CurseForge and Overwolf are joining forces!
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    posted a message on [Spoiler] Client Installation

    @Mille25: Go

    That just means that the gold master CD has been made and that the CD copies sold in stores would use that. I always expected that they'd have a small patch at the start for something they may have found at the last minute.

    Posted in: General Chat
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    posted a message on Overall style and functions of the site.

    @StaticFrog: Go Clicking on a thread doesn't take you to the last post, it takes you to the first post that you haven't read yet. So if there's a new thread with 10 posts in it that you haven't seen, you will be linked to just the first post.

    @Rizaun: Go Project dates are based on the files attached to them. If you upload a file, it'll bump the project's date. This is to prevent people from just arbitrarily bumping their project when nothing has really changed.

    @StaticFrog: Go As stated before, the first time is based on the previous post, to show how much time has passed between posts. The second time is an absolute time based on "now".

    Posted in: Off-Topic
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    posted a message on Are you on BETA? What is your account?

    I added a feature where people can put in their Battle.net credentials on their sc2mapster user, so feel free to fill your out at http://www.sc2mapster.com/home/edit-battlenet-name/. I see everyone else in this thread already has.

    Posted in: Off-Topic
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    posted a message on Hi there folks

    That's what we're going for.

    The site is technologically sound and the content (e.g. API docs) is coming along nicely.

    We're working really hard on making this the premier site for SC2 map makers and enthusiasts.

    Posted in: Off-Topic
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    posted a message on Saying Hi :)

    Regarding our technology of sc2mapster, you can check out http://wiki.sc2mapster.com/technology/

    Posted in: Off-Topic
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    posted a message on Hello

    Howdy, steen-reem.

    Nice credentials.

    I created the majority of the backend code for this website and myself and others have worked on the content.

    A lot of us hang out on IRC on irc.freenode.net in the #sc2mapster channel, so if you want to converse in real-time, that'd be the best way.

    A syntax checker et al for .galaxy would be nice. I've even thought of implementing one myself and then allowing pastes (at http://paste.sc2mapster.com/) be able to be syntax-checked. Would be interesting.

    Posted in: Off-Topic
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    posted a message on Galaxy Scripting

    If returning &o makes it so the stack pointer is invalid, I'm not sure how you'd properly return a pointer without something like malloc.

    Posted in: Miscellaneous Development
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    posted a message on Mudkips

    What's this, I'm posting and attaching at the same time? How scandalous.

    Posted in: Off-Topic
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    posted a message on Mudkips

    I'll compete with Google Wave, it'll have strippers, and blackjack!

    Ah, forget the blackjack and the Wave thing.

    Posted in: Off-Topic
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    posted a message on We need feedback on the Forums!

    I don't see what's so special about "multiquote". Isn't it just quoting multiple times? If so, what's so hard about that?

    Also, I can now quote your post with lua code in it:

    Quote from Torhal: Go

    I can't believe you actually typed 70's porn music.

    Markup type selector is unreadable unless it's actually highlighted. May be a theme/hardwired color conflict.

    -- Lua syntax highlighting test.
    
    local test_var = "Foof"
    
    local function PrintFoof(num)
            for i = 1, tonumber(num) do
                    print(test_var)
            end
    end
    

    Fun times. I'm gonna get some of the other markup types done tomorrow.

    Posted in: General Chat
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    posted a message on We need feedback on the Forums!
    Quote from Kaelten: Go

    @Kaelten: Go

    Hey there's my reply button!

    I'm not so sure about that.

    Posted in: General Chat
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    posted a message on We need feedback on the Forums!

    Bow chicka bow wow.

    Posted in: General Chat
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