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    posted a message on Want to see someone else play your Map/Mod?

    Hadn't posted in quite awhile, but just been busy. First video of the 4 I did last weekend was a revisit of Ghost Finder 2 by DeathBringer. While I still hold that I'm not doing repeat requests at this time, I got this particular request before then, so he got grandfathered in :)

    Overall looks pretty good game-play and feel wise, but it wasn't all that obvious what I should be doing other than hoping the ghosts would drop more trinkets, and the UI could stand being more customizable.

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?

    @wakamajo: Go

    Hi wakamajo, will check it out this weekend most likely, duckies and I will be trying to visit all the maps I have on my list this weekend :)

    Posted in: Map Feedback
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    posted a message on Unable to use Default or Custom loading screen tips

    Still looking for help with this one, can't get anything to work at all. Would like to figure out what is going wrong, or if there is a save as folders and replace with a working UI fix....

    Posted in: Data
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    posted a message on Want to see someone else play your Map/Mod?

    @Zowieberner: Go

    HI Zowieberner, will put it on my list. No worries about being critical, it seems to come naturally....

    @Narudek: Go

    Hi Narudek, will make an effort to at least check out the first couple parts in the near future, see how it goes from there. Just don't want to promise the whole thing as I know campaigns can tend to take a long time.

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?

    Me and duckies decided to try a request I got from Josue Marquez last weekend, Eras Zombie Invasion.

    The map needed many players, which created a real problem for us with the bug Bnet was having at that time. But we gave it our best shot anyways!

    Posted in: Map Feedback
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    posted a message on Unable to use Default or Custom loading screen tips

    Still not able to get even DEFAULT tooltips at the moment, does anyone know a good way to flush the system? Still get the broken version regardless of what I try.

    Posted in: Data
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    posted a message on How to reverse a beam? [Solved]

    @Kanitala: Go

    Just a basic beam should work, unit towards caster or caster towards unit shouldn't really matter if you want the beam to be instant, IE like nova's mind control beam or such. Is a basic beam tutorial on this site that can cover you there if that is all you need you can find here.

    Or are you hoping for a growing beam, like the one seen in this video?

    That one might be a good bit more trouble for what you are describing, the one I use assumes the caster stands still and the beams are free target. Honestly it might be more trouble than it is worth in your case, but important to know what kind you are hoping for here.

    Posted in: Data
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    posted a message on Want to see someone else play your Map/Mod?

    Next up I decided on a whim out of the open games list to try out Clownz Gladiator Arena. While I played this one quite a lot in the past, make no mistake, I totally edited my bank file. Just lack the patience to get that sort of setup legit, which would likely be a week or so....

    Is a fairly fun/addictive game. But can be quite painful on the arm, and after you've seen all the bosses many times it does get repetitive.

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?

    Hi all, been out of it for quite awhile, but finally going to post some newish SC2 videos. I say newish as one of these is the same map revisited for the 4th time. As fair warning, I'm in quite a mood for this one...

    At this moment in time I'm taking requests, but only for projects I haven't actually visited yet. Other than that I'll just be posting sporadically on projects I feel like playing for the time being. Is nothing personal to anyone, I was just not having as much fun as I would like to be the way requests were going. So going to be running things this way for the time being so I can still present 'new'/'old but good' maps from time to time, without worrying about very particular requests I been getting.

    Posted in: Map Feedback
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    posted a message on Unable to use Default or Custom loading screen tips

    @ArcaneDurandel: Go

    Yea, about that, I can't get mine to work, period. Is there something else I need to change? I literally tried deleting all and reverting to defaults with no luck.

    Posted in: Data
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    posted a message on Items Dying in my heroes inventory???

    @BozoOvermind: Go

    Might check if any search effects or damage effects over a radius are occurring that are allowed to target items. Them being invulnerable doesn't matter if the filters can hit invulnerable items.

    Posted in: Data
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    posted a message on Unable to use Default or Custom loading screen tips

    @Bilxor: Go

    I mean being able to add 20 or so custom tooltips in place of the default ones. Currently, I can't get custom, OR default to work at all.

    Posted in: Data
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    posted a message on Unable to use Default or Custom loading screen tips

    Just curious how one enables Custom Loading Screen Tooltips nowadays, not sure I can even get defaults right now. Is working tooltips now a HoTS or LoTV feature or something? Wanting some that actually work please.

    Posted in: Data
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    posted a message on Why people are mad about the Top5 RTC contest?

    Not mad at all myself, although do feel a little bad for Bounty not making the top 5, and by a somewhat narrow margin too. Ultimately surprised that Archers got #1 though, very very surprised. My votes were Doodad Hunt 2/Dwarven Combat/Nexus Fortress/Get Hypered/Archers, with Archers being my last pick between Sheep Tag Rivals and Reach and Breach.

    Judging by the top 5, apparently could just as easily be played on a mobile device is a pretty popular genre... 3 of the 5 easily fit that category.

    Posted in: General Chat
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    posted a message on Top 10 for RTC 2015 announced

    This sure went off the rails fast didn't it?

    Anyways, just a reminder to everyone that you have a little less than 24 hours from now to get your votes in if you haven't yet for some reason, be it laziness, forgetfulness, bitterness, whatever :) Just go over here if you need to anywho: RTC Top 10

    Posted in: General Chat
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