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    posted a message on [Blizzcon 2011] Blizzard DOTA Info
    Quote from saltygrapes: Go

    @DevlinD: Go

    Any chance you guys that played it could write up a list of some of the heroes you played and what their abilities were? :)

    I mainly played as Arthas.

    Q: Summon a Ghoul that fights by your side. After 3 seconds, you can use Q again to sacrifice it to heal Arthas.

    W: Freeze a unit (or group of units) in place for a second or two. The range was like 6 or 7, I believe, and the area was 1.

    E: Basically creates a swarm around Arthas like Irradiate that deals damage to nearby units for a few seconds (I think it was 5 or 6).

    R: Pulls an enemy toward you, healing Arthas for 100 HP over a short period of time. The range for this was incredibly small, like 2 or 3.

    Though I don't remember the exact hotkeys for other units, I remember Stitches had an ability that pulled an eenmy unit to him with a range of like 9 or 10. It was a lot like Blitzcrank's ability from LoL. I believe Nova had an ability that turned her into a ball of energy moving to a target point, and then slowing/stunning everything in a huge area around that point. Warfield had the ability to siege and do a ton of ranged AoE damage.

    Posted in: General Chat
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    posted a message on [Blizzcon 2011] Blizzard DOTA Info

    @s3rius: Go

    Jungling still exists, just not in the same way as DotA or HoN or LoL. I actually like the lack of needing to last-hit as well. I was playing a ton as Arthas and just focused on killing other players rather than worrying about my income.

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    @Mozared: Go

    Yeah, really. A majority of the people I played Blizzard DOTA against this past weekend were assholes. I felt really bad for the people who had never played any DOTA game before or specifically this version of it. At one point I even looked over and saw one guy flipping off some guy he was sitting across from who just looked confused. Needless to say there was a lot of trash-talking.

    I'm looking forward to playing more Blizzard DOTA when it is released, but I'm really dreading having to deal with all the fuckheads that will come with it. At least Blizz removed the Kills/Deaths/Assists feature.

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    @Mozared: Go

    I've seen a few Curse shirts this evening but no beards, damn it. I'll have to look harder.

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    I can't wait to stalk Sixen. :D

    Posted in: General Chat
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    posted a message on Is there any custom UI with minimap that allow pings?
    Quote from Forge_User_03903326: Go

    I'm currently using a custom ui system based off of your tutorial. It includes custom command card, unit wireframe everything almost including a custom minimap and frame for it.

    Now that you know that i'm using your advanced system how can i work with it to make it hide my minimap and its frame?

    Quote from Helral: Go

    @Forge_User_03903326: Go

    yup, Show/Hide UI Frame -> Show/Hide Minimap (trigger action)

    Posted in: UI Development
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    posted a message on Starcraft II Modding
    Quote from progammer: Go

    @IskatuMesk: Go

    As I stated before, map does not "add" things to the engine, they override default setting. Let's say for example you changed the paladin's voice acting. Now that involve editing the default mpq and all map with paladin will took that changes. For sc2, its entirely different. If I have a map where I already imported my voice acting for paladin and not using the default one, mine will be played, not yours. The mod in a map override the default mod of the game.

    Now if you want to change voice acting of paladin for many map to take effect. sc2mod file is the blizzard's "mod" way of doing it. Load some modification on a mod file, let your map depends on that mod, and it will be affected.

    Their point, though, is that a "mod" would change any map you play through StarCraft 2, rather than being limited to a single map. Adding a mod dependency to a map requires the map to be unlocked and then you're still limited by the size of the map and the amount of possible maps that can be uploaded (supposing you want to play with a friend or friends). Maybe I just get it because I came from SC1, but what they're saying makes sense and it does seem like a big difference. Then again, I've always seen "total conversion" as being synonymous with SC1 modding, so perhaps that's why.

    Posted in: General Chat
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    posted a message on Samir Duran unit

    @Keyeszx: Go

    I believe it was actually in the game's booklet, though I'm too lazy to dig it up and confirm. Duran

    A beard is missing from the custom Duran in the OP, as well. :D

    Posted in: Artist Tavern
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    posted a message on An advertisement on this site.

    Are the ads on here generated by Google Ads? If so, then they are based on your own internet browsing. Funny that they would show birth control ads to you, though, if that is the case.

    Posted in: General Chat
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    posted a message on Tofu (Project TMA) Official Thread
    Quote from Mozared: Go

    @Maknyuzz: Go

    Dude, cool story, but iSaintx was talking about the developers of CoD, not Blizzard.

    Which is probably why he started off by talking about Activision, and how they are staying afloat because of Blizzard (thanks to the Activision merger with Vivendi).

    Posted in: Project Workplace
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    posted a message on GalaxyWiki
    Quote from Sixen: Go

    @DevlinD: Go

    Except, it is a new community, people need to create a brand new account there. Not only that, but GWN is essentially the SEN wiki.

    They need to create an account only because the wiki gets spammed in seemingly random spurts, about once a month. Before that, we allowed for anonymous edits.

    And I don't really see it as SEN's wiki. Even though I've written all my articles on there from scratch, and I'm sure the same goes for some other SEN members, we do have a lot of articles from other community members. All the Andromeda documentation is from SCwe needed a foundation and none of the other sites used MediaWiki. Soon after, we began the process of porting everything over from the existing wikis from UDMod and SC2Mod. Just because Jack and I update the thing like crazy doesn't make it the SEN wiki.

