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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    Further tinkering has found a potential (inelegant) solution of overlapping periodically created and destroyed rectangle regions attached to quad segments.

     

    VariableLengthLineTest_v3_EndlessQueries.SC2Map

    Posted in: Data
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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    Alright, I've almost got it working by creating rectangle regions attached to each quad segment actor.  It appears to work for the initial quad creation, but fails on subsequent quad segment creation/destruction.

     

     

    VariableLengthLineTest_v2_SegmentRegions.SC2Map

    Posted in: Data
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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    <RegionFlags index="UseEffectRange" value="0"/> causes the quad's launch site to originate at current mouse position rather than caster position. This does not appear to change how the region behaves (ie region still does not scale with quad).

     

     

    Posted in: Data
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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    Have you seen this method of cursor position used in Storm?

     

    &lt;CActorQuad id="AlarakTelekinesisTargetingQuad" parent="StormGuideVisualQuadDownSciFi" abil="AlarakTelekinesis"&gt;
            &lt;On Terms="ActorCreation" Send="Create AlarakTelekinesisGuideLaunchSite"/&gt;
            &lt;On Terms="ActorCreation" Send="Create AlarakTelekinesisGuideImpactSite"/&gt;
            &lt;On Terms="ActorCreation" Send="RefSetFromRequest ::HostLaunch AlarakTelekinesisGuideLaunchSite"/&gt;
            &lt;On Terms="ActorCreation" Send="RefSetFromRequest ::HostImpact AlarakTelekinesisGuideImpactSite"/&gt;
            &lt;On Terms="ActorCreation" Target="_GuideRegion" Send="SetHeightRange 4.312500,4.312500"/&gt;
            &lt;On Terms="ActorCreation" Target="_GuideRegion" Send="RefSetFromRequest ::HostLaunch AlarakTelekinesisGuideLaunchSite"/&gt;
            &lt;On Terms="ActorCreation" Target="_GuideRegion" Send="RefSetFromRequest ::HostImpact AlarakTelekinesisGuideImpactSite"/&gt;
        &lt;/CActorQuad&gt;
        <br />    &lt;CActorSite id="AlarakTelekinesisGuideImpactSite"&gt;
            &lt;HostSiteOps Ops="SOpCursor"/&gt;
        &lt;/CActorSite&gt;
        &lt;CActorSite id="AlarakTelekinesisGuideLaunchSite"&gt;
            &lt;HostSiteOps Ops="SOpCursor" HoldPosition="1"/&gt;
        &lt;/CActorSite&gt;

     

     I can use that to do some neat things with quads (effectively replicating vector targeting visuals), but regions (at least the one's we have access to) don't seem to care about launch/impact scaling.

     

    EDIT: why does code block butcher my punctuation?

    Posted in: Data
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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    Astral shift has a fixed length, and so is its guide region. I'm trying to create a variable-length guide region.

     

    I've attached a new demo map showing the issue with working guides (quad is variable length; the region is fixed length)--the ability in question is using the "Aether Storm" button.

     

    VariableLengthLineTest.SC2Map

    Posted in: Data
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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    Kerrigan's Psionic Shift (Psi Strike) from swarm uses a scaled quad, but no guide region.

     

    Looking through storm game data makes me think this functionality is impossible without Quad Regions from storm (as utilized by Alarak's Deadly Charge).

     

    I've linked the data I'm using for my stretch line quad--though the working part of my region (fixed length) using seemingly the same game data, does not work at all on this sample map. Not sure why, and I don't have the time to debug it :/

     

    https://mega.nz/#!GcRxFAiL!NnTlLi8ztHW5Lp_V1xcqNI-KZY62jzJSnHsHlZ1dDBE

     

    Posted in: Data
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    posted a message on Targeting Guide Regions For Variable Length Abilities?

    So I'm creating a dash ability that deals damage across its length and I want the distance traveled to be variable. My issue is creating the targeting region to go along with this (quad is fine).

     

    The guide does not seem to stretch. It has a constant height, equal to the max height of the Quad (from the height field in the quad).

     

    Guide region work as it should across the "horizontal axis"

     

    Guide region does not care about length of the quad

     

    I'm happy to paypal someone $25 USD if they can solve this for me.

    Posted in: Data
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    I really miss the "5 most recent thread replies" summary on the front page of the old design. As old hand, that was mainly how I interacted with mapster without having to keep track of topics or navigate through forums.

    Posted in: General Chat
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    posted a message on alliedcommander.sc2mod UI Error Message

    Your errors are coming from two layout files, DescIndex.SC2Layout and Coop_GameMenuDialog.SC2Layout. My best guess is each references internal (blizz only) functionalities or files you don't have access to.

     

    To fix this, save your map as .SC2Components, and browse to the error-inducing files.

     

    Map.SC2Map > Base.SC2Data > UI > Layout

     

    You can probably safely delete Coop_GameMenuDialog.SC2Layout to fix the first error. To fix the second, open DescIndex.SC2Layout and delete line 21, which should look like

     

       

     <Include path="UI/Layout/Coop_BlizzconScore.SC2Layout"/>

     

    Posted in: UI Development
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    posted a message on [solved]Which lags less: Buff Remove/Apply every 1.5s or...

    @TerraAzure: Go

    It's pretty difficult to create lag with behavior and effect data. Use whichever creates better gameplay.

    Posted in: Data
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    posted a message on Blizzcon 2016

    @greythepirate: Go

    So it looks like Arcane, Vindicator, NiceUsername, and myself will be attending BlizzCon this year. If anyone else is going, shoot me a PM and I'll buy you a drink.

    Questions for you all:

    1. What new SCII editor features would be the most beneficial to new mapmakers?

    2. Any questions you'd like us to pass onto the dev team?

    Posted in: General Chat
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    posted a message on (solved) Can we change portrait per unit?

    @Zolden: Go

    Presumably this is possible as demo'd in the rainbow archon:

    ...unless they copied the timer events to the portrait actor as well...

    Posted in: Data
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    posted a message on Blizzcon 2016

    @wargirlwargirl: Go

    Blizzcon is on Nov 4th, and Election Day is on Nov 8th :/

    Posted in: General Chat
  • 0

    posted a message on Blizzcon 2016

    Who's going this year?

    Posted in: General Chat
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    posted a message on I need to replace hero health bars using Data instead of Triggers

    @onlyleviathan: Go

    You can use the heroes of the storm status bar xml layout as an example: http://pastebin.com/2gkFUn2L

    @Demtrod: Go

    You can avoid all of that by implementing the same status bars as UI layout elements.

    Posted in: Data
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