How do I make a hero's ability, which is enabled via veterancy behavior, show on the command card... without literally typing in the name of the command card (unlocked at level 5).
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Jun 17, 2016Posted in: Data
how to make the start, stand, and end work animations coordinate with the units train ability?
Not super familiar with actors. Need almost step by step on what each field should look like.
My understanding, assumption is.. "ability.Start.Train" >"Start.WorkStartAnimation"
No idea how to loop the work stand animation WHILE the train is happening. If I did, my zealots would do more than 1 slash while harvesting trees, instead they just do 1 and look at the tree lol.
Then "Ability.End.Train">"Start.WorkEndAnimation". Please do not explain this like ill just know. Pretend I have no idea what you're talking about because theres a good chance you'll lose me.. then you time typing this will have been for nothing. :) thanks ahead of time.
Jun 17, 2016Posted in: Data
In the unit, of data units tab I have facing set to 0. I've tried one. originally it was 270. I've set it to that.. and the placement model always comes out facing the same angle. but the build model facing angle goes all wrong and random...and the finished model keeps that random angle. halp!
for reference. using the protoss docking bay. Will be posting a question about how to make the start, stand, and end work animations coordinate with the units train ability.
Jun 17, 2016Posted in: Project Workplace
Working on the display of the level req for unlocking abilities. it's been on my list. been handling other more critical things but it is there.
I am making it easier. slowly but surely. Hard to not make it so easy that it is boring lol. too hard and people will leave. I've cut the boss hp in half and increased the soul generation amount. (check the patch notes for other updates).
I'd appreciate a screenshot of this error. That's never happened for me, and hasn't been reported.
not sure what you mean about giving a photon cannon a wood upgrade. like it can receive wood?
And notes on collectors collection rate? Tooltips and info in the upgrade are fine. Collectors start at collecting 1.. Upgrade tells you that you are increasing by 1. not sure what info or note is missing here..
Try typing complete sentences so we spend less time TRYING to understand each other and more time making progress. :) no offense intended.
Jun 14, 2016Posted in: Off-Topic
How is this a map editing community, when there isn't an actual place to beautifully show off your work? I'm working a project that is visually appealing and I cant share the images without adding a map file??? There's a stupid requirement that you provide an actual map file... that people can have access to.. in order to create a page for your map in the "Maps" section. I will be removing the link that brings people to this site, directly from my games info section in the arcade to my "maps" page because I dont want people to have access to the map file, but I wished for a place that they could post pictures and discuss the game. Battle.net doesn't even have an area for this.. What the f?!? I'm confused. Thousands of maps from thousands, maybe millions of editors... This has been something that people do for years and somehow.. there isn't a proper way of "showcasing".
There should be a place/page (not 2 websites with half of the stuff needed to flaunt your games qualities) where players and the makers could interact. I'm imagining a place where comments flood, images can be seen all on one page!.. and videos of that game are a click away. Images of recent additions to the game should be seen as well as patch notes. This entire time i thought the maps section was for this. It is the closest thing and I guess its a place to upload maps because people don't have another way of sharing the file? or creating a backup.. because no one has dropbox or an email address these days? because I dont see any reason why someone would use it. I mentioned a "Map Adoption Agency" earlier and now I'm guessing that the "Maps" section is it since people put their maps up to potentially be stolen.. might as well have given up on it if youre risking it that way. Better not be a good map, all it takes is a rename and now your splitting ratings.
So disappointed and frustrated. How the heck is this an editing community, without a singular place for showcasing? with all the things needed to properly showcase AND linking the players to leave feedback and comments on the game? Explosion over. Hate how everything is split up. Bnets all polished but doesnt support teams or live chat.. filesharing between 2 people or 6 however big the group. This place looks like a shack, all rust colored, and you cant post pictures of your project without having a file. Neither have live chat support. We have to download OTHER programs, on top of downloading the first 2 (sc and editor) for this.. and hope they have file sharing. Both sites have things they can do to meet these needs entirely. ITS AN EDITOR COMMUNITY.. how has this gone for so long without actually coming together. I'm seeing a problem, and 2 sites have been made with an inaccurate effort at solving it. Get it together. please.
