all those informations !
    and i thought i was getting to know the editor

    Posted in: Data
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    posted a message on Where in the editor is Stetmann's power source?

    so if i want 2 different colours, i could create 2 different units with 2 different global actor ?

    I found the global actor and the blob actor, but i dont get how they are both link, nor how they are link to the power unit.

    Posted in: Data
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    posted a message on Where in the editor is Stetmann's power source?

    Look under his own mod since the data is hidden in the default allied commanders mod.

     

    It is similar to the power source behaviour used by pylons but with a different power link. The visuals are independent of the power and created by Blob type actors which interact with a model set under the Global Configurations type actor. The colour changes are done by the actor for his global caster unit.

    Was wondering : would it be possible to have a different colour of the power visual effect for each player ?

    Posted in: Data
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    posted a message on MagiCraft

    Hey !
    I've been working on a map for some months now. To present it quickly i'd say it's a mix between Magecraft and a MOBA ; there are only skills shot, no auto-attack (and no players either sadly lol).
    I asked a caster to play it, here it is :

     

     

    Posted in: Map Feedback
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    posted a message on Animations issues

    Hi !
    I have a M3 model which has every animations on a separate m3a file, is it possible to merge them ?

    edit : ok nevermind i found out, its in the model field in the data editor lol

    Posted in: Artist Tavern
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