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    posted a message on Speed up to the rally point - how?

    ok, solved it myself like that:

    1. make a speed buff behavior (long duration) 2. make an apply behavior effect with the speed buff 3. add this effect to the train unit abilities 4. add a trigger which removes the buff when the units get any order (except for the move to rally point order)

    Posted in: Triggers
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    posted a message on Speed up to the rally point - how?

    I want units to walk very fast to the rally point after they are created, but after that they should behave like usual. Is this possible, and how?

    Thanks for help!

    Posted in: Triggers
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    posted a message on How to stop the AI completely?

    edit deleted

    Posted in: Triggers
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    posted a message on Reset Upgrade via Command Card?

    @Deantwo: Go

    anyway, thank you. the dummy ability thing works (instant effect ability) - but now i have the next problem with button visibility :)

    Posted in: Data
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    posted a message on Reset Upgrade via Command Card?

    yes, i want to unlearn researches/upgrades like blink or stim or ground armor etc.

    i can do this with triggers, so maybe i make custom command card abilities just to trigger the events - but that seems pretty not straight forward. but if there really is no way to unlearn...

    Posted in: Data
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    posted a message on Reset Upgrade via Command Card?

    Is there a way to reset an upgrade with a command card button? for example, i want one button to research stalker-blink and another button to remove blink from stalkers.

    thanks for help!

    Posted in: Data
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    posted a message on How to stop the AI completely?

    @TwoDie: Go

    Yes very nice, thats it. Thank you!

    Posted in: Triggers
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    posted a message on How to stop the AI completely?

    I start the AI with "AI Advanced - Initialize the AI for player 4" and "AI Advanced - Start AI for player 4 in Campaign mode with 200 APM". That works. But later I want to stop the AI and i cant find any action doing that...

    Thanks for help!

    Posted in: Triggers
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    posted a message on Unlock Game Speed on Bnet?

    @Nerfpl: Go

    player 2 switches to slow mode too, why not? are you sure, you can't?

    thanks for the answer, i love this community here^^

    Posted in: Triggers
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    posted a message on Unlock Game Speed on Bnet?

    I dont get it done. I can change the game speed ingame (with + and - or the options menu) as long as i play the map offline. but when i upload it on battle.net the game speed seems to be locked ingame.

    i can change the game speed in the lobby, but after the start it is locked. also i execute the "unlock game speed" action in the init - with no effect.

     how can i unlock the game speed effectively in bnet?

    Posted in: Triggers
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    posted a message on Fixing a Black Minimap

    Great, that worked! Thanks a lot.

    Posted in: Terrain
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    posted a message on Manipulate score screen resources

    In my custom map you get minerals and gas by killing units, not by harvesting. But the score screen at the end of the game does not show the gained resources. Is there a way to manipulate the players score?

    Posted in: Triggers
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    posted a message on Scaled Death Animation Bug?

    @Yaos01: Go

    Thats it, thank you very much!

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Scaled Death Animation Bug?

    @dingoo71: Go

    ...it only appears, when the campaign dependencies are added. And when you scale it smaller, the death animation becomes way too small. It is like the death animations were scaled two times. So, when you scale with factor 3, the death is scaled with factor 9 or so.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Scaled Death Animation Bug?

    When I scale units up, some death animations become way to big (for example photon cannon). Is this a bug or am I missing something?

    Posted in: Galaxy Editor Bugs and Feedback
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