Updated the screenshot. Worked on ease of use stuff all night. This baby should be effortless to install. Tomorrow I work on the functionality of things like unit creation, item creation, and upgrades.
doh! I'm so sorry i didn't see it close enough, I though tthe bottom left side was flat and the top right was risen, I now see they are both risen. Good job.
It sure looks pretty, but if you want people to play a map, it HAS to be symmetrical. If a map is not symmetrical one of the players will get an advantage however small it is, be it some cliff they can shoot down on, some base that has a CLIFF instead of a low ground where they can shoot down on people etc. Make 100% symmetrical and it'll be a pretty nice looking map.
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Added initial alpha update for playing around with. Will add items next, and then a guide to everything.
Download: http://www.sc2mapster.com/maps/picklefishstore/files/1-picklefish-store-alpha-v0-1-units-only/
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@Artanis186: Go
Updated the screenshot. Worked on ease of use stuff all night. This baby should be effortless to install. Tomorrow I work on the functionality of things like unit creation, item creation, and upgrades.
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This is a Store that players can use in their used map settings games for items and what not.
http://www.sc2mapster.com/assets/picklefish-store/
Download
http://www.sc2mapster.com/assets/picklefish-store/files/1-picklefish-store-beta-v0-1/
Current Functionality
Future Functionality ??
Let me know what YOU need in a store. <3 picklefish
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@NoRoo: Go
That's messy though :/ But at this point I think the only solution...
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Is it possible to initialize an array? I have a string array variable, and I want to initialize it, but it only gives me a single string to edit.
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@Nothing5: Go
There is a trigger that works for something like left clicking. Look for "Mouse Click" and you can select left specifically. The others, I don't know.
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That ability you created is awesome. Great job.
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@Spt112Radaka: Go
doh! I'm so sorry i didn't see it close enough, I though tthe bottom left side was flat and the top right was risen, I now see they are both risen. Good job.
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@Spt112Radaka: Go
It sure looks pretty, but if you want people to play a map, it HAS to be symmetrical. If a map is not symmetrical one of the players will get an advantage however small it is, be it some cliff they can shoot down on, some base that has a CLIFF instead of a low ground where they can shoot down on people etc. Make 100% symmetrical and it'll be a pretty nice looking map.
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@MarcusTulliusCicero: Go
FYI, most every unit in sc1 is in SC2, it may not be in multiplayer but it probably is in single player, or will be included in the editor... example: firebat http://www.shacknews.com/screenshots.x?gallery=14508&game_id=4110&id=155578#img155577 http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14508/14508_4bd149f1c3829.jpg
I know dragoons are too...
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@J_cup: Go
Thanks, that does
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Can anyone give me a thorough explanation of what Actors are? Thanks :)
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@yuenpl: Go
Maybe look at how the double supply upgrade works for terran
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@Bonewalker: Go
The way I got it to work was by copying the root unit and the actors, but i think that may be wrong.
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@TheRabidDeer: Go
Rabid your first post is wrong, he is setting the title of the dialog, not the buttons title. s3rius has it right.