Attach Raynor to Origin on (Actor for Space Elevator (Terrain object doodad) [221.00, 29.00]) Variable -Set Actor = (Last created actor) Actor -Send message "SetTintColor 255,0,255" to actor Actor General -If (Conditions) then do (Actions) else do (Actions) If Actor != No Actor Then UI -Display "True" for (All players) to Subtitle area Else UI -Display "False" for (All players) to Subtitle area
When I test this it prints "True", so I know the actor is getting assigned.
Could it be because I'm attaching it to a doodad instead of a unit?
EDIT: Honestly I'm starting to wonder if this whole thing is even worth the effort... I'm going to try an idea for a workaround tomorrow, I'll get back to you.