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    posted a message on SC1 Remake ita (nuovo)

    I started a playthrough of our project on english (don't know if i will ever finish it) https://www.youtube.com/playlist?list=PLYggf1KSz7WbjNwrfb8vvTCQwHa5OxFjP

    Posted in: Project Workplace
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Checked mission 7, great boss fight and great ending for the serie, congrats

    * I choosed "A" btw, the bait was too obvious

    Posted in: Map Feedback
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    posted a message on Marauders!

    No more Marauders! That's a sad news, well i wish you good luck with your life then

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Thanks, i use saves on Brutal if i see that the mission is going well... My strategy was to skip all tech and go for air superiority/high sustain (i tried a mix of ground units with no success... Why the parasite can't be hitted by meelee anyway? this fact cut off any sort of meelee build imho) because i know that zerg doesn't have burst damage/splash damage... I was so focused on completing the objective / defending the broodmother that i didn't even scouted the map properly... Next time i will scout better :)

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Yes, Brutal as alwais, wait... There was an expansion?? How could i've been so dumb... Imho guardians are the best on this campaign, they saved me on so many occasions... Like this one... I tried Torrasques but it didn't work out

    *EDIT: I checked the editor, there were two expansions... Well they were distant from my main base, but the nearest could have been usefull, easily defended with some spines/lings and queen/guardians

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Another great zerg mission, really enjoyed both parts, especially the macro one (even on this one the main strategy is to split your army and defend your base/The objective with Krayen), loved also the terrain, good stuff

    * I only got a few problems on this map

    *The map is imho too dark, not a real problem but still a bit annnoying

    * I also encountered a bug that made me lose instantly, pratically when you get to the macro portion, a cutscene starts after few minutes, if you are under attack by the zerg and the cutscene starts, it pops up the defeat screen because "all your structures have been destroyed", a strange bug, never seen something like that Splitted Army

    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

     I tried the prologue and even if i rescued all the four groups of people, the mission doesn't go ahead... am i missing something or is the map bugged?

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    For the survivors stuff i meant that usually you search for more than one people, didn't mean to add more survivors

    *I meant this skin Morales Metroid Skin

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Just finished mission 6, good mission with great terrain and good boss (even if it has that stupid 3 shots volley that almost oneshot me)

    * "They entered the athosphere just now", you instead used a just that wasn't needed

    * The dots are 3, not 4, "..."

    * Diablo is not on the F2 army tab

    * "Scan the area for possible survivors", i think that search more that one survivor makes more sense

    *What about using the heroes of the storm metroid skin for morales for the Samus Aran medic?

    * Sometimes (when damage if i am correct) Diablo loses all textures for a bit, don't know why tbh

    * It happened that i won with the boss at half health only because i was on the same place where the beacon is supposed to be spawned, i later defeated the boss and won normally

    Posted in: Map Feedback
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    posted a message on Starcraft II: Shadow of Liberty Feedback

    Just watched the cutscene, good work on the backstory and good cutscene, gg

    Posted in: Map Feedback
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    posted a message on Marauders!

    Checked an updated map 23, the giant mech seems to work a bit better and fits through the door of the installation section... An ok map, even if weapons are still a bit clunky

    Posted in: Map Feedback
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    posted a message on StarCraft Reawakening

    The remake is now being translated on english, episode 1 is online already

    Posted in: Map Review
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Checked the cinematic, very good one, didn't noticed bugs

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Did mission 19 (brutal)... it was smooth and balanced, the difficulty was on point, with a little multitasking (Keeping Krayen on your base while your army defends the leviathan) the mission was easy to complete, especially with the early exp (there was another but was too defended to try to trake it, good idea putting all that stuff on defence), only problem is that scourges are not on F2 tab for some reasons

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    I can extract the model of Diablo 3 Prime Evil from heroes, but sadly i don't know how to turn it on a portrait

    * I meant that terryfically sounds really weird

    Posted in: Map Feedback
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