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    posted a message on Hero Leveling Veterancy that can coexist with Melee Initialization

    Thanks man! Great tutorial! Your solution deactivates the trigger and recreates the victory conditions etc. manually. I might need that in case I run into problems with the Game Map initialization Trigger again.
    I also posted the question in the SC2mapster Discord channel and the user 'Talv' had an easier solution for my specific problem: There are triggers to turn the XP Gain back on. This was all I needed and I can leave the default Game Map initialization Trigger active.

     

    MeleeSetOption(lv_player, c_meleeOptionXPGainDisable, false);


    Still thanks again MaskedImposter.
    This thread can be marked as SOLVED.

    Posted in: Data
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    posted a message on Hero Leveling Veterancy that can coexist with Melee Initialization

    Hi everyone,

     

    General: The subject refers to both data and trigger module so I just put it here. Feel free to move the subject if you think the trigger forum section is more suitable.

     

    I have implemented a hero leveling behavior based on veterancy (data module) in my mod. I did it according to tutorials on youtube and it works great.
    The problem is that it only works with the trigger 'Game Map initialization/ Action: Melee /Set default melee options for all players' deactivated. As it is a melee Mod I still need victory conditions to function properly.
    It seem I have the following options:
    - Prevent the trigger from diabling the veterency system (the the trigger can stay activated) (maybe something under dame data?) (preferred solution as it seems easier and cleaner)

    - Deactivate the trigger and recreate the victory conditions etc. manually

     

    Thanks for your help!

     

    Posted in: Data
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    posted a message on Change Model of Mineral Field Resource

    Thank you guys!
    Deleting the model swap in the Actor events fixed it. :)

    I though have another problem now:
    Very long loading time for my maps in the editor and especially for testing the map ingame.
    Before it was about 1 minute. Now it takes 15 minutes.
    It Started when I posted this thread. Was there a patch in SC2 that caused the issue? I did reboot my system several times but no change.
    Do I have to reinstall SC2?

    Posted in: Data
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    posted a message on Change Model of Mineral Field Resource

    Hello everyone,

     

    for some reason I can not change the Model of a Mineral field.
    The Model would even change in the Editor but once the game starts it will display the original crystal model.
    Does anyone know how to fix that?

     

    Cheers
    Wiggi

    Posted in: Data
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    posted a message on Problem:dublicating a unit messes up all units in building where original unit is produced

    In reply to DrSuperEvil:
    Thank you!
    Weirdly enough that´s what actually fixed it :D.

     

    In reply to MaskedImposter:
    Thanks too!
    I also walked through every step I did took and also looked at dependencies/references in all the actor events in order to find an error. But that seems not to have been the issue.

    Posted in: Data
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    posted a message on Problem:dublicating a unit messes up all units in building where original unit is produced

    Hey guys,

     

    I made a custom building where I train custom units.
    Building (stable) and units (animals) are all based on SC2 units (dublicated original units). I added the custom units one by one and made them trainable in the stable (dublicated from barracs).
    All of the sudden when I try to dublicate one of the units (including the actor) it mixes up all the custom units to different units (either the base units or even units from a different building)
    Unfortunately I can´t upload any pictures due to an unload size cap.
    Would be happy if someone can help :)
    Cheers
    Wiggi

     

    Posted in: Data
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    posted a message on FARMWARS – Total Conversion – Seeking Galaxy Editor Experts

    Part 4/4 (limited word count)

     

    Interested? Check out:

     

    My Artstation profile

    https://www.artstation.com/wiggi/albums/88302

     

    Ingame Video samples

    Goat Herder + Herd:

    Cattle Herder + Herd: https://www.youtube.com/watch?v=G9xwZqWmub0

    Lord of the Soil:

    Custom Resources:

    Construction:

    Posted in: Team Recruitment
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    posted a message on FARMWARS – Total Conversion – Seeking Galaxy Editor Experts

    Part 3/4 (limited word count)

     

    Who I'm Looking For:

    For now, I would prefer to continue doing Asset creation myself, in order to stay true to the "Farmwars" art style. Where I definitely need help is the implementation into SC2.

    I am hoping to find:

    • 1-3 veterans of the SC2 Galaxy Editor who are proficient with the Data Editor etc. and can do the following:

      • Create custom units and abilities

      • Create custom resources

      • Scripting unit behaviors

      • Interface changes (Mouse cursor, UI)

      • Publishing Maps and Mods

     

     

    With your help I'm hoping to release the first playable version soon! After that, we will need plenty of testers to work on the gameplay and balancing.

     

    Please note: I'm looking for volunteers only ;)

     

    I am excited to hear back from you! You can either contact me via this forum, the projects email address farmwars.dev@gmail.com, or on my discord account "wiggi#6190".

     

    Cheers,

    Crazy Wiggi

    Posted in: Team Recruitment
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    posted a message on FARMWARS – Total Conversion – Seeking Galaxy Editor Experts

    Part 2/4 (limited word count)

     

    Gameplay

    The RTS/RPG hybrid offers a challenging new type of strategic experience, deeply interweaving military and economical aspects. A larger number of units and buildings with different advantages and abilities keep gameplay fresh. (E.g. The tech tree is customizable and shifts according to players decisions in game.)

     

    What's Done?

    • Most of the 3D Models (including animations) for an Alpha Version of the Game
      (check out my portfolio on Artstation:
      https://www.artstation.com/wiggi/albums/88302 )

    • Unit/building concept overviews (usage, tech, abilities, tactics, art style)

    • General concepts for a number of SP campaingns (Though I want to get the multiplayer going first)

    • Implementations into SC2:

      • Unit and building Models

      • A few abilities

      • The basics of resource gathering (planting and harvesting, tree cutting => Video in the attachment)

    Posted in: Team Recruitment
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    posted a message on FARMWARS – Total Conversion – Seeking Galaxy Editor Experts

    Part 1/4 (limited word count)


    Hello fellow Modders!

     

    I'm crazyWiggi from Germany and I've been developing a video game called "Farmwars" for several years now. After trying out several other game engines, I've concluded Starcraft 2 is the best platform, not only because of the RTS setting but also the vast possibilities of the galaxy editor, the strong battle.net servers for online gaming and the fact that the game is for free.

    I've gotten quite far on my own and would really love to share what I've put together so far.
    Hopefully I can inspire some of you to join my team and finally bring life the world of Farmwars to life!

     

    Setting

    In a never-ending struggle for land, farming factions wage war against one another. Livestock bred for war follow their herders into battle, clashing with the scythes and hayforks of angry farmers and the legendary "Lords of the Fields". The world expands with the addition of battle-ready tractors, combine harvesters and other more bizarre inventions.

     

    The "Farmwars" world is a satirical take on the Fantasy genre, both in its visual and gamplay aspects. With an extensive cast of quirky and unique characters, it also plays into the well-known stereotypes of German/Bavarian culture.

    Posted in: Team Recruitment
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