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    posted a message on Healing Stucture Timer

    Trigger event: Periodic event (however often you want the healing to happen)
    Actions:
    Pick each unit in region and do actions
         actions: set (picked unit) life to 100% (or you could add 10% every couple of seconds, if you want it to go slower)

    Posted in: Triggers
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    posted a message on A tower walks into a bar...

    In medieval times they had siege towers with catapults on top and archers on platforms (numerous variations were built) and some of them had wheels and could move. They couldn't walk, but they could move.

    Posted in: Off-Topic
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    posted a message on A tower walks into a bar...

    A tower walks into a bar and orders 12 glasses of champagne. The bartender says, "What's the occasion?"

    The tower says "I'm celebrating the fact that I can walk!"

    Posted in: Off-Topic
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    posted a message on Randomized Terrain - Possible?

    Also, Water and Lava - yes

    Posted in: Miscellaneous Development
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    posted a message on Pick each unit in "Area1", move picked instantly to "Area2" not working? help!

    Try it with "at most any amount" and see if that works.

    Also make sure the trigger is even activating by having it display a text message or something like that.

    If you still have trouble, select the whole trigger, right-click and choose "copy as text" and paste it here inside code tags (by clicking the button on the reply window that looks like a gear with a couple of squares). Then we can take a closer look at it.

    Posted in: Triggers
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    posted a message on SC2Mapster Forum....

    I leave the site open in the background and check in every hour or so, in between whatever else I'm doing.

    Posted in: Off-Topic
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    posted a message on Favorite SC2 Quotes

    That's stolen from [i]Airplane![/i]... one of the best movies of all time.

    Posted in: Off-Topic
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    posted a message on Trigger Optimizing?

    File => Open => Campaign tab

    Posted in: Triggers
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    posted a message on Trigger Optimizing?

    I can help with the door problem, so you can use unit enters region instead of every 1 second. Just figure out how long the animation takes, and have the door-closing trigger wait that many seconds before it closes the door. So if you run in and out quickly, the door will open immediately, but then it'll wait until the animation is finished before it closes the door again.

    Then you can have the 2 triggers turn each other on/off to prevent problems with running in, out, and back in again quickly.

    Posted in: Triggers
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    posted a message on Random Unit

    @caspersc: Go

    Hmm... well... uh... I guess I wasted 30 minutes. Damn.

    Wait, is there an easy way using code to say "I want a Terran unit"? If not, then at least my way is more versatile ;)

    Posted in: Triggers
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    posted a message on Favorite SC2 Quotes

    Oh, you reminded me of another of my favorites:

    "What, you run out of Marines???" - also SCV attack

    Posted in: Off-Topic
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    posted a message on shared ecnomy help
    Quote from Usernameisntworkingright: Go

    @kmerc101: Go

    why dont you just make it so you set all of the player's resources the same as one player on the team, then just change it each time a player on the team spends it?

    At the beginning of the game set all of the player's resources to whatever starting amount it is and if it changes just change everybody's minerals to the changed value

    Without testing with multiple players, I don't know if that would work. Is what you're suggesting something like this:

    Player 1 Minerals changes => Set Player 2 minerals = player 1 minerals

    (2nd trigger)

    Player 2 Minerals changes => Set player 1 minerals = player 2 minerals

    If you do that, then trigger #2 might react to trigger #1's action, and then trigger 1 would react to trigger 2's action, so they'd go back and forth endlessly.

    Posted in: Triggers
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    posted a message on How to make ALLIES

    The variable should initially be set to "empty player group"

    Then when you make a new Action, in the categories over to the left of the popup one category is called "Player Group". In there you'll find Add Player to Player Group. Just do that 6 times, one for each AI.

    Posted in: Triggers
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    posted a message on Random Unit

    Here's something I slapped together in about 30 minutes. It'll create a random Terran, Protoss, or Zerg unit.

    So, you can just copy this and use it. If something's not included on the list (I didn't do Pygalisks, Interceptors, or Larvae for example) but you want to be able to spawn those units, then just add an entry to the switch function and increase the range of the random integer by 1

    Also you can use different ranges to get race-specific random units. Terran = 1 - 23, Protoss = 24 - 38, and Zerg = 39 - 58

    Posted in: Triggers
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    posted a message on Favorite SC2 Quotes

    "Don't get yer nickers in a bunch!" - Hercules transport pilot. I like the accent.

    "Fat lady's about to sing." - Raynor under attack

    "Aaaa! You scared me!" - SCV

    Posted in: Off-Topic
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