    Posted in: Wiki Discussion
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    posted a message on GalaxyWiki

    Speaking for SEN for a moment, its not that we want to be the best, we just want to continue to be SEN. We already know SC2Mapster is better, but we'd still like to keep our SC2 forums going to field questions that our existing members have, so they don't feel like they have to join a new community to get answers. I'm sure that's how it is with the guys at SC2Mod, and Cloud at UDMod. Of course we all check SC2M daily, but we're happy having our own set of forums to go to and discuss things.

    As for the information question, the idea of the GWN site came up because we actually didn't want to take articles from other sites (despite what our early wiki may have looked like) when building our wiki at SEN. Instead, we approached other sites to see if maybe they'd want to pool resources together to start up a wiki site with no community attached per se (i.e. it wouldn't be "StarEdit.net's GalaxyWiki" or anything). This idea seemed to work for a few other sites, and we went with it. Now we all link tot he same place and contribute to the same place, without feeling like we're making people join a different community in the process.

    EDIT: You edited your post, Sixen. :( :(

    Posted in: Wiki Discussion
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    posted a message on WIKI - Forum?
    Quote from xcorbo: Go

    @DevlinD: Go

    I honestly don't get this "rivalry" thing, devlin, I was a huge part of SEN before to say with much right that this "rivalry" is being made up by you and your immature members who have some sort of SEN pride and unjustified arrogance, more than half your active members don't even have SC2, neither do any SC1 related work at all now. And seriously this rivalry thing, most of the people in here don't even know what SEN is... mapsters can't possibly be rival of something they aren't even aware of, it just doesn't even make any sense, I'm not even that active on sc2mapster and I notice that most of the members don't even care or know any other sites... Or I might be wrong and I know nothing about mapster either because I'm not that active.

    Now on topic, what can I do to help? I think you guys are still lacking a bit on graphics tutorials, I can work on data and porting data from my old unfinished graphics tutorials here: http://farty1billion.dyndns.org/starcraft%20ii%20graphics%20guide/

    Well first off, I wasn't talking about the rivalry between SC2Mapster and SEN at all, though I do think its funny you say I'm the one making it up since I'm usually the one who has to do damage control for the actions of my members, and I'm the one talking to Sixen all the time about how dumb it is in the first place. I'm not at all trying to propel the "rivalry" especially considering I'm the one constantly defending SC2Mapster on SEN. When I used the "rivalry" in my prior post, I was referring to what seems to be brewing between the SC2Mapster wiki and GalaxyWiki.net (i.e. posts like DrSuperEvil's where we are seen as some alliance trying to coerce people into joining us and not SC2Mapster). My point in the prior post was that there shouldn't be a rivalry. How many times do I need to say that before it sinks in with everyone? I'm not here as some representative from SEN, I'm here to talk about GWN. I see no issue with multiple communities doing their own thing, we were just trying to make a friendly gesture here. Like I said earlier, we (meaning GWN) would gain a lot from a powerhouse like SC2Mapster as a contributor, but I do understand that they would get nothing in return. That's fine, it doesn't matter.

    Maybe I should have rephrased it as "Not everything has to be a dumb competition" so that would have been clearer. I'm not here to argue with anyone, really. Jack asked if we should approach SC2Mapster about GalaxyWiki, and I agreed, especially considering we've all been getting along so well in the more recent months.

    Posted in: Wiki Discussion
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    posted a message on GalaxyWiki
    Quote from SouLCarveRR: Go

    @DevlinD: Go

    nah just dont like the skin.... all white text on grey back ground makes it hard for me to keep track of where I am on the wiki.

    I have been thinking about changing the header colors on the wiki so it isn't a wall of white, but for the most part we don't mind it so much. The white text on gray background seems to work for SC2Mapster pretty well, too. :)

    Posted in: Wiki Discussion
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    posted a message on GalaxyWiki
    Quote from SouLCarveRR: Go

    @DevlinD: Go

    Is there a reason GWN just doesn't redirect people here. Considering there is more information here between the forums/ projects/ and wiki?

    Not to mention the formatting on GWN's wiki is terribad it blinds me trying to read it.

    I think it would be most productive to get people using and contributing to GWN over here on mapster so we can grow the community further.

    We do have articles that link to SC2Mapster in a "See also" fashion, but we're trying to avoid linking to one community's wiki as that then seems to defeat the purpose of all of us having our own SC2 communities. Sixen is right in saying SEN is mostly dedicated to SC1, but SEN has SC2 sections because there are members there who know the SC2 editor really well and don't want to have to join a new community to help out. That may not mean much to you guys or it may seem like a dumb concept, but it means a lot to the smaller SC2 communities who would rather keep doing what they're doing than join SC2Mapster. GalaxyWiki.net is supposed to just be a reference for all of us to link to without feeling like we're sending our members off to register somewhere else. The goal originally was to just make an independent wiki for anyone and everyone to enjoy, regardless of what community you associate yourself with.

    You guys gain nothing from joining GWN, that's easy enough to recognize. We just figured we'd put the offer out there. Either way we'll still keep doing what we're doing with GWN, and I'll say this again, we are not trying to make this some sort of competition.

    Also, the formatting looks fine to us, but seeing as it is a wiki and can have multiple skins, that shouldn't make much of a difference. If you're complaining about MediaWiki's formatting, on the other hand, then that's an issue with Wikipedia's code rather than something we are doing.

    Posted in: Wiki Discussion
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