Jun 14, 2016Posted in: Project Workplace
Inspired by The SCV Team, this is a base survival allowing for custom base layouts and teamwork, or solo play. From 1 to 14 players, the map difficulty and size scales with the number of players, and you need to reach wave 50 for a victory with every 5 waves being a boss wave. Contains hero level/xp saves, day night cycle, completely upgradable units, including things from sight radius and damage, to movement speed and damage types like splash or slow. Tons of options- while not being overwhelming. Randomized voices from the main character (Fenix) to inspire and encourage the players, with a 50% chance of not playing to avoid repetition. 8 directional gates which open and close. Balance changes and new units in progress.. always.
Jun 12, 2016Posted in: Off-Topic
My decision for my major is based on which are I care most about. I care about all aspects of a game, but I care less about appearances and more about the actual experience. That is also what excites me. My understanding is that all fields work together. There is a "chain of command" or "rank" system as well. Level, character, and ui designers, check with the game designer, who checks with the creative and art directors. I think I would like to be a creative director one day but I also understand that position comes with years of experience as a requirement. The clsses that I will be taking as a game designer include scripting, animations, perspective drawings, anatomy, modeling (as in character creation) and a ton of electives and self study. I really hope I get to take a course on ancient cultural symbolism. I mean what would the protoss be without their symbols? It just adds so much weight.
Anyways those are my thoughts. :)
Jun 10, 2016Posted in: Off-Topic
I am in a situation where Im lucky enough to be able to quit my job. gf just got a very well paying job and she supports my direction ... more than I'd ever expected from anyone. she's been amazing at planting the seed, and encouraging me. It was her idea and I, from where I come from, always felt like a career in anything games was not admired.. cool.. right.. idk I feel like thats where most of us come from. But these days its not true. anyway, yes.. my situation permits lol and .. I just went to an open house. Spoke with the executive director.. mike goodwine.. you know.. the same guy who worked on the cinematics of Soul Reaver: Legacy of Kain.. and had a hand somehow in some lord of the rings hacknslashers, tomb raiders.. meanwhile theres first to third place Blizzard voted art contest winners on a wall behind me! Add me on skype Grasso2012 and I'll send all the pics I took from the show. The entire experience was amazing, and they have tons of students interning WITH Blizzard! not to mention startups reaching out to the school for fresh students.. for that hands on experience. Connections are very real and I learned then, that the degree may not be necessary, but its cheaper than an associates, and a bachelors, and I already have my BS in psychology. Game design, intuitiveness, noob friendly.. is sooo important to me and psychology has helped greatly. Im on the hunt for that formula that makes games loved. Would take a class on game theory (just like music theory) to be introduced to how certain game styles appeal to certain types of people.. and game design comes the closest. Spent a lot of time thinking about which major.. between animation, character development, environmental development, or game design. Seems im not too thrilled about how things look, until it comes to how a players actual experience comes into play. I get excited about how a new thing I've added works and players love it. Not so excited about how perhaps an archon doesnt have the fuzz anymore.. or how a tree moved like wind was blowing it. Cool but for how long? That's just me, other people could love that stuff.. I just seem to care more about the experience.
I dont have any other ways to get in lol... Unless you know someone ;) lets get in touch.
Link your person here and lets get this convo goin :D
Jun 10, 2016Posted in: General Chat
I dont think thered be any objection haha. Really glad you love the idea of the game. Spent about 8 hours today correcting, adding, fixing things. define refined? Towers will also have levels, which will unlock splash, slowing towers, and dedicated anti Air. Would love for a subtle "Stream" effect for the powerfield.. for buildings that are within the bases powerfield radius. :/ but thats just above my reach and for now.. what I have works. Data is not a strong area.. especially when it comes to actors, animations and effects.. spells.. abilities haha seems like this list can go on forever.